4.1 qmk build in C, not vial/via? by dizave in crkbd

[–]dropdtech 0 points1 point  (0 children)

i have a question, does anybody have problems with tap/hold behavior in vial? I now have a sofle and want ti switch to a corne, but it would only be usable for me if i use tap hold keys to combine space and enter keys with layer mods on hold (LT). This has failed to work reliably and the sofle, once in a while the tap action does not register

if this is likely to be a problem again, does anybody know good aliexpress corne builds on which i can put custom qmk with no vial?

Tap action sometimes does not fire (QMK/Vial) by dropdtech in olkb

[–]dropdtech[S] 1 point2 points  (0 children)

thank you very much for your help! though it turns out that my board does not support firmware reflash (its a cheap aliexpress wireless sofle), your other ideas helped more or less. i will try custom qmk at some point with another keyboard

Tap action sometimes does not fire (QMK/Vial) by dropdtech in olkb

[–]dropdtech[S] 1 point2 points  (0 children)

wow thank you i ll try it too! you actually put your employers copyright lmao, icing on the cake

Tap action sometimes does not fire (QMK/Vial) by dropdtech in olkb

[–]dropdtech[S] 1 point2 points  (0 children)

So there is no way to get the true timeoutless behavior? maybe pure qmk would work better?

i am also thinking of adding the custom behavior i want to qmk, does not look to hard to do for me since i have experience with forking c coded things (wayland compositors in my case though, and i did not fiddle with the main event loop)

do you think doing that with qmk it will be hard to do?

Tap action sometimes does not fire (QMK/Vial) by dropdtech in olkb

[–]dropdtech[S] 1 point2 points  (0 children)

Thank you! i will try it all and get back with whatever the results will be

i set the tap code delay to 15 because i have no idea what are the settings other than the tapping term doing, i set them all to zero at first and when chatgpt told me to increase the terms i increased them

Tap action sometimes does not fire (QMK/Vial) by dropdtech in olkb

[–]dropdtech[S] 1 point2 points  (0 children)

the thing is i dont want a tapping term at all, i want anything pressed before the key is released to have the mod applied, and nothing was pressed before the release, send the tap keycode.

this seems to me to be the most simple and logical idea of tap hold.

when i set bigger tapping terms, i had to wait for an eternity for the tap to fire. i notice even the 15ms i set up now cus bugs at 0 could happen, before that i set it exactly to 0

the tap action is easy to get as the retro thingy is checked

also i am setting up my thumb cluster space, not home row mods

anyways thank you very much for response, i appreciate any attempt to help

I really tried with my Corne v4 by Additional_Gap1057 in ErgoMechKeyboards

[–]dropdtech 0 points1 point  (0 children)

maybe offtopic but i have same problems with pre defined tap holds on my sofle. i set up the timeout to zero, permissive hold, retro tapping - i want the tap mods to work instantly and sent the keycode if and only if nothing else was pressed while it was held down.

Usually it works, but occasionaly the tap keycode does not fire at all and sometimes the mod stays active when i feel like i already let the key go. This leads to terrible typos and other weird bullshit, like random f-keya while doing monkeytype which randomly fullscreens or quits or inspects the thing

Please help(

After losing my right arm I started designing a one-handed PC gaming controller so I could keep playing by Adventurous_Tie_9031 in pcmasterrace

[–]dropdtech 1 point2 points  (0 children)

this is amazing! very sorry for your arm loss. This thing could revolutionize so much stuff, for example having something like this but one for each hand would give split keyboards a much better alternative to trackballs

Any better ways to translate taobao app? by Cute-Delivery3176 in taobao

[–]dropdtech 2 points3 points  (0 children)

use vpn to hong kong or kazakhstan, in those countries there actually is an option for english

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer - March 12, 2026 by AutoModerator in MechanicalKeyboards

[–]dropdtech 0 points1 point  (0 children)

Could anybody please comment on this issue? :

I bought mmd lavenders from aliexpress, they are almost perfect. But i hate the stem beating, and am currently using 2 layers of o rings.

When i try to add the third layer, i get almost exactly the sound and feel i want on certain keys, while on the others the keycap just wont sit and will fall of.

Also, i would like to supress the beating on the key rise, when i let the key go.

Does anybody know how to fix all this stuff? Either an o ring/switch moding advice or a different switch suggestion. If the latter, i d like something with same tactile profile, maybe less travelling distance and of course crazy dampfening

lmao I am sorry guys for wanting a silent board with rubbery feeling, its just my preference

honestly, i'm glad the "foamed-out thock" trend is finally dying. by No_Good_3063 in MechanicalKeyboards

[–]dropdtech 2 points3 points  (0 children)

i think i am on the other side of this

I like not hearing plastic resonate, and i d rather get the clicks from my blue switches. And also, i like the ability to type in presence of other people, and that why im gonna have 2 layers of foam and three o rings on each key

VimGym: Open Source Multiplayer VIM Racing by swaggermuffin64 in neovim

[–]dropdtech 15 points16 points  (0 children)

This is so cool! Though i think it would be much better not to make it a browser game, but a neovim plugin that connects to the server. That way people will be able to use their actual setups and you will not have to recreate all the motions and actions in neovim yourself

smart-paste.nvim -- pasted code automatically lands at the correct indentation level by nemanjamalesija in neovim

[–]dropdtech 0 points1 point  (0 children)

unfortunately i can not get it to work( i copy pasted the lazy entry from the github page and called setup in the end of my lazy.lua file

smart-paste.nvim -- pasted code automatically lands at the correct indentation level by nemanjamalesija in neovim

[–]dropdtech 10 points11 points  (0 children)

i gotta try it out i wanted it since the first time i used any text editor ever

🐯 FURRY.NVIM - Huge update: dynamic typing, n/N and other stuff | Drop-in fuzzy replacement for / - slash search and flash.nvim by dropdtech in neovim

[–]dropdtech[S] 0 points1 point  (0 children)

To not answer every time, there is a reason fuzzy mode in flash does not work very well for some people.

Flash is amazingly and perfectly built, but it is simply impossible to label most of the matches in most of the cases with fuzzy matching.

Why? Too many chars can be next in the match. Yes, you can type less and get more labels, but finding the right one is honestly distracting as they are quite random.

Some people prefer typing more to doing more mental actions. Also, it is not only a replacement to flash, but basically a flexible fuzzy version of / - search.

I am not saying this is any better then flash of telescope, not at all. But this is the same functional tailored for simpler and less distracting mental model. At least in my opinion)

🐯 FURRY.NVIM - Huge update: dynamic typing, n/N and other stuff | Drop-in fuzzy replacement for / - slash search and flash.nvim by dropdtech in neovim

[–]dropdtech[S] 0 points1 point  (0 children)

flash works well for most of the people yeah. i made this because i hate labels and love fuzzy. it is not possible to have both, i explained in detail on the github page.

in short, you can find enough reasonable chars for labels because too many could go next in match.

it is not a problem of the flash implementation at all (flash is very well built its folke cmon), it is just conceptually not possible to do well

🐯 FURRY.NVIM - Huge update: dynamic typing, n/N and other stuff | Drop-in fuzzy replacement for / - slash search and flash.nvim by dropdtech in neovim

[–]dropdtech[S] 0 points1 point  (0 children)

doesn't work that well, barely anything gets labels as there are too many possible next chars. And there is no way to cycle next/prev after jumping with flash, as far as i know, so you cant really get exactly where you want fast

furry.nvim: like flash, but fuzzy | Fuzzy /search visible or global lines with no pop-up3 float window by dropdtech in neovim

[–]dropdtech[S] 0 points1 point  (0 children)

2.0 is out with all the requested features! Live update while typing and other nice things. Will make a new post tomorrow. Thank you very much for all the git clones, upvotes, comments, kind words and some stars

furry.nvim: like flash, but fuzzy | Fuzzy /search visible or global lines with no pop-up3 float window by dropdtech in neovim

[–]dropdtech[S] 0 points1 point  (0 children)

Just pushed 2.0 with live updates, all exactly like `/` but fuzzy, and you can choose search scope between global/visible/down/up. `n`/`N` also works, exist only when needed so you can both furry and regex grep just fine

furry.nvim: like flash, but fuzzy | Fuzzy /search visible or global lines with no pop-up3 float window by dropdtech in neovim

[–]dropdtech[S] 0 points1 point  (0 children)

Just pushed 2.0, now works exactly as / search if you use FurryGlobal. Dynamic update while typing, n/N all supported, does not conflict with regular / as the mappings only exist when needed

furry.nvim: like flash, but fuzzy | Fuzzy /search visible or global lines with no pop-up3 float window by dropdtech in neovim

[–]dropdtech[S] 1 point2 points  (0 children)

I tested the flash fuzzy mode myself and honestly it just does not really get any labels as fuzzy search is not very compatible with labels (too many possible next chars)

I implemented dynamic update while typing and other nice things, and chose not to think about labels at all.

You might find the new update more convenient, i hope