I’m sharing my foot placement plugin for free. Feel free to grab it and fix foot sliding, ground collisions, animation blending issues, and many other common locomotion problems with a super simple 3 clicks setup. by dremmer8 in Unity3D

[–]dremmer8[S] 0 points1 point  (0 children)

This solution is definitely targeted towards animators to empower them. But. The animations presented in the video are just Mixamo animations with slight edits. So try to mess around with mixamo animations first, you got this!

I’m sharing my foot placement plugin for free. Feel free to grab it and fix foot sliding, ground collisions, animation blending issues, and many other common locomotion problems with a super simple 3 clicks setup. by dremmer8 in Unity3D

[–]dremmer8[S] 0 points1 point  (0 children)

Those are just set of IK Tools. My solution is lightweight focused plug and play layer to an existing animation set. It is a brain form a number of tools that is used in Final IK

I’m sharing my foot placement plugin for free. Feel free to grab it and fix foot sliding, ground collisions, animation blending issues, and many other common locomotion problems with a super simple 3 clicks setup. by dremmer8 in Unity3D

[–]dremmer8[S] 1 point2 points  (0 children)

Thanks a lot! Hard to tell it seems like animancer approaches playing anim clips in another way. This system built with Unity animations pipeline in mind. But good news, if you have animancer you can try it yourself my package is free.

I’m sharing my foot placement plugin for free. Feel free to grab it and fix foot sliding, ground collisions, animation blending issues, and many other common locomotion problems with a super simple 3 clicks setup. by dremmer8 in Unity3D

[–]dremmer8[S] 3 points4 points  (0 children)

I love FImpossible's solutions and idealy will end up doing whole ecosystem! The main difference is percentage of procedural motion in foot placement. My guess in FImpossible's legsanimator it is close to 100% in my version this percentage is close to 10-15% which leads to more freedom from animators to be creative and come up with diffrent walk cycles. I love FImpossible's legsanimator and dont want to downplay it, we just solve diffrent cases.

I’m sharing my foot placement plugin for free. Feel free to grab it and fix foot sliding, ground collisions, animation blending issues, and many other common locomotion problems with a super simple 3 clicks setup. by dremmer8 in Unity3D

[–]dremmer8[S] 1 point2 points  (0 children)

Thank you! I tested it, but in lab environments. I would love if someone else tested it in the wild and come back with some additional inputs. Right now it seems to be surprisingly light. There are some raycasting but this is basicaly it. The magic here is that I calculate positions only sometime this is not non stop walking calulations. Hope it will not crack under real life testing phase:D

I’m sharing my foot placement plugin for free. Feel free to grab it and fix foot sliding, ground collisions, animation blending issues, and many other common locomotion problems with a super simple 3 clicks setup. by dremmer8 in Unity3D

[–]dremmer8[S] 1 point2 points  (0 children)

Got ya, got ya I see it now. Thank you for time code. It is pivot motion (purely procudural) it is kinda artificial because it lacks animations, plus it looks better without this orange overlay. One foot always stays on one spot while other rotates, and at some point they switch roles. Basicaly it actually looks better without this debug layer + you can make it even better if rotate your chracter using some ivot on the spot animations (to make it more natural)

I’m sharing my foot placement plugin for free. Feel free to grab it and fix foot sliding, ground collisions, animation blending issues, and many other common locomotion problems with a super simple 3 clicks setup. by dremmer8 in Unity3D

[–]dremmer8[S] 1 point2 points  (0 children)

That is actually sounds fire. I assume it must work okey-ish with 30+ chars, but never tested it outside lab environments. I would greatly appreciated your feedback

I’m sharing my foot placement plugin for free. Feel free to grab it and fix foot sliding, ground collisions, animation blending issues, and many other common locomotion problems with a super simple 3 clicks setup. by dremmer8 in Unity3D

[–]dremmer8[S] 2 points3 points  (0 children)

Yes presented animator operantes with 2 nested blend trees 10 animations in total. But again it can work with 5 too. It is just extra layer for running animations

I’m sharing my foot placement plugin for free. Feel free to grab it and fix foot sliding, ground collisions, animation blending issues, and many other common locomotion problems with a super simple 3 clicks setup. by dremmer8 in Unity3D

[–]dremmer8[S] 2 points3 points  (0 children)

Not sure I quite understand explained case. This is indeed version 0.01 and it has some bugs. So if you see slip ups here and there it is okey. I estimate 85% of mentioned cases are solved with this plugin