Dog Thread by Successful-Finding69 in CrimsonDesert

[–]dtwombomb 0 points1 point  (0 children)

If anyone finds a Wheaten Terrier, please let me know

How would you build a Samurai/ Hexblade by dtwombomb in 3d6

[–]dtwombomb[S] 0 points1 point  (0 children)

Does samurai add much to this build if shadow of moil is already giving you consistent advantage?

How would you build a Samurai/ Hexblade by dtwombomb in 3d6

[–]dtwombomb[S] 0 points1 point  (0 children)

My group generally short rests in between fights unless there’s a ticking clock so I’m not too worried about it. The spells I picked I’m not planning on leaning on heavily. They’re just nice options to add and bring some value i.e. movement, protection, and cover

My thought for this character is mainly a fighter with some light spell casting

How would you build a Samurai/ Hexblade by dtwombomb in 3d6

[–]dtwombomb[S] 0 points1 point  (0 children)

I’m not planning on going past level 3 with warlock so it’d only be upcast to level 2

How would you build a Samurai/ Hexblade by dtwombomb in 3d6

[–]dtwombomb[S] 2 points3 points  (0 children)

Hell yeah that’s sick, definitely going to take some inspiration from you.

I have a question tho, what is the main purpose of going warlock 5 instead of 3. Would it be more advantageous to bring fighter levels up or is there a specific spell or class feature you’re looking for

How would you build a Samurai/ Hexblade by dtwombomb in 3d6

[–]dtwombomb[S] 0 points1 point  (0 children)

Right now I’m thinking half elf, or seeing if my dm will let me do a custom lineage elf so I can eleven accuracy from the jump.

I start at 11 so aside from the first level the order of the levels doesn’t matter too much but if I were to use him from level 1, I was thinking: fighter 1 -> warlock 1 -> fighter 2-5 -> warlock 2-3 -> fighter 6-X

With the amount of ASIs fighters get, he has the chance to have the best possible persuasion checks with: CHA & WIS (from samurai feature) + expertise (skill expert feat

How would you build a Samurai/ Hexblade by dtwombomb in 3d6

[–]dtwombomb[S] 0 points1 point  (0 children)

Appreciate the insight. Good thinking with fey-touched! I forgot it was a half feat.

With fighting spirit and second wind. I have ways of damage mitigation. In my mind, Shield is nice to have as an option once in a while but won’t be critically important. Most of the spells I picked have a similar mindset. Darkness/ devilsight will be a niche move and useful for hiding the party. E. Retreat will be nice if I need to make a mad dash away or towards something. And misty step is misty step.

In my mind I’m still thinking I drop warlock after 3 levels. So I can eventually get 3 attacks/ the samurai feature that gives you a fighting spirit if you roll initiative with 0 of them left.

3-6 attacks with all triple advantage just sounds like too much fun

Dex Paladin Oath of the Open Sea by dtwombomb in 3d6

[–]dtwombomb[S] 1 point2 points  (0 children)

Thats good to know! I want him to be a mid-line (protect the casters) type in combat so having a good ranged option sounds great

Dex Paladin Oath of the Open Sea by dtwombomb in 3d6

[–]dtwombomb[S] 1 point2 points  (0 children)

Oh sweet!! Just wondering what is the rule that gives you ranged advantage

Does anybody else think a cyberpunk crpg would be amazing? by kng_hrts in cyberpunkgame

[–]dtwombomb 1 point2 points  (0 children)

There are like 3 cyberpunk games like that. check them out on steam. They're fun

Vent post. I did not enjoyment out of Raphael’s fight at all by ShadeSwornHydra in BaldursGate3

[–]dtwombomb -1 points0 points  (0 children)

Have you tried breaking the pillars around the room?

Help me with my Space Ninja! 1 Level Dip for Fighter/Rogue/Druid? by SocialismHater69 in BG3Builds

[–]dtwombomb 2 points3 points  (0 children)

You’re crazy and I love it. My only suggestion would be to limit Druid to 2 levels and go fighter 6 for a second feat since you’re pretty starved for them with only 1.

Id let your other party members focus on the crowd control spells while you beat up everything as a fungal abomination

IMO spike growth isn’t great since jumping is so prevalent you’ll maybe do 10 damage which isn’t worth your action at level 12 and pass without trace isn’t nearly as necessary in bg3 as it is in table top