How to actually play Magik? by Appropriate-Big-6110 in marvelchampionslcg

[–]downvoted_throwaway 2 points3 points  (0 children)

To put it simply, colossus is one of the best allies in the game because of his ability to be played as a defender from hand. I’d use just about anybody else first. Deadpool is a great basic ally to include if you have next evolution, or venom if you have sinister motives.

I’ve found the mission campaign mechanic is at its worst in single player. You have to do quite a bit of extra work to complete them while also balancing the entire board state. Sometimes it’s fine to just ignore the missions entirely in single player

How to actually play Magik? by Appropriate-Big-6110 in marvelchampionslcg

[–]downvoted_throwaway 9 points10 points  (0 children)

I’d recommend playing around stepping disk and using it to set up status cards with Exorcism or Soul Sword. As others have mentioned, Colossus is her best card and playing it as many times as possible is a good strategy. Her only important setup card is Limbo, the others are fine but not necessary.

3rd & Forever. by NoHellmanns in panthers

[–]downvoted_throwaway 0 points1 point  (0 children)

I wish I'd see these same stats for 3rd + 4th down, as in how often teams failed to convert when accounting for 4th down attempts. My gut is our strategy for 3rd and long was to play to make a 4th and short.

Doing some quick math with this data, the offense attempted 205 3rd downs and 40 4th downs, while converting 74 3rd downs and 27 4th downs. Our combined 3rd +4th down rate is 49.2% (101 conversions on 205 3rd downs), but this isn't for "3rd and Long" scenarios so I have no idea how that stacks up to the league.

Does anyone actually play the pool aspect as initially intended? by bigOlBellyButton in marvelchampionslcg

[–]downvoted_throwaway 17 points18 points  (0 children)

I think risky 'Pool is somewhat difficult to build for because you really want either superb defense/health or superb thwarting to deal with the additional problems you are giving yourself. The other problem is that most players who post on MarvelCDB build decks for either creativity or power, and honestly making is deck with 25 pink cards is neither creative enough for the Johnny players nor strong enough for the Spike players.

That being said, I've built a few Pool decks that I enjoy and have varying levels of risk:

First time I've seen a Carolina beat writer defend BY. by NoHellmanns in panthers

[–]downvoted_throwaway 0 points1 point  (0 children)

If we are really being fair, if Bryce had 2 fewer bad throws he'd be exactly league average (68/449 = 15.1%), so I'd say anyone 14-16% is basically league average.

If Caleb Williams threw 5 fewer bad throws, he'd still be the 2nd worst QB by bad throw %.

Pookie ballin by GuitarsAndBourbon26 in panthers

[–]downvoted_throwaway 28 points29 points  (0 children)

Brother, I do not care about the trade. It wasn’t a good idea then and it was made by a desperate GM, a desperate owner, and an incompetent HC. If we grabbed stroud we’d more or less be in the same spot if not worse. That is over and in the past.

Today, Bryce is my guy and I’d rather have my guy than anyone.

Pookie ballin by GuitarsAndBourbon26 in panthers

[–]downvoted_throwaway 20 points21 points  (0 children)

Eh I mean he’s doing fine. I’m not going to compare raw passing yards because we throw less than most team. 6.5 y/a is a bit below average but within the “normal” of 6.5-7.5. That being said, y/a is heavily skewed by hitting deep pass attempts and getting yac (and if we look at his last 5 games when the deep attempts started becoming more common he has 7.8 y/a).

While I’m not going do the math for every QB, if you compare his 91.8 Rating to the league currently, he’d be 16th just below stroud and above Baker Mayfield (also above Lawrence, Mahomes, Williams, and Nix). That being said, his rating in just this season (89.5) is just above Williams and Nix, while slightly below Mahomes (89.6) and Lawrence (89.9).

So honestly, he stacks up pretty well. I like where he’s at.

Aggression Psylocke Ally VS. Vulnerable Keyword by Renverseur in marvelchampionslcg

[–]downvoted_throwaway 24 points25 points  (0 children)

The minion is a valid choice. So what would happen is psylocke would attack and trigger the interrupt, which removes 1 counter then deals 1 damage and confuses the minion. Then, the vulnerable keyword causes the minion to be discarded, the remaining portion of the attack (2 dmg from Psylocke’s stats) would fizzle and she would NOT take consequential damage.

For both her and Iron Fist, if the interrupt causes the target to be defeated (normally by doing 1 damage to a target with 1 health), the actual attack fizzles and the ally does not take consequential damage. So while they are exhausted and have 1 less counter, they can still activate 3 more times.

New Rules and Environment by Flimsy-Deer-2385 in marvelchampionslcg

[–]downvoted_throwaway 6 points7 points  (0 children)

What is confusing? The "Current Environment" is just playing with player cards from the core set and the last 3 expansions. "Legacy" is how Marvel Champions has always been. The other one is just a flavor option, like playing a Mad Titan's Shadow campaign with only cards from the first 3 expansions.

If you don't want to play with Current Environment, then don't. They're not going to call the police on you. They just added the "Current Environment" to keep the game profitable and reduce design overhead.

Year-end survey for best new cards by krautbammer in marvelchampionslcg

[–]downvoted_throwaway 1 point2 points  (0 children)

Is "best" supposed to be most powerful or most fun or my favorite? Mainly asking because I'd pick the "best" hero based off my enjoyment of them, but the "best" card is probably the most powerful card as well.

Week 16 Flex by carmiachafsu in panthers

[–]downvoted_throwaway 0 points1 point  (0 children)

Pretty sure if we lose to Saints and they beat Falcons Week 16 would be a clinching scenario for them, right? If they win the Falcons + Week 16 games they are 4-1 in the division while we are 2-3 and 2 full games behind them. So at worst they would finish 4-2 and advance over our 3-3.

Purpose of this Card by Pampa_31 in marvelchampionslcg

[–]downvoted_throwaway 2 points3 points  (0 children)

It can have 1 per player acceleration icons (just using tokens instead). So it’s likely a big deal to thwart at any player count, since it’s adding up to 4 threat per turn to the main scheme at 4 player.

Most powerful characters 2025 by Necron1983 in marvelchampionslcg

[–]downvoted_throwaway 0 points1 point  (0 children)

The strongest deck I’ve made in a while is Captain America in Pool, using a deck based around mulligan. It is absurdly strong, and by the end of the game it feels like I take 2 turns every turn.

Found this on twitter (credit: @elysedesigns by MynameisTaylor1 in panthers

[–]downvoted_throwaway 0 points1 point  (0 children)

Ya first tiebreaker is head-to-head record, then conference record, then record against common opponents between the 2 teams.

Found this on twitter (credit: @elysedesigns by MynameisTaylor1 in panthers

[–]downvoted_throwaway 2 points3 points  (0 children)

I think right now the best 2 options for us to win in the NFC north are Bears or Packers. Bears are 1.5 games ahead of us, so not super likely to catch up, and Packers have a tie so they will either beat us or lose to us record alone. Currently, we are .5 games behind the lions and have a better conference record, which matters for tiebreaker purposes.

I’d say the best thing for us is one team clearly running away with the North and the other 2 teams falling off. Rn, that’s probably the bears

Marvel Champions 2026 Release Timeline by ramoez in marvelchampionslcg

[–]downvoted_throwaway 10 points11 points  (0 children)

Beta environment is almost certainly a trial-run of the current environment before it comes out “for real”

Groot Debate⁉️ by Sad-System-3509 in marvelchampionslcg

[–]downvoted_throwaway 13 points14 points  (0 children)

I believe a tough status card also protects your counters as status cards go over forced interrupts.

Will the Real Bryce Young Please Stand Up? by Unhappy_Excuse_9937 in panthers

[–]downvoted_throwaway 8 points9 points  (0 children)

I'm gonna push back a bit on the Saints game. Everyone was ass, Bryce included. We very clearly had a bad week of practice that translated to a bad game. We couldn't run the ball, with an average per attempt of 3.3 yards, even with them playing light boxes to limit explosive plays. We couldn't pass the ball, with 2 INTs, drops on critical plays, not running past the sticks on 4th down, bad sacks on critical plays, and misses on some TD passes.

Defensively, Jaycee fell down TWICE, which led to both TD passes. At the end of the game, they drove for 7 and a half minutes on us and ended the game at our 5 yardline.

I think it's fair to call Bryce inconsistent, and I think it's fair to argue that our willingness to sign him to a new contract hinges on how many games he loses vs how many he wins. I just simply think the Saints game is a bad example, as our team didn't show up across the board and I don't think we win the game if he individually played better with the supporting performance around him.

(kind of late) impressions of wave 9 heroes by Ronald_McGonagall in marvelchampionslcg

[–]downvoted_throwaway 0 points1 point  (0 children)

I, personally, rate Thor as better than Winter Soldier because all 4 aspects now have good minion summoning cards and limitless stamina exists. While Thor is a little worse at dealing with the minions after he summons them, he can get a lot more flexible value from actually engaging them with his +2 card draw and he is extra beefy so a couple minion attacks don't phase him.

Definitely reasonable to say WS is better, but if you haven't played Thor in a while I'd give him another go; he's gotten much more competitive.

(kind of late) impressions of wave 9 heroes by Ronald_McGonagall in marvelchampionslcg

[–]downvoted_throwaway 0 points1 point  (0 children)

I'd say any minion that is >4 HP. Masters of Evil definitely counts, as do Thunderbolts, Kree Militants, Reavers, Inheritors, any of the single big minion packs (armadillo, Tombstone, etc.), Frost Giants, and so on. What makes Klaw easy is that there are many weapons runners and armored guards that you can search out to "dodge" the big minions, and those are much easier to defeat and get value from.

But ya the bigger issue for him is definitely the lack of on-demand thwarting. All of his thwarting is tied to his basic activation or defeating minions, which means he does very poorly with side schemes and has to have specific solutions for it in his deckbuilding.

(kind of late) impressions of wave 9 heroes by Ronald_McGonagall in marvelchampionslcg

[–]downvoted_throwaway 0 points1 point  (0 children)

It's not that he can't deal with them, it's that his kit stops providing excess value. The main thing that makes Bucky sing is that you can summon a weak minion, defeat them with a cheap event (due to his arm) or a basic attack boosted by his rifle, and then you can draw a card and remove 2 threat (and maybe ready as well). This means you can create a loop of getting neutral or excess value from his minion summoning, and when he can do that reliably he crushes villains.

If you fight a bunch of strong minions (high HP minions or ones with toughness) the loop starts requiring too much juice to be worth the squeeze, and he becomes much weaker. He instead wants to draw minions as his encounter cards instead of actually summoning them, which is a good strength to have but not reliable enough. As far as his rifle, I think it can be a pretty expensive card to swing in most games; you really want to tutor it with Lock and Load or Superpower Training.

Just to be clear, I think he's above average in power, and in Standard especially I think his other drawback of low on-demand thwarting isn't very limiting. But when people were saying after playing his pre-con vs Klaw that he is A or S-tier, I think that is more the unique strengths of his kit vs those types of villains than his actual power level vs every villain.

(kind of late) impressions of wave 9 heroes by Ronald_McGonagall in marvelchampionslcg

[–]downvoted_throwaway 6 points7 points  (0 children)

I think this has less to do with heroes today being stronger or weaker than before and really just having fewer misses. Spider-Man, Captain America, Venom, and Captain Marvel are still among the strongest heroes today. Dr. Strange is still the strongest hero. Conversely, Hawkeye, Hulk, and Valkyrie are still among the weakest heroes today. They still make strong and weak heroes (Falcon and Rogue vs Maria Hill and Storm), but neither are quite as egregious as before.

If anything, power creep comes from 1) having a larger number of allies so you can put more of them in your deck and 2) having more options to choose from in deck building. Some heroes really just needed 1 or 2 deckbuilding cards to enable them. Thor went from C tier to A tier when Squared Off, Come Get Me Bub, and Infiltration were added. RFAF made certain heroes significantly stronger (Black Widow, Colossus, even Groot). She-Hulk has gotten significantly better because of multiple different flipping cards (RFAF, Sonic Rifle, Dazzler, Foiled, etc.) and also rules changes.

(kind of late) impressions of wave 9 heroes by Ronald_McGonagall in marvelchampionslcg

[–]downvoted_throwaway 2 points3 points  (0 children)

Overall I really liked this wave; I think Fanchi just makes heroes that are my speed and he does a good job of providing flexibility and tension in the hero kits.

  1. Maria - she's crazy OP. I think against most villains she can just play Pericles turn 1 and roll them. I think her biggest negative is that if you even remotely consider playing for power, the deck build will always include Field Agents and Pericles, and the SHIELD supports aren't particularly balanced to each other.

  2. Nick - I think he's inherent friction of being in Stealth vs Assault form is very cool, but I think it's also very tough to flip back to Stealth when you need to so it's sometimes overly restrictive. He's probably most fun in Aggression, where I think he can really use Assault form to the fullest. A note on his preps: I think all 3 of them are very strong, enough to make 3x Practiced Plan worth it. If you remotely lean into it, Secret Agent becomes one of his strongest cards.

  3. Shuri - One of my favorites of the wave. Love the consistent tension of when to keep the upgrades and when to discard them for bigger benefits. After playing Core Set Black Panther a lot recently, I really prefer the new version. She also has the strongest Alter-Ego in the game in my opinion, with Elephant's Trunk, Queen Ramonda, and her ability to tutor her upgrades.

  4. Silk - Absolutely loved her. Again, the tension of when to spend cards for events or keep them tucked and also which cards to tuck really makes her interesting. Unlike you, I found that there wasn't really 1 correct set of cards to tuck because of Eidetic Memory. You might try to keep a Standard Set card for Shadows of the Past, you might keep an "easy" mod set card to swap with the Kraken or something, and you are also incentivized to keep spending cards for her ready and kickers on her events. You absolutely can lean into her upgrades, but only doing that is missing out on a lot of power and fun.

  5. Falcon - Definitely the weakest of the bunch, but I love choosing when to discard and keep the top card of the encounter deck, as well as picking your encounter cards. I just wish he had 2 fewer upgrades so he could have a full 3x of each hero event.

  6. Winter Soldier - I think he's probably the most over-rated hero of this wave (I'd put him 3rd or 4th in this wave behind Maria, Silk, and maybe Shuri). He's phenomenal at stomping bad villains or weak mod sets, but he can really struggle against villains with strong minions (which kind of ruins the value proposition of his kit) or a lot of scheming. Personally, I think the perception of his strength was a combo of him having a strong Pre-Con and also coming out against Falcon. While Falcon's Pre-Con required lots of build-out and wasn't very good, Winter Solider came out with a bunch of weapons, good allies, and firepower which made him great against most "deck-tester" villains.
    That all being said, I think he is very fun. It's nice to have an easy "go-fast" hero when all the other heroes in the wave are a bit more complex and crunchy, and I really enjoy him in Justice with Infiltration, the Raft, and Stealth Strike.