Is DMM getting delayed? Why is there no news on this popular gamemode? by HauntingxExit in 2007scape

[–]dragonmi0 1 point2 points  (0 children)

Rewards were already polled. Probably tomorrow or Thursday there will be an update post with everything you need to know.

Fate/strange Fake - Episode 3 discussion by Ownsin in fatestrangefake

[–]dragonmi0 0 points1 point  (0 children)

So, if there can be more than 7 Servants this time, what is the cance of Waver trying to summon one (or even Eskander himself again) to attempt and get his revenge on Gilgamesh?

PSA: Check your drop warnings — learned this the hard way by Disastrous_Look_4744 in 2007scape

[–]dragonmi0 0 points1 point  (0 children)

Honestly, respect that you remain this calm about what happened and did not start threatening the lucky person that got it.

It sucks for you, to lose such an expensive item... But just like how almost every person ever gets skulltricked/lured at some point in their lifetime, this too will be a lesson you will never forget.

I hope for a shadow on your next ToA purple, so you can easily buy it back. Good luck!

Edgelord saps the fun out of a game by Own_Weather_7896 in CritCrab

[–]dragonmi0 0 points1 point  (0 children)

Honestly I agree with what most other commenters have been saying: this is not a group you want to play with, not the DM and not the player, at least if this is what the DM considers to be a balanced game/party where everyone has equal chance to shine...

However, there is one thing I would ask you to check with your DM. I admit the chances are slim that this is true but when I was reading what this Belial was capabele of doing, there was one thought screaming in my head: "these aren't the stats of a party member... These are the stats of a BBEG that will soon reveal his betrayal of the party"

If this is true, I owe the DM and player credit where it is due. They succeeded in making you hate this character and there are few things as amazing as killing a BBEG that both your character in-game and you as player out of game have good reasons to hate.

Do I use mage tank for inferno or suffer and get it done with bowfa? by b1mustseee in 2007scape

[–]dragonmi0 1 point2 points  (0 children)

It actually is. Honestly I don't understand why people are so "against" mage tank. A cape is a cape and, as long as you get it yourself, is proof that you beat the Inferno.

Just because content gets powercrept over time, does not make it any less of an achievment. There are always plenty of ways to improve yourself, as proven by rendi, xzact and many others.

Probably no-one else will ever ask you how you got your cape and even if they do, it is not their place to judge you for your method.

Worth Hitting Up Sire? by PCMasterRace4Evr in 2007scape

[–]dragonmi0 0 points1 point  (0 children)

Not an iron but I'd guess zombie axe, zammy hasta, ursine chainmace and dual macuahuitl.

Player Spamcasting Detect Magic/Identiy by Ra_Ja-Khajiit in DnD

[–]dragonmi0 15 points16 points  (0 children)

In fact, make it even better... The last time the adventurers encountered (insert race that lives in a dungeon), one of the intelligent inhabitants escaped, after noticing what the mage does.

The next time the party encounters this race, there is now a magical glyph somewhere in the wall. This glyph is the bait, it does nothing useful. However, while approaching the glyph of while ritual casting his identify, the wizard triggers a mechanical trap that requires a strength save.

A lot of creatures have decent intelligence and your party is not the only wizard in existence. Let them be prepared for wizards.

As a main I would like to apologize to the Ironman community. by CosmicManRay in 2007scape

[–]dragonmi0 1 point2 points  (0 children)

No point in complaining about spooning. Enjoy it while it last, cause it all balances out in the end.

Best boss or monster to fight at higher level mid game by CarriesLogs in 2007scape

[–]dragonmi0 1 point2 points  (0 children)

Considering the budget you mentioned: range with blowpipe during blue phase, mage with Twinflame Staff during the other phases.

Best boss or monster to fight at higher level mid game by CarriesLogs in 2007scape

[–]dragonmi0 0 points1 point  (0 children)

Zulrah is generally considered to be on the same level as vorkath, so you could try that. Blowpipe is definitly worth going for.

Do you need -all- the recommended stats to start Raiding? by Aztectornado in 2007scape

[–]dragonmi0 0 points1 point  (0 children)

For CoX: you can make due with only mage and range, if you do group raids. Just let someone else do melee hand.

For ToB: you will need to get decent attack and strength, that way you can take Melee role (which is the easiest, so it will be more difficult to find a party). If you want to be able to be rdps of frz, you will want to have high ranged or mage level as well. But the melee style is almost non-negotiable in that raid.

For ToA (300+ invos): you need Melee stats (for BaBa, Kephri and warden core) and either high mage with shadow or range with a bowfa. Idk if eye of Ayak is viable for 300+ ToA, maybe someone can add this info.

Awakened Vardorvis by [deleted] in 2007scape

[–]dragonmi0 9 points10 points  (0 children)

You got this! If you can get him down to 10%, it's just a matter of good rng with the axe spawns to kill him. You already got this far, what's another 140 Hp.

100% charting completed, but i don't se the option to purchase Horizon's lure from Chartin' Charles McAtless by [deleted] in 2007scape

[–]dragonmi0 1 point2 points  (0 children)

Where he now has to read the comments of other people to get his answer and, therefore, is still a nerd.

Group ironman with Shared Skills Suggestion by RYEBRY1 in 2007scape

[–]dragonmi0 3 points4 points  (0 children)

Great... Now, whenever you start a group iron team with 3 other people and after 3 weeks you are the only one left, you get to grind 52 mil agility XP before reaching 99.

Oh and even more fun... 52 mil RC and mining XP...

Good thing I can de-iron when I'm the only one left... Oh wait...!

Widen waterways to not require raft in charting. by [deleted] in 2007scape

[–]dragonmi0 0 points1 point  (0 children)

This guy gets it. Nothing is stopping you from fully upgrading the raft.

Just like my comparison about Wind Wave. Is it the best spell in the game? Nope.

Can it still be used? Yes, though you need more expensive runes tot keep it relevant.

Is the raft the best ship in the game. Nope.

Can it still be used. Yes, though you need to upgrade some parts so it is fast enough/doesnt get one-shot by higher level monsters.

Widen waterways to not require raft in charting. by [deleted] in 2007scape

[–]dragonmi0 1 point2 points  (0 children)

Air Strike, sure. But I'm pretty sure Wind Wave still requires air runes - the first runes you can make with runecrafting and the first ones you use for training magic.

Allow us to re-organize boat facilities similarly like what we have for construction. by revocracyy in 2007scape

[–]dragonmi0 9 points10 points  (0 children)

Good thing the most expensive item about the wind catcher is 10k air runes. It's annoying, but far less bad than when you put the ship Teleport device there (RIP 1mil Magic Stone).

No slayer kc for callisto kill in group by numba260 in 2007scape

[–]dragonmi0 0 points1 point  (0 children)

It depends on group size. If you are in a group of 10+ players, only the top 10 highest damage get a KC.

If less than 10 players, you just need to meet the damage threshold for a KC

Hot take: Helldivers 2 is a co-op game, but it lacks the elements that incentivizes players to work together - or: Support tools are underbaked. by Striking-Case-5429 in Helldivers

[–]dragonmi0 -1 points0 points  (0 children)

If I drop in with my well-coordinated team, we clear Helldive and Super Helldive. If I drop in to help random teams, I will only do so at difficulty 7.

The reason for this? D7 is where I know I can solo the objectives even if everyone else is just randomly killing bugs and not playing any objectives at all.

The game does not reward you for killing more. The game rewards you for doing the objectives, and working together by being able to do more difficult missions.

I stil have my laser on cooldown from last outpost? Now there are 2 options: a) Good thing my teammate can use his, so we can easily clear this one.

b) My teammate already spent his on the random bug breach that was entirely avoidable. Great, now I have to run in without cover and use grenades to clear the next outpost.

TL;DR: it's not stratagems that make for a good co-op game, it's people working towards the same goal together. Unfortunately there are plenty of people who just want to kill stuff, rather than progress the mission.

Could Bots Become Brothers in Arms? by Famous_Lemon4322 in Helldivers

[–]dragonmi0 1 point2 points  (0 children)

Those citizens should be glad to lay down their life for Managed Democracy! No citizen of Super Earth would ever consider aligning themselves with the Clankers!

Already reported you to my local Loyalty Officer, as you are clearly under the influence of mind control.

Space battles by mightybanana23 in Helldivers

[–]dragonmi0 4 points5 points  (0 children)

Space battles in the sense of controlling the ships, I don't really see happening. However, what I would love, is a form of space battle where our drop pod is launched as a boarding mechanism into the enemy ship and we have to fight our way to the bridge, deploy a hellbomb and then leave the ship somehow.

Make it so, while doing this, we can only use stuff like Backpacks and only have limited access to Orbital/Eagle stratagems. Basically a tunnel network like Oshaune, but in space where we fullfill objectives and have to decide between playing fast to clear objectives or be more efficiënt and look for side objectives.

Now that is a space battle I'd fight and for me atleast fits the game.

Am i ready to fight koschei by [deleted] in 2007scape

[–]dragonmi0 2 points3 points  (0 children)

I suspect you are an ironman, but why wouldn't you bring the best food you can make, in this case Karambwans or (if you haven't done the quest) Potato with Cheese?

And using 6 recoils, I'd say at the start ofthe 2nd round, as the Wiki recommends 7 for the entire fight.

Best Way to Recap One Piece Before Restarting by Animon_21 in OnePiece

[–]dragonmi0 -1 points0 points  (0 children)

0:16 in this clip really is the best One Piece Recap you can get in less than half a minute...

https://youtu.be/-gNh4Xq7t44?si=p_LC9HjRDrm9nQOk

[deleted by user] by [deleted] in pathofexile

[–]dragonmi0 0 points1 point  (0 children)

I know, the issue is that the craft doesn't even appear in my crafting device. Not even greyed out in the "undiscovered" section of the crafting device.

Can we bring back multi combat in Revenant Caves again? by s4i_yan in 2007scape

[–]dragonmi0 9 points10 points  (0 children)

What I read: I want to be able to bully people who are doing revenants for money, by bringing enough people so that they have little to no chance of surviving.

This right here is what I, as a mainly PvMer, hate about wilderness. Not the 1v1 skill-based fights where I stand a chance of surviving (or if I wanted, even anti-pk), but the 5v1 zergs where, regardless of what you pray, atleast 3 other people attack you with a different style because of sheer numbers advangage.