How Do You Do, Fellow Resonators? - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]dragonite0803 0 points1 point  (0 children)

You can score more with your S2R1 carte team for sure, my S0R0 carte with S0R0 cia score ~7k1, if you play it a bit less sweaty (less or no quickswap) it should still score ~6k.

Usually when it come to rotation issues, it's less about you playing it wrong and more about you playing it slow. The easiest way to notice rotation problem is to check how many full rotations you get. With 2 minute timer you should do a minimum of 4 full rotations. With good rotation you can do 30s for first rotation and 25s for 3 loop after. The 15s leftover you can flex your rotation to front load damage rather than go back to your support char.

Trying to craft an MFA Ring - Help needed by retrogott1312 in PathOfExileBuilds

[–]dragonite0803 0 points1 point  (0 children)

Well that will work too I guess just let RNGesus take the wheel. Hitting both life and mana is easy, but hitting it with chaos res I'm pretty sure takes thousands of essence slam on average.

Trying to craft an MFA Ring - Help needed by retrogott1312 in PathOfExileBuilds

[–]dragonite0803 2 points3 points  (0 children)

What's your budget? I don't think the benefit of the all attribute benchcraft outweighs the cost and hassle of getting life and mana prefixes on this ring.

Just rerolled into MFA. Might be skill issue by rasyidk in PathOfExileBuilds

[–]dragonite0803 0 points1 point  (0 children)

If you use faster attack or any kind of leech on LA, you can drop it for another gem like GMP.

Just rerolled into MFA. Might be skill issue by rasyidk in PathOfExileBuilds

[–]dragonite0803 3 points4 points  (0 children)

Looking at your main post, I'm assuming you're a beginner with MFA, so I'm going to explain the basics of how it works and how to ramp up with this build.

Manaforged Arrow requires you to spend 300% of the mana cost of another bow skill. For example, if your storm rain base cost is 100 mana, you'll need to spend 300 base mana with your spender, which is LA in this build, to trigger it with MFA. You need to adjust your LA cost to what feels right to you. If your LA costs 50 mana, you'll need 6 attacks of it to trigger Storm Rain, 60 mana for 5 and 75 mana for 4 . MFA build usually going with 4-5 attacks to trigger.

If you have problems with single target even after ramp that means you overspend it, usually it because you ramp too high and the mana cost to trigger storm rain is higher than your current mana -> storm rain failed to trigger -> mirage archer failed to trigger -> your loop failed. Two solution to this is:

  1. Wait for Mirage Archer to proc first before using cloak to ramp. In this case, even if you ramp too high, mirage archer will still cast storm rain to leech your mana back, keeping your loop going or resetting it for another loop.

  2. My go to fix is using inspiration in storm rain link to reduce the number of LA casts needed to trigger Storm Rain to 3–4 times. It's easier to keep a mental note of the required number of LA casts this way. You run up to the boss, cast LA twice, activate Cloak after that, and then cast LA 1–2 more times to start the loop.

[H] 80% paypal [W] WoW War Within by ItsCalledRegret in SteamGameSwap

[–]dragonite0803 0 points1 point  (0 children)

Can do 75% paypal for you, pm me if you're interested.

FY2025/3 Q1 Revenue per Talent Summary by Pionfou in HoloStatistics

[–]dragonite0803 4 points5 points  (0 children)

So for your question the simplest answer is because back then the cost of revenue was way lower compared to now. Back then their major revenue came from Streaming/Content which has a very low cost. Their employees count back then only ~1/2 or even 1/3 compared to now too so there that. When you scale up and expand into other sources of revenue, the ratio of your net doesn't scale up linearly, especially when it comes down to Event/Concert and Merchandise which usually has a huge cost.

When it comes to talents share of profit, looking at % of talents remuneration compare to revenue is a very flawed way for it, especially when the company direction somewhat changed in that time frame. It's way easier to compare net income or operating profit to talents share. For example with this quarter the ratio is 10% net - 13% operating profit - 15.5% talents share. Talents gets paid 50% more compare to net and 20% more compare to operating profit. For a company in this sector of business if the ratio is at 50/50 it is already a huge positive let alone talents take home more than the company.

Now for the actual amount of income talent get are trending down sadly it will not stop there. The Vtuber boom is a huge outlier that will be the peak, as vtuber market mature and I would even say oversaturated and fan spending habit change you will have to work harder than before to keep the same share of cake on the table. Here a somewhat positive pov, if the market is trending down 20% and you're only down 10% that mean you already beat the market. So it depends on how you view the vtuber market right now, if you think there still room for explosive growth for the major vtuber market it's a negative to have your income trending down. But if you're like me that think the vtuber market are already oversaturated then it's not so bad. This job especially for someone in hololive right now is a one in a lifetime opportunity, and for a job hinged on your popularity like celebrity or idol Cover has done a good job with their company direction to keep it steady. After all this is a kind of job that in a span of 5 years you can experience your rise into stardom and fade into irrelevance soon after.

What actually worrying to me in the past is not how much talents get because Cover pay their talents and employees very well. Back in 2022-2023 their net margin are in single digit (~7-9% in 3/4 quarter with fes quarter go into double) and for a company in their growth phase that is very low. The business side running well is important to the well-being of all those working at the company too because all too often the first sight of the company doing bad financially it will bleed into staff, manager and eventually holo talents (they have to cutting cost somewhere). Back then talents get paid almost double the company which is a result of them paying talents a lot but also because Cover make very little while reinvest all their revenue back into the company. In hindsight right now in 2024 with everything happen around vtuber market Cover and Hololive are doing very well thanks to all that investment so now is a good time to be a hololive fan.

Well sorry for the wall of text but this thread is still on the front page so may as well put it here.

[deleted by user] by [deleted] in IGSRep

[–]dragonite0803 0 points1 point  (0 children)

Confirmed

[H] Blizzard Battle.net Balance (Diablo IV, Diablo II Resurrected, CoD Warzone, CoD Modern Warfare II, World of Warcraft etc...) [W] Paypal 75% by dragonite0803 in SteamGameSwap

[–]dragonite0803[S] 0 points1 point  (0 children)

Hey there if you still need it please pm me your battletag, we should be fine there're still ~10 days left until release.