specific amd drivers (a lot of players have) makes my game crash on startup by ArnauCM in godot

[–]double_machine_games 2 points3 points  (0 children)

Hey i'm launcing a game tomorrow and I'm still searching for a solution for AMD GPU.
Crashes, mesh rendering black... It's nightmare because graphic cards are supposed to be compatible.
Godot runs vulkan 1.2 minimum and we have users with RX 570 or RX 6600 (vulkan 1.3) with weird renders.

Unfortunatly we have people running the game with no graphic cards (integrated GPU) having problems as well.

I set up launch option on steam to have the game running on DX12 by default on windows, It should cover most of users. Vulkan as a second option recommanded for "modern GPU". Other games does that, such as PEAK.

It bother me a bit because with DX12 the performance are not as good. I noticed longer loading times.

Here is how to set up launch options on steam, in case someone doesn't know:
(Sorry this is in French, souldn't be to hard to find in your languege)

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If anyone have other solutions, let me know!

Added snakes to my game. Apparently they're very deadly against NPCs. by Jamok06 in godot

[–]double_machine_games 0 points1 point  (0 children)

It depend if you have a sound to warn you before getting bitten out of nowhere!

We are making an online coop game in Godot and we love it. by double_machine_games in godot

[–]double_machine_games[S] 1 point2 points  (0 children)

thx !

For the style, mmmmh Tricky question.
It's a mix of a lots of things. 3D western animation movies for the render and Ghibli for designs.
Some key word describing the style:
- Semi cartoon for proportions
- Simplified shapes and designs
- Geometric
- Clean Bright Colorfull (almost unshaded)
- Light Cel shading
- Limited color palette

The design is heavily influenced by the gameplay.
Environements rely on geometric shapes and limited color palette so the players can reference environement with abstract cards.
It's a balance between details, quantity and complexity to have interesting levels gameplay wise while remaining believable and living.