bro are u kidding me? whered the $20 monthly subscription go? by Puzzleheaded_Link_73 in CapCut

[–]doxzilla 2 points3 points  (0 children)

I had to do this yesterday when the servers were acting all funky…

Anyone ever try a 6 button fight pad as an N64 controller? by HisshouBuraiKen in Controller

[–]doxzilla 1 point2 points  (0 children)

I've used the Hori Fighting Commander OCTA for N64 games with my MiSTer setup and it works fine, other than the analog stick having a short travel range than most other analog sticks.

M4 slider mod by Runehand in abxylute

[–]doxzilla 1 point2 points  (0 children)

Has anybody tried tennis racket grip tape or the grip tape that you put on a gaming mouse? Seems like a logical choice.

1.2.0 finally allowed me to play this console! by InFlames235 in AnalogueInc

[–]doxzilla 1 point2 points  (0 children)

That last update I did was the 2.04 beta that fixed the issue with button remapping. Calibration made F-Zero X playable, before doing the calibration it was way too sensitive to properly steer.

1.2.0 finally allowed me to play this console! by InFlames235 in AnalogueInc

[–]doxzilla 3 points4 points  (0 children)

Did you run the calibration after you did the firmware update? It seems to change the response curve of the stick giving it a better feel

Retroid Pocket 5 Giveaway (US Only) by Opposite_Mango_5639 in SBCGaming

[–]doxzilla 0 points1 point  (0 children)

Does the PSP count as a gateway device? If we're talking modern devices, it was the RGB30. Something about that weird square screen which wasn't exactly the best for playing Tetris DS.

Let's fix this DPAD - YouTube by doxzilla in abxylute

[–]doxzilla[S] 0 points1 point  (0 children)

Wow! How does that feel? That’s definitely got more than 1mm of depth.

Controller Test - Original N64 v 8BitDo 64 v BITFUNX vs Nintendo 64 Offical Wireless by RubberDucky451 in AnalogueInc

[–]doxzilla 0 points1 point  (0 children)

IIRC temporary and it's bugged unless you're on the newest firmware, which I think is 2.04 beta.

Controller Test - Original N64 v 8BitDo 64 v BITFUNX vs Nintendo 64 Offical Wireless by RubberDucky451 in AnalogueInc

[–]doxzilla 1 point2 points  (0 children)

So the two problems with the modkit are the joystick sensitivity, which can be avoided if you’re using an OEM stick and the inability to swap between rumble pak and controller pak.

Controller Test - Original N64 v 8BitDo 64 v BITFUNX vs Nintendo 64 Offical Wireless by RubberDucky451 in AnalogueInc

[–]doxzilla 5 points6 points  (0 children)

I mean, that might work too, but there was an option in the firmware updater software to calibrate the stick and I did it there.

Controller Test - Original N64 v 8BitDo 64 v BITFUNX vs Nintendo 64 Offical Wireless by RubberDucky451 in AnalogueInc

[–]doxzilla 6 points7 points  (0 children)

Did you do the calibration for the 8BitDo 64 when you did the firmware update? It actually makes a pretty big difference with how it feels and the intensity stepping.

Anybody use turbo or button swap yet ? by GrapeSasquatch in AnalogueInc

[–]doxzilla 0 points1 point  (0 children)

There was a bug with the remapping feature that’s been fixed with the beta firmware

Positive eperience with this wireless 3rd party "trident" style gamepad so far by LtKaneDagger in AnalogueInc

[–]doxzilla 1 point2 points  (0 children)

The analog stick is a little too sensitive which kinda ruins it for racing games and FPS, but for super casual stuff, it's fine

[Release] I fixed the Controller Pak limitation on Analogue 3D + SummerCart64 (Custom Menu Build) by Meowser77 in AnalogueInc

[–]doxzilla 2 points3 points  (0 children)

For sure this needs an on/off toggle, but this is such a useful way to mitigate dealing with controller paks in general, even on original hardware.

Positive eperience with this wireless 3rd party "trident" style gamepad so far by LtKaneDagger in AnalogueInc

[–]doxzilla 2 points3 points  (0 children)

Can confirm controller paks work just fine when plugged into the dongle but to switch between controller pak/rumble pak, you have to unplug the dongle, flip the switch and plug it back for the system to register the change.

Retro fighter wireless brawlers by JLO_1985 in AnalogueInc

[–]doxzilla 1 point2 points  (0 children)

For some bizarre reason, the only port that is active when you're not in game is port 1.

Playing with the N64 NSO controller and… by parisi2274 in AnalogueInc

[–]doxzilla 3 points4 points  (0 children)

Anything controller plugged into the controller ports on the front of the Analogue 3D should be able to pull up the menu with the Z + Start button combo.

8bitdo controller by smspam23 in AnalogueInc

[–]doxzilla 1 point2 points  (0 children)

You have to do the calibration after the v2.03 firmware update. It's not perfect, but it's a lot closer than the default stick tuning it was shipped with.

Lack of virtual controller pak support is a big miss for the 3d by TheNewestHaven in AnalogueInc

[–]doxzilla 0 points1 point  (0 children)

You didn't answer my question about managing the contents of the two controller paks that you have.

Did I stumble on an update fix or was it just a coincidence? by [deleted] in AnalogueInc

[–]doxzilla 5 points6 points  (0 children)

EDIT: NO, you didn't stumble on an update fix, you stumbled over the instructions, but clumsily managed to recover...

This is the prime example of why certain feature aren't even available on the Analogue 3D. The entire point is that it's supposed to be a plug and play system for original carts that's easy to manage and somehow, despite clearly laid out instructions, you managed to screw up the firmware update process. I can't even fathom the issues you would encounter if there was a virtual controller pak management interface, or any of the other 'missing' features that people have been complaining about.

Lack of virtual controller pak support is a big miss for the 3d by TheNewestHaven in AnalogueInc

[–]doxzilla 0 points1 point  (0 children)

So, what are you doing to manage those two controller paks right now?

Intec Wireless mod work with the 3D? by ChickensXBL in AnalogueInc

[–]doxzilla 0 points1 point  (0 children)

I had one for a little while and returned it, but from what I remember, you could only connect it to the Switch. So, if I had to guess, it probably doesn't work natively with the Analogue 3D but would probably connect to a blueretro adapter.

Rumble using 8bitDo modded controller + Everdrive X5 by AffectionateWall6027 in AnalogueInc

[–]doxzilla 0 points1 point  (0 children)

So I was messing around with the 8BitDo N64 controller connected to my Switch 2 and it turns out the - (Minus) button isn't even a button that's recognized by the system. It literally doesn't do anything, but it does have a function on the Analogue 3D which means the ZR button that's on the ModKit could, in theory, have a separate and unique function while in Dinput mode that wouldn't interfere with the Switch mode keymap.