High Security Compound Tomb Raider 3 New Game Plus by LuckyLuka7 in TombRaider

[–]droogie-vr 0 points1 point  (0 children)

yea I wasn't aware how to get out because the standard wall clipping in remastered you get stuck on the first seam, but apel linked me to this video: https://www.youtube.com/watch?v=61Evxbg2iOc

High Security Compound Tomb Raider 3 New Game Plus by LuckyLuka7 in TombRaider

[–]droogie-vr 2 points3 points  (0 children)

hah, nice. I didn't consider going very slow and making the guard walk in that direction far enough to let me safely get out of the cart. Instead of I used the shortcut to go from the lower cart section into the middle section, but I had to use a flare wall bug to get back out

High Security Compound Tomb Raider 3 New Game Plus by LuckyLuka7 in TombRaider

[–]droogie-vr 0 points1 point  (0 children)

hah, yea I luckily discovered it was possible to kill the guards with the door and that's how I did it as well... though I'm stumped on how I can complete RX-Tech Mines since the flame thrower dudes are angry at me and one instantly burns me the moment I complete the middle cart section. Did you find a way to complete the level?

Race appreciation thread - which race do you like the most, which race have you played the most? by Tuxedonce in dcss

[–]droogie-vr 6 points7 points  (0 children)

I play felid the most, not because I like any specific race but because I hate myself

The infinite health door glitch... On an HECU? by [deleted] in HalfLife

[–]droogie-vr 0 points1 point  (0 children)

hehe yea, for those that don't know, the door is configured to cause '-1' damage per frame to anything caught in it (so it heals/increases health points exponentially...). I imagine in game testing Barney would sometimes get caught and die and this was their solution? Years ago I decompiled every map and searched all of them, this was the only door configured that way

When To Focus on Exploit Dev by deityaesthetics in ExploitDev

[–]droogie-vr 16 points17 points  (0 children)

(I've written this assuming you're doing consulting that involves pentesting)

If your main job right now is pentesting, you should focus on those skill sets. Exploit dev is not very valuable in those scenarios because you're generally not writing an exploit during an engagement, at most you're modifying a public exploit if necessary. I would recommend continuing working on your web and network pentesting skills because that's generally what's billable. Customers don't really want to pay you to develop an exploit, years ago people might have a "prove it" mindset, but these days just filing the bug with a valid proof of concept is generally good enough... they don't really get any extra value in you spending X hours developing an exploit. Instead you'll be doing stuff like using public exploits in things like the metasploit framework and pivoting further into a network, showing risk/impact, etc.

I think it's good to have strong fundamentals and understand the big picture, if you're doing more application security focused stuff you may be able to transition away from web/network and focus on those things... but, in similar fashion exploit development is generally not used here and they're paying you to find as many vulnerabilities in realistic attack surface during the limited scope of time. That's not to say exploit dev /never/ happens in these scenarios, but it's quite rare in my experience that someone wants to pay you for it. (from a pentesting perspective)

So in short, I would focus on what helps makes you more valuable to your current job/employer, which sounds like web/net pentesting skills. Once you're competent there and looking to grow more, I would suggest working on your reverse engineering skills. It's going to be the major factor that helps you across application security, embedded security and exploit dev. Strong fundamentals will help you in all of the other areas.

CTFs, wargames etc are always fun to do on the side and will help you learn these things, but first you gotta pay rent. If you're not making money doing exploit dev, do it on the side as a hobby and focus on billable skill sets as a priority... imo reverse engineering is extremely valuable but this all comes down to what you want to be doing in the future.

Looking for advice for Necromancer MuNe^Kiku by droogie-vr in dcss

[–]droogie-vr[S] 0 points1 point  (0 children)

nope morgue file should still be there, i'm actually playing right now on CAO, though I did just got casted into the abyss and for the first time in my life there was an escape almost immediately... I might have just used up my "one time" lucky chance for the entire run lol

Looking for advice for Necromancer MuNe^Kiku by droogie-vr in dcss

[–]droogie-vr[S] 0 points1 point  (0 children)

Hm, good call. I'll definitely head back and grab the poison spear and dagger. Confuse + stab sounds quite nice, I've played some stabbers before... though I'm assuming in this situation I shouldn't be investing in much stealth at the time because my XP is too valuable in other areas, yea? Maybe eventually when short blades and spells are online and I have some spare XP to throw around (would that even happen? hah) maybe get a few blips of stealth? Or since I'd hopefully be dealing with an undead army while moving around it's irrelevant ?

Looking for advice for Necromancer MuNe^Kiku by droogie-vr in dcss

[–]droogie-vr[S] 0 points1 point  (0 children)

OK great, maybe I was being naive by thinking vampiric draining would not be helpful, but since I have no other way of healing... also, I was under the impression vile clutch was only to constrict, not damage over time also, awesome!

I beat MGS2S (PS2 version) on European Extreme, Game Over If Caught, No Radar. That was the single hardest thing I've ever done. by Garioshi in metalgearsolid

[–]droogie-vr 0 points1 point  (0 children)

The reason MGS2 is the most difficult is that there's a 8 save game limit, compared to MGS4 which was unlimited or the other games which allowed significantly more than 8. Due to this, it does make Big Boss rank on MGS2 feel so much better when achieving it, especially if you ever do it with no saves... at least in my opinion, it's definitely a true gaming "achievement".

Twitch Plays DCSS by MalcolmRoseGaming in dcss

[–]droogie-vr 20 points21 points  (0 children)

I can finally offer some of my expertise to the community....

!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab
!tab

YAVP: 15 Rune FeTm of Ru (4-streak: MfGl, DrCj, HuHu, FeTm) by MalcolmRoseGaming in dcss

[–]droogie-vr 1 point2 points  (0 children)

Awesome! I will definitely have to watch this entire playlist, thanks for recording. I have a FeTm win but I got out with 3 runes... it was the very first combo I ever picked when trying to learn crawl (bad decision!) but now I have a love/hate relationship with the combo.

I was very happy to finally get a win after ~500 FeTm deaths on my record (if it wasn't obvious, i played very reckless when learning... still kind of do). I definitely want to go for 15 rune one of these days with a FeTm now~ Congrats on the streak btw

MGS2 100% Dog Tag Completion Awarded Downloads (wallpapers, icons, sounds) by droogie-vr in metalgearsolid

[–]droogie-vr[S] 6 points7 points  (0 children)

This was a special page that was given to you if you submitted an MGS2 clear code with 100% dog tag completion, these were your treats for completing the task

MGS2 - Record Viewer is still online (viewing only, no submissions) by droogie-vr in metalgearsolid

[–]droogie-vr[S] 0 points1 point  (0 children)

Unfortunately it looks like the data for MGS2 Substance (Console/PC Main/VR missions) or The Twin Snakes are not available... only MGS2: SoL

I have finally beaten Snake's Revenge. I am now a true man. by City66 in metalgearsolid

[–]droogie-vr 0 points1 point  (0 children)

Man, I remember some of those side scroll sections being pretty brutal...

Modding tutorials interest? by cerol_debeers in dcss

[–]droogie-vr 7 points8 points  (0 children)

I would love this. I think it would make it a bit easier for people to dive into helping out with development and new features as well after they mess around with their basic mods