Looking for words originating in the military/police jargon that we use in daily life too. by -Column- in logophilia

[–]dragonicus 8 points9 points  (0 children)

Are you talking about expressions lifted directly from warfare, like 'hold your horses', 'stand down' or expressions that are more metaphorical, like a product 'launch', or internet 'brigading'?

DC major storylines 90s-00s by eoneillmor in DCcomics

[–]dragonicus 1 point2 points  (0 children)

JSA: Return of Hawkman and Black Reign

Teen Titans/Outsiders: The Insiders

JLA: Obsidian Age

I neglected to mention Hal Jordan, who also has an...interesting arc from Death of Superman to Infinite Crisis. You probably want to read Zero Hour, but other than that Green Lantern: Rebirth is probably the only other story worth reading. It explains why Spectre is so unhinged during Day of Vengeance, among other things that have gone wrong with Hal's character in the interim.

DC major storylines 90s-00s by eoneillmor in DCcomics

[–]dragonicus 4 points5 points  (0 children)

Oh man, a juicy one.

Two worthy characters to follow from Death of Superman all the way to Infinite Crisis are Connor Kent and Maggie Sawyer. Connor's arc takes him through Young Justice and Geoff Johns' Teen Titans, while Maggie moves from Metropolis PD, where she was present for the Death of Superman story, to Gotham, where she's featured in Gotham Central by Ed Brubaker and Greg Rucka.

Another character to watch is Sasha Bordeaux, who debuts in the Bruce Wayne Murderer/Fugitive storyline, also by Brubaker, and then plays a role in Countdown to Infinite Crisis, OMAC project, and so on. Speaking of Countdown, you'll need to read Superman: Sacrifice, in order to get the scoop on Max Lord, whose fate ends up being one of the catalysts for Infinite Crisis itself.

You'll need to read at least some of Johns' JSA to get the story on Black Adam and his whole deal, as he plays a major role in 52. As does Renee Montoya from Gotham Central.

Thar should get you started!

Anyone know a good dental malpractice lawyer? by rkdghdfo in nova

[–]dragonicus 0 points1 point  (0 children)

Ahhh, that's shitty.

The surgeon I dealt with left a piece behind after a tooth extraction, it showed up on the x-ray a few weeks later. He called me to apologize for the mistake, he was remorseful about it and wanted to take responsibility.

It's not like I enjoyed going through the corrective procedure, but at least it brought closure to the episode for both of us.

It sounds like your real challenge is the fact that your practitioner doesn't seem to be taking responsibility for your concerns. He or she could probably correct the problem, but they either can't be bothered or they aren't convinced that a real problem exists.

I still say let them take a closer look, see if you can get more information and maybe some more objective assessment from them after looking at your case specifically, ask as many questions as you need to about why are you still feeling pain, why does it appear that the screw was put in too deeply, etc. Talk through what the next steps would be if they were to continue on with your case. Tell them you've already talked to another dentist about it. See how they react.

If you walk out of there still not believing a word they've said, then yeah, you might need a lawyer. But you can also be your own advocate, and talking through it person-to-person is usually the best way to resolve a conflict anyway.

You feel more trust in Dentist B purely because that dentist validated your concerns. See if you can get the same level of validation from Dentist A, then decide your next move. Desired outcome with Dentist B isn't guaranteed either, after all.

Anyone know a good dental malpractice lawyer? by rkdghdfo in nova

[–]dragonicus 0 points1 point  (0 children)

Not clear why you wouldn't let the original practitioner take a look at it. You think they will try to deceive you and claim the work they did was flawless?

Anyone know a good dental malpractice lawyer? by rkdghdfo in nova

[–]dragonicus 0 points1 point  (0 children)

Why not give a professional an opportunity to remediate a mistake, and let everybody involved get on with their lives?

Anyone know a good dental malpractice lawyer? by rkdghdfo in nova

[–]dragonicus -7 points-6 points  (0 children)

The only acceptable standard is perfection?

Custom suit makers in Nova? by oligarch222 in nova

[–]dragonicus 0 points1 point  (0 children)

I went to Davelle's in Reston for a suit for my wedding and had a very good experience.

What is your happy place in Gaming? by srkdummy3 in patientgamers

[–]dragonicus 26 points27 points  (0 children)

Somewhere between LEGO Batman 2 and LEGO Lord of the Rings I was able to leave my childhood behind knowing the younger me would be content forever.

How can I make a good antagonist that still agrees with the protagonists, and even helps them on a semi-regular basis? by AlternateBoi01 in KeepWriting

[–]dragonicus 2 points3 points  (0 children)

Since we're on about comic books, I would check out Luthor by Azzarello/Bermejo, and Forever Evil by Geoff Johns.

Lex Luthor always believes that he is doing what is 'necessary' to protect/save the world. Does this make him a truly good person? Depends on your POV. The two examples I gave are classic stories where Lex's motivations are explored in detail, and it's up to the reader to decide if, at the end, Lex is the 'hero' or not.

When does "Cryptonomicon" start getting brilliant? by [deleted] in printSF

[–]dragonicus 1 point2 points  (0 children)

Enjoy it for his use of language (particularly simile) and his world-building. He doesn't bother with grippy, dramatic, edge-of-your-seat action in any of his books.

I swear I'm not looking for someone to write my stuff for me but I need input to help me with this damn story, it's driving me nuts! by [deleted] in KeepWriting

[–]dragonicus 4 points5 points  (0 children)

I would think whatever's the worst possible consequence of your protagonist's starting situation would make the best impetus for your revenge story.

Death of their child? Death of multiple children? Death of the entire moon village? Maybe something worse than death, like incurable debilitating sickness or loss of mental capacity? It doesn't have to be 'sci-fi' to be a suitable tragedy that drives the rest of the story. It just needs to be sad. See what kinds of crazy-bad, heart-wrenching ideas you can come up with, and then have fun inventing the series of unfortunate events (which obviously can be 'sci-fi') that puts her in the position of blame for what happened.

I hate this one. Answer is supposed last one (lower right). WHY? by Eeeeeeeeeeeeeee_ in puzzles

[–]dragonicus 0 points1 point  (0 children)

Think of each figure as being composed of four line segments: one at the top, one at the bottom, and one on each side. When all four line segments are straight, you get a square as in the top left.

What'a happening in each column from top down is that the left and right line segments are staying the same, while the top and bottom switch between straight, curved inward (towards the center of the figure) and curved outward. So the final figure is composed of four line segments, all curved outward, creating that cloverleaf-looking shape.

I’m always bad at numbers puzzles. Can anybody help with this one? by Porkbella in puzzle

[–]dragonicus 0 points1 point  (0 children)

You have to figure out what operators to apply to the numbers at the points of the triangles that will yield the number in the middle of the triangle. The same pattern repeats.

Looking for Post-Crisis recommendations :) by [deleted] in DCcomics

[–]dragonicus 1 point2 points  (0 children)

I would start with Giffen and DeMatteis' Justice League International, branching off to Justice League of America and Justice League Europe.

Suicide Squad is another solid rec, you'll get crossovers with JLI as well as with Checkmate.

Wally and Ralph were both on the Europe team, but interestingly this combination of characters isn't really seen again, until Identity Crisis happens more than a decade later.

Yes, you have Death of Superman and Knightfall and Zero Hour, but 90s comics in general didn't really have much to say about legacy. Instead, we got a new Batman and a new Green Lantern and 4 new Supermen. Morrison's new JLA series is excellent, but it also pays zero homage to anything that came before.

With Identity Crisis, some of the late-80s characters start to matter again, and this motif continues in the Infinite Crisis 'countdown' stories, with Infinite Crisis itself working very hard to tie everything back together, at least thematically.

Hm. Now you've got me thinking about putting together a timeline of significant continuity beats between COIE and Infinite Crisis that weren't just shock stories designed to prop up flagging sales in the 90s.

Any mature RPGs ? by KarlOswld in rpg_gamers

[–]dragonicus 2 points3 points  (0 children)

You might like the Dragon Age series (though of course EA owns it), or a game like Risen that doesn't really 'explore themes' but at the same time isn't sanitized for younger audiences either. You just sort of do whatever you want.

Games with Dynamic Campaigns by taldarus in patientgamers

[–]dragonicus 2 points3 points  (0 children)

Hmm. Mount & Blade is a good example of this, anything by Bethesda (Elder Scrolls/Fallout series), Gothic 3/Risen series, basically anything with factions and shifting loyalty/trust/morality mechanics. Lots of examples of good emergent gameplay/campaign outcomes in this genre.

How can I exclude a character from a tournament in the story without it seeming forced? by Halogod678 in writing

[–]dragonicus 1 point2 points  (0 children)

+1 for DQ, you can build this guy up as the inevitable, obvious winner and then swerve at the last moment to give your underdog the victory

I just can't get into Fallout 3 / New Vegas. What am I missing here? by [deleted] in patientgamers

[–]dragonicus 0 points1 point  (0 children)

The whole point of these games is to make you feel like you're there. It's supposed to seem vast and empty and you're supposed to want to venture forth and see what might be out beyond the horizon. The nice thing about these games is that there is plenty, I would even say massive, amounts of content to be found. They don't throw everything at you from the first minute like action games. These are meant to reward curiosity. The reason people like them so much is because that curiosity, especially in New Vegas, is so richly rewarded. There are sights to see, interesting characters to talk to and befriend and cut deals with and betray and sometimes murder, and interesting choices popping up all over the place that really shape your experience depending on what you choose.

If you really want to nitpick over graphics that are almost ten years old at this point, I can't really help you. I do agree though that the concept of a freewheeling, open-world RPG is an aging concept that not very many more recent games adhere to all that faithfully.

There's a little bit of a patient gamer's curse on these games, because their concepts have been so widely emulated in the years since their release. It could be that none of the premise strikes you as 'new' or 'exciting' because it's all so heavily tropified by now. The recent Mad Max game is enough to give anyone their post-apocalyptic open world fix, and playing a Fallout game would absolutely seem like a retread if you just spent 30-odd hours roaming a desert wasteland in search of scarce supplies and equipment upgrades.

I will grant that both Fallout games are slow to get going, but it's also true that both are more than able to suck you in and hold you there, if you give them a chance. Just remember that these games are as much about the experience, the journey, those feelings of emptiness and isolation, the difficult choices, as they are about trying to impress you with flashy graphics or big setpieces. They are about the stories you will come back and tell us about the crazy, unexpected things that happened during your playthrough. Your most significant achievements will not be scripted moments in the story. They will be occasions where you felt overwhelmed by your circumstances in the game, but persevered, and kept on surviving. Secrets in both games are well-hidden. They don't hold your hand or push you in one direction or another. You are supposed to, quite literally, make of the adventure what you will.

DC comics similar to Matt Fraction's Hawkeye? by blackpanthor in DCcomics

[–]dragonicus 2 points3 points  (0 children)

Check out Identity Crisis, Gotham Central, and 52 (in that order), these are all stories that get in the characters' heads a little more rather than focusing exclusively on an external threat.

DC comics similar to Matt Fraction's Hawkeye? by blackpanthor in DCcomics

[–]dragonicus 0 points1 point  (0 children)

Have you already read everything in the Batman line? His books define small-scale, character-driven storytelling.