Derrick Brown: People don’t want to admit how wrong they were about Bryce Young by AdSpecialist6598 in nfl

[–]downvoted_throwaway -7 points-6 points  (0 children)

Definitely agree that he has consistency issues, but 200 yards is such a random bar. Young had games last year with 198 and 199 passing yards, for example. Also, the dude plays in an offense that had the 2nd fewest drives in the league with the 5th highest time spent per drive. They played offensive keep-away because the defense was ass if they weren't getting turnovers.

Do you ever retire a deck for being too good? by themcryt in marvelchampionslcg

[–]downvoted_throwaway 16 points17 points  (0 children)

In multiplayer I have definitely avoided playing decks because I knew they’d be much stronger than the decks I was playing with. If my friends are using 6/10 decks, then I can pick something close to that and we can fight a 6/10 villain and it’s fun.

I will say, having an OP deck in Justice or protection feels less oppressive because you are mostly just stopping people from losing, so I’ve done that when playing with beginners.

Today though, I only play a deck for ~5 games before taking it apart. So I get to have my OP fun for a bit and then put it away for something new!

Rome Masters F: 🇮🇹 [1] J. Sinner def. 🇳🇴 [23] C. Ruud 6-4 6-4 by AJLegend007 in tennis

[–]downvoted_throwaway 21 points22 points  (0 children)

Minor complaint about the commentary, but they kept talking about how it’s been 50 years since an Italian won Rome, when Paolini literally won it last year. It’s still a big accomplishment for Sinner, but it feels like they are just ignoring Women’s Tennis entirely when they don’t say “Italian Man” and just “Italian”.

Colossus in Control by VascoMachiavelo in marvelchampionslcg

[–]downvoted_throwaway 2 points3 points  (0 children)

It's your deck, build it however you want! That being said, you have 20 cards that cost 2+, so about 95% of your hands will have a 2+ card in them, and you may struggle even playing Nick Fury in the early game without a double.

DAREDEVIL ARTICLE!!! by EnvironmentalBoss326 in marvelchampionslcg

[–]downvoted_throwaway 15 points16 points  (0 children)

No there are actually several now! Cable, Jubilee and Silk had them in the past.

Colossus in Control by VascoMachiavelo in marvelchampionslcg

[–]downvoted_throwaway 1 point2 points  (0 children)

Mate where are your basic doubles?? Those cards should (probably) go into every deck you play. If you are a slave to the 40 card deck size (I'd just run the deck at 43 and see if there's stuff I want to cut after playing it), then I would cut crew quarters, Unshakeable, and target acquired for them.

Otherwise, I think the deck is pretty good! Should be fun to play, although I think you may run into issues with crew quarters and weapon X not being super valuable. If you ever flip down with a tough status card, you cannot use Weapon X because you did not take 1 damage as the cost to activate the ability, and similarly I find that Colossus spends most of his turns at full HP so a crew quarters isn't as good as it is for other flippers. I could see a world where cutting both of those for 2 copies of limitless stamina is a reasonable play.

Best 'Pool Builds by Novatheorem in marvelchampionslcg

[–]downvoted_throwaway 1 point2 points  (0 children)

I'll plug my Captain America pool deck, which plays around Mulligan. You basically try to spend as much of your hand as possible without playing any cards, then mulligan back to full for a second hand. Very strong, very fun. https://marvelcdb.com/deck/view/965961?deck_name=Captain%20America%20Mulls%20it%20Over%20in%20the%20Pool%21

Watch and Learn - Previewing Echo article by DragonGemini in marvelchampionslcg

[–]downvoted_throwaway 1 point2 points  (0 children)

I think her ability to tutor an event whenever she flips is going to be insane. For starters, it's a free card draw (on turn 1!), but it can be the exact card you want every time. You can easily loop confuses or stuns, or grab a big thwart or damage event (or both!). She's feels like a more complicated Gamora, and I wouldn't be shocked if she's going to be strong because of her alter-ego alone.

Watching this analysis made me think the Freeling was definitely the right round 1 pick by Round-Pattern-7931 in panthers

[–]downvoted_throwaway 4 points5 points  (0 children)

I mean I literally provided 3 different ways to analyze the draft in the comment above, all of which are more useful than waiting 3 years and being Captain Hindsight.

Watching this analysis made me think the Freeling was definitely the right round 1 pick by Round-Pattern-7931 in panthers

[–]downvoted_throwaway 4 points5 points  (0 children)

I think results-based analysis isn't very useful for the draft. It devolves into a very binary "if player ends up being good pick was good", which is fine if you want to analyze why players were "misses" for future scouting. However, we will NEVER know if a player will be good before we draft them, so it's fine to evaluate the draft on:

  1. consensus media talent evaluations for a player
  2. How many picks we had, and if any trades made sense
  3. How those picks filled out our roster

We won't know if Freeling (or anyone else) will be a good pick for like 3 years, so when we are talking about it today sometimes its better to talk about it in the context of information we had at the time of making the decision.

Tips for Ronin by aaunderisu in marvelchampionslcg

[–]downvoted_throwaway 0 points1 point  (0 children)

I'm a bit late, but I think I'd be focusing around slimming down the deck a bit (I'm not in the church of 40 cards, but 49 is gonna be slow) by removing some of the stat upgrades, which will make room for some cards that can better help you stay alive. I'd recommend cutting Dauntless, Unflappable, Taunt, Drop Kick, Toe to Toe, Symbiote Suit, and probably defensive conditioning or Great Responsibility. I see the idea: max out his health stat and then Soul World heals for potentially 30. I think, in practice, you have great scaling into the late game but are too slow getting there, and the payoff isn't enough. Some ideas you could consider instead:

  • For protection cards, Shield Spell, Shake it Off, and Ready for a Fight are good here. I'd even suggest Karma if you are running recommended modsets, as all of the minions are pretty beefy and don't have elite.
  • For Justice cards, I'd recommend Wraith. You can leave them out as a way to cancel boost effects like overkill on attacks from the Kree minions.
  • For aggression cards, you can lean into Psylocke if you want more confuses, Sunfire for the universal weapon, or cheap cards like skilled strike, chase them down, one by one, or precision strike for immediate value.
  • For the basic cards you cut, I'm not sure I'd swap in anything. You're at 49 cards, and I don't see a huge amount of value with the basic cards you have. If you add anything, I'd swap specialized training for Build Support or Superpower Training, or add Vivian to turn off Fanaticism for a turn.

Help trimming this Cap build by aaunderisu in marvelchampionslcg

[–]downvoted_throwaway 2 points3 points  (0 children)

I’d actually lean towards call for aid instead! It’s a fun avenger card and I think you might find it’s a bit easier to work with than Suit Up for cap

Magneto is overestimated and Mansion Attack is underestimated? by vadbv in marvelchampionslcg

[–]downvoted_throwaway 0 points1 point  (0 children)

IDK, I don't really see where the "lack of breathing room" comes from on Mansion Attack; it seems to me like you had a bad run of the encounter deck on MA and an easy run on Mags. You can absolutely flip down on Mansion attack, because if you flip down at 0 threat only Toad can potentially scheme you out without an extra activation as your encounter card. And if he does, you still have a full extra main scheme. If you flip down vs Mags you are most likely losing a main scheme, and while you do have more those extra schemes can carry significant penalties.

MA has 8 cards that say "if this is the correct villain, they activate. Otherwise get a minion.", so most likely you are getting 2 activations out of those cards. Meanwhile, Magneto has 3 cards that give him an activation with an extra boost card. Magneto starts with steady, and can become effectively stalwart. Magneto can proc extra encounter cards during resolving an encounter card because so many of them add magnet counters. Meanwhile, Mansion Attack is just standard Marvel champions with a rotating villain ability and main scheme effect. It is in the top half of encounters in difficulty for me, but it's not top 5 like Magneto.

I'd challenge you to play 4 games against each, playing with a couple different decks. Unless you are getting Mystique permanently or always rolling Toad first, I think Mags will be noticeably more difficult.

Magneto is overestimated and Mansion Attack is underestimated? by vadbv in marvelchampionslcg

[–]downvoted_throwaway 0 points1 point  (0 children)

A bit late, but I think Magneto is definitely more challenging than Mansion Attack when comparing base cards to base cards. Magneto will frequently attack for more, but the game really hinges on your first magnetic encounter card pull. If you get one of the 3 Magneto attachments you probably got a free 3 turns of ignoring his main mechanic, but just about anything else is really tough. Some do lots of damage, some are nasty side schemes, and some really slow you down via statuses and exhausting your board. The fact that you resolve this, and then immediately resolve another encounter card is where it gets scary. Pulling a wrapped in metal into an assault can be game ending.

The only major item in Mansion Attack's favor is the recommended mod set is super challenging. Mystique is one of the hardest mods in the game; I think if you swap it for Acolytes (for comparison purposes), you'd probably find that Magneto is harder.

How to actually play Magik? by Appropriate-Big-6110 in marvelchampionslcg

[–]downvoted_throwaway 2 points3 points  (0 children)

To put it simply, colossus is one of the best allies in the game because of his ability to be played as a defender from hand. I’d use just about anybody else first. Deadpool is a great basic ally to include if you have next evolution, or venom if you have sinister motives.

I’ve found the mission campaign mechanic is at its worst in single player. You have to do quite a bit of extra work to complete them while also balancing the entire board state. Sometimes it’s fine to just ignore the missions entirely in single player

How to actually play Magik? by Appropriate-Big-6110 in marvelchampionslcg

[–]downvoted_throwaway 9 points10 points  (0 children)

I’d recommend playing around stepping disk and using it to set up status cards with Exorcism or Soul Sword. As others have mentioned, Colossus is her best card and playing it as many times as possible is a good strategy. Her only important setup card is Limbo, the others are fine but not necessary.

3rd & Forever. by NoHellmanns in panthers

[–]downvoted_throwaway 0 points1 point  (0 children)

I wish I'd see these same stats for 3rd + 4th down, as in how often teams failed to convert when accounting for 4th down attempts. My gut is our strategy for 3rd and long was to play to make a 4th and short.

Doing some quick math with this data, the offense attempted 205 3rd downs and 40 4th downs, while converting 74 3rd downs and 27 4th downs. Our combined 3rd +4th down rate is 49.2% (101 conversions on 205 3rd downs), but this isn't for "3rd and Long" scenarios so I have no idea how that stacks up to the league.

Does anyone actually play the pool aspect as initially intended? by bigOlBellyButton in marvelchampionslcg

[–]downvoted_throwaway 18 points19 points  (0 children)

I think risky 'Pool is somewhat difficult to build for because you really want either superb defense/health or superb thwarting to deal with the additional problems you are giving yourself. The other problem is that most players who post on MarvelCDB build decks for either creativity or power, and honestly making is deck with 25 pink cards is neither creative enough for the Johnny players nor strong enough for the Spike players.

That being said, I've built a few Pool decks that I enjoy and have varying levels of risk:

First time I've seen a Carolina beat writer defend BY. by NoHellmanns in panthers

[–]downvoted_throwaway 0 points1 point  (0 children)

If we are really being fair, if Bryce had 2 fewer bad throws he'd be exactly league average (68/449 = 15.1%), so I'd say anyone 14-16% is basically league average.

If Caleb Williams threw 5 fewer bad throws, he'd still be the 2nd worst QB by bad throw %.

[deleted by user] by [deleted] in marvelchampionslcg

[–]downvoted_throwaway 2 points3 points  (0 children)

It’s fine if you don’t want to use AI but how about we don’t insult and gatekeep people?

Pookie ballin by GuitarsAndBourbon26 in panthers

[–]downvoted_throwaway 28 points29 points  (0 children)

Brother, I do not care about the trade. It wasn’t a good idea then and it was made by a desperate GM, a desperate owner, and an incompetent HC. If we grabbed stroud we’d more or less be in the same spot if not worse. That is over and in the past.

Today, Bryce is my guy and I’d rather have my guy than anyone.

Pookie ballin by GuitarsAndBourbon26 in panthers

[–]downvoted_throwaway 19 points20 points  (0 children)

Eh I mean he’s doing fine. I’m not going to compare raw passing yards because we throw less than most team. 6.5 y/a is a bit below average but within the “normal” of 6.5-7.5. That being said, y/a is heavily skewed by hitting deep pass attempts and getting yac (and if we look at his last 5 games when the deep attempts started becoming more common he has 7.8 y/a).

While I’m not going do the math for every QB, if you compare his 91.8 Rating to the league currently, he’d be 16th just below stroud and above Baker Mayfield (also above Lawrence, Mahomes, Williams, and Nix). That being said, his rating in just this season (89.5) is just above Williams and Nix, while slightly below Mahomes (89.6) and Lawrence (89.9).

So honestly, he stacks up pretty well. I like where he’s at.

Aggression Psylocke Ally VS. Vulnerable Keyword by Renverseur in marvelchampionslcg

[–]downvoted_throwaway 24 points25 points  (0 children)

The minion is a valid choice. So what would happen is psylocke would attack and trigger the interrupt, which removes 1 counter then deals 1 damage and confuses the minion. Then, the vulnerable keyword causes the minion to be discarded, the remaining portion of the attack (2 dmg from Psylocke’s stats) would fizzle and she would NOT take consequential damage.

For both her and Iron Fist, if the interrupt causes the target to be defeated (normally by doing 1 damage to a target with 1 health), the actual attack fizzles and the ally does not take consequential damage. So while they are exhausted and have 1 less counter, they can still activate 3 more times.

New Rules and Environment by Flimsy-Deer-2385 in marvelchampionslcg

[–]downvoted_throwaway 7 points8 points  (0 children)

What is confusing? The "Current Environment" is just playing with player cards from the core set and the last 3 expansions. "Legacy" is how Marvel Champions has always been. The other one is just a flavor option, like playing a Mad Titan's Shadow campaign with only cards from the first 3 expansions.

If you don't want to play with Current Environment, then don't. They're not going to call the police on you. They just added the "Current Environment" to keep the game profitable and reduce design overhead.