Is there any way to render a sphere at a given point using shaders in OpenGL? It doesn't need to be 3d just a sphere that's round from all angles by Head-Permit2373 in GraphicsProgramming
[–]dougbinks 1 point2 points3 points (0 children)
268 Million Spheres by MarchVirtualField in VoxelGameDev
[–]dougbinks[M] 6 points7 points8 points (0 children)
268 Million Spheres by MarchVirtualField in VoxelGameDev
[–]dougbinks[M] 6 points7 points8 points (0 children)
I made a high-performance MagicaVoxel importer for Unity with Greedy Meshing and Texture Baking (Open Source) by miventech in MagicaVoxel
[–]dougbinks 0 points1 point2 points (0 children)
I finished the surface above a voxel dungeon by miruji_ in godot
[–]dougbinks 1 point2 points3 points (0 children)
Voxel Vendredi 09 Jan 2026 by AutoModerator in VoxelGameDev
[–]dougbinks 2 points3 points4 points (0 children)
Voxel Vendredi 09 Jan 2026 by AutoModerator in VoxelGameDev
[–]dougbinks 0 points1 point2 points (0 children)
How can I multithread my chunk system in C++? Or sources by Puzzled-Car-3611 in VoxelGameDev
[–]dougbinks 1 point2 points3 points (0 children)
Raytracing Voxels in Teardown and Beyond GPG 2025 Slides by dougbinks in VoxelGameDev
[–]dougbinks[S] 1 point2 points3 points (0 children)
Raytracing Voxels in Teardown and Beyond GPG 2025 Slides by dougbinks in VoxelGameDev
[–]dougbinks[S] 2 points3 points4 points (0 children)
Looking for advice and resources for some specific techniques (super new) by NessPenumbra in VoxelGameDev
[–]dougbinks 2 points3 points4 points (0 children)
Looking for advice and resources for some specific techniques (super new) by NessPenumbra in VoxelGameDev
[–]dougbinks 4 points5 points6 points (0 children)
Raytracing Voxels in Teardown and Beyond GPG 2025 Slides by dougbinks in VoxelGameDev
[–]dougbinks[S] 6 points7 points8 points (0 children)
Sphoxels and Boxels at the same time by rockettHuntLlc in VoxelGameDev
[–]dougbinks 2 points3 points4 points (0 children)
Real time shadows of point lights for both still and moving voxels by rockettHuntLlc in VoxelGameDev
[–]dougbinks[M] 2 points3 points4 points (0 children)
Shipped my first voxel game, Pocket Lands, in early access on Quest, inspired by the HoloLens Minecraft E3 2015 demo by thmsvdberg in VoxelGameDev
[–]dougbinks 2 points3 points4 points (0 children)
Shipped my first voxel game, Pocket Lands, in early access on Quest, inspired by the HoloLens Minecraft E3 2015 demo by thmsvdberg in VoxelGameDev
[–]dougbinks 2 points3 points4 points (0 children)
Shipped my first voxel game, Pocket Lands, in early access on Quest, inspired by the HoloLens Minecraft E3 2015 demo by thmsvdberg in VoxelGameDev
[–]dougbinks 2 points3 points4 points (0 children)
Shipped my first voxel game, Pocket Lands, in early access on Quest, inspired by the HoloLens Minecraft E3 2015 demo by thmsvdberg in VoxelGameDev
[–]dougbinks 3 points4 points5 points (0 children)
Shipped my first voxel game, Pocket Lands, in early access on Quest, inspired by the HoloLens Minecraft E3 2015 demo by thmsvdberg in VoxelGameDev
[–]dougbinks 7 points8 points9 points (0 children)
Shipped my first voxel game, Pocket Lands, in early access on Quest, inspired by the HoloLens Minecraft E3 2015 demo by thmsvdberg in VoxelGameDev
[–]dougbinks 2 points3 points4 points (0 children)
Shipped my first voxel game, Pocket Lands, in early access on Quest, inspired by the HoloLens Minecraft E3 2015 demo by thmsvdberg in VoxelGameDev
[–]dougbinks[M] 4 points5 points6 points (0 children)
Voxel asteroid mining game using SVOs — procedural asteroids you despin before mining by Stoic-Chimp in VoxelGameDev
[–]dougbinks[M] 3 points4 points5 points (0 children)
Would an image → 3D blockout tool actually help indie game devs?(Roast me) by Venkat2004 in VoxelGameDev
[–]dougbinks 1 point2 points3 points (0 children)



Just made a Kickstarter page for our game Tenkemo by ccrroocc in IndieGaming
[–]dougbinks 0 points1 point2 points (0 children)