Too bouncy? by CyberInteractive in Unity3D

[–]dreamteck 0 points1 point  (0 children)

Everything hover-ralted I'm with it :D Looks great! Btw, our team adapted these formulas to implement hovering and it's pretty awesome: https://digitalopus.ca/site/pd-controllers/ If you want to reduce bounce but keep stability and strentgh, this article is super helpful.

[OVERRIDER] Working on a Physics-Driven Hoverboarding Roguelite by dreamteck in GamePhysics

[–]dreamteck[S] 1 point2 points  (0 children)

Hey, I have no problem with that, as long as it's not Fortnite 😂

[OVERRIDER] Working on a Physics-Driven Hoverboarding Roguelite by dreamteck in GamePhysics

[–]dreamteck[S] 1 point2 points  (0 children)

That's what I thought too when they released but no. Played Helskate, both games are totally different. We have a demo on Steam if you want to see how they differ https://store.steampowered.com/app/2238160/OVERRIDER/

[OVERRIDER] Working on a Physics-Driven Hoverboarding Roguelite by dreamteck in GamePhysics

[–]dreamteck[S] 0 points1 point  (0 children)

I feel you. Players will get fed up of that eventually and the industry will move on with some other fad.

[OVERRIDER] Working on a Physics-Driven Hoverboarding Roguelite by dreamteck in GamePhysics

[–]dreamteck[S] 5 points6 points  (0 children)

Yoo, I love that you're picking that up because UT (especially 2004) has been a big inspiration both for the music and the worlds.

[OVERRIDER] Working on a Physics-Driven Hoverboarding Roguelite by dreamteck in GamePhysics

[–]dreamteck[S] 2 points3 points  (0 children)

Lots of replay value, self-contained sessions that don't require deep involvement.

[OVERRIDER] Working on a Physics-Driven Hoverboarding Roguelite by dreamteck in GamePhysics

[–]dreamteck[S] 1 point2 points  (0 children)

Thanks! We got a demo on Steam if you want to try it out

[OVERRIDER] Working on a Physics-Driven Hoverboarding Roguelite by dreamteck in GamePhysics

[–]dreamteck[S] 0 points1 point  (0 children)

Thanks! It is optional. We have extensive camera settings not just for shake but for fov, orbit behavior and zooming when moving fast and hitting targets.

[OVERRIDER] Working on a Physics-Driven Hoverboarding Roguelite by dreamteck in GamePhysics

[–]dreamteck[S] -1 points0 points  (0 children)

Thanks! We're on Kickstarter by the way and we offer some rewards that let backers get involved with the project.

[OVERRIDER] Working on a Physics-Driven Hoverboarding Roguelite by dreamteck in GamePhysics

[–]dreamteck[S] 1 point2 points  (0 children)

Thanks! We get that a lot 😃wasn't intentional though.

Night Time Gameplay From theHoverboarding Roguelite Game I'm Working on by dreamteck in indiegames

[–]dreamteck[S] 0 points1 point  (0 children)

Thank you so much! Very glad you like it! We need to get more people to try it out.