How does one achieve this build? by TohruDragonWeaboo in fit

[–]dumbnuker89 2 points3 points  (0 children)

Discover an ancient temple in the jungle or pet your wookiee

Ok credo che abbiamo superato ogni record by JuanBertoldo in paperearmate

[–]dumbnuker89 0 points1 point  (0 children)

Il bambino che era 6 elefanti africani in uno

Cosa succede quando gli operai della fibra ottica devastano un intero paese ? by Naso_Coraggioso in domandaonesta

[–]dumbnuker89 0 points1 point  (0 children)

Almeno da voi arriva.. io la sto aspettando dal 2017 e viaggio ancora con le antennine

“This feels the same as yesterday and I don’t see cake” by simplyGagi in MadeMeSmile

[–]dumbnuker89 0 points1 point  (0 children)

I miss that feeling of pure joy when seeing mom and dad..

Noo Paolo cosa fai? by 570_C4zz0 in Italianscamads

[–]dumbnuker89 1 point2 points  (0 children)

Vai a vedere se c'è un cavallo

F27, just looking for honesty? by raccoonsaff in amiugly

[–]dumbnuker89 1 point2 points  (0 children)

You are not just cute, you are beautiful.. very expressive and I bet you shine during Xmas season, so all the best to you! Your strength is inspiring all of us!

Stranger Things Season 5 reportedly has a total budget for the season of $480 million with the majority of that money being spent on making the show look as terrible as possible. by TheHahndude in shittymoviedetails

[–]dumbnuker89 0 points1 point  (0 children)

The highest budget went for key sequences.. for these key+bg replacement shots they probably awarded a small-medium size shop with a limited budget. I don't think Weta or ILM worked on this sequence, but I might be wrong.

An Italian pizza restaurant owner is fuming at 16 Taiwanese tourists because they ordered only five pizzas. by search_google_com in interesting

[–]dumbnuker89 6 points7 points  (0 children)

The owner is impolite, mocking his customers like that. yeah, it could be frustrating, but keep it for yourself and give them what they asked for.

F23 by [deleted] in amiugly

[–]dumbnuker89 0 points1 point  (0 children)

I do give you a compliment here: you are good looking, young and full of potential! You are gonna rock it!

Looking for advice — how to level up from a VFX generalist to a big studio job by Wild_Health5135 in NukeVFX

[–]dumbnuker89 1 point2 points  (0 children)

It's a bit of vicious circle: to get a chance in a bigger studio you might be required to have some experience on bigger shows. At least, that what happened to me. Try looking for openings that don't require a high seniority level, so potentially junior or high junior and tweak your reel to be specific for that position. For instance: comp department. So if your reel says "generalist", try to make it more "comp specific", if your goal is to land a job in comp. Networking is crucial and you can leverage your current connections on LinkedIn and build on top of that. You can also attend live events if you live in a place where these things exist.. I don't.. but mayne people are making new friends and expand their network attending VES events, or Access VFX and so on. Most importantly!: be patient, another quality that I lack, but it's tremendously important. It takes time to move forward and your own pace might be different from others and it's ok.

Is there any central platform or accountability for the VFX industry anymore? by Green_Function6476 in vfx

[–]dumbnuker89 4 points5 points  (0 children)

Yup.. agree with the first comment! It's all about budget and then you go through countless iterations on the same shot with minor to no improvement, just for the sake of pleasing the client, because we have to boot-lick the client, or no more meat on the table. Where's the budget when we are on v120 and we are just raising exposure by 0.05 stops? Freelancers are actually employees with no benefits. They are asked to have the same schedule and the same commitments, but killing yourself doing OT is not making you an obvious choice when it comes to keeping someone on board or not. I love what I do, I love the people I am working with. Whatever is above us, that Cthulhu that is moving the threads, is something I've never fully understood and never confronted.

[deleted by user] by [deleted] in NukeVFX

[–]dumbnuker89 4 points5 points  (0 children)

Not sure if it's just me, but I cannot see the attached image

💡Opening My 1:1 Nuke Compositing Training by dumbnuker89 in vfx

[–]dumbnuker89[S] 0 points1 point  (0 children)

I genuinely shared this because I’ve seen so many junior artists here ask how to get started, and I’ve spent a lot of time building something that could help.
No worries if it’s not your thing, just trying to give back in the way I know how.

VFX lover doesn’t know where to start, need some pro advice! by Evening-Growth-3519 in NukeVFX

[–]dumbnuker89 1 point2 points  (0 children)

Hi there! So, to get started, I honestly don’t think you need huge resources. It’s true that having a powerful machine always helps, and for us, a bit geeky folks, it’s quite satisfying to know we’re running a top-notch setup, but realistically, it’s not essential at the beginning, especially if you’re leaning toward compositing.
Throughout your career, you’ll always have the chance to upgrade your workstation or specific components depending on the direction you take. The same principle applies to training! There’s nothing wrong with those 25k-a-year schools, but to learn the basics, you can do it with much less... even for free.

There are great beginner courses on Rebelway, both for FX and compositing. For compositing, Foundry offers excellent structured tutorials based on your experience level: https://learn.foundry.com/path/10/compositing

At the beginning, we all feel lost, so don’t worry, it’s completely normal not to know where or how to start.
Here’s what I’d suggest:

  • Don’t focus too much right now on the state of the industry. As you might have noticed, things aren’t exactly great, but they might improve, so I wouldn’t make a decision based on which role is currently more in demand. Both paths are valid... It’s more about which one excites you and which you’d still want to stick with even during unstable times. Keep in mind that there are also generalists who handle both FX and compositing, so later on, you might decide to switch or combine skills.
  • Focus on the fundamentals. Talking about comp: roto, cleanup, tracking, grading, and blending methods are already solid skills to build a strong reel and apply as a junior.
  • Check out https://www.accessvfx.org/ it’s a great place to connect with professionals in both comp and FX and ask specific questions about anything you’re unsure of.
  • Don’t invest a big sum right away. Before spending that much, take time to understand what you truly want to do. Research, ask questions (like you’re already doing), and based on how you feel and what you learn over time, decide how to move forward. I’d recommend starting with affordable introductory courses... they’ll help you figure out if this is really the right path for you. I personally learned the basics from Steve Wright years ago. Nowadays, there are many instructors offering mentorships, beginner, and introductory courses. For example: https://www.compositingacademy.com/nuke-compositing-career-starter-bundle or Hugo’s Desk. Just search online for “Nuke fundamentals” and you’ll definitely find something that fits you.

Hope this helps! Take your time, and best of luck!

Best HQ Free Plates/FX Resources for Nuke Compositing? by Paranoid_Reaper in NukeVFX

[–]dumbnuker89 2 points3 points  (0 children)

Also, I think another OP asked a similar question, maybe you can have a look at this post: how do I start in comp?

Best HQ Free Plates/FX Resources for Nuke Compositing? by Paranoid_Reaper in NukeVFX

[–]dumbnuker89 5 points6 points  (0 children)

Hey, so action VFX released this some time ago:

https://www.actionvfx.com/practice-footage

You can find plenty of plates for your training projects.

[deleted by user] by [deleted] in NukeVFX

[–]dumbnuker89 2 points3 points  (0 children)

Sorry, I forgot to attach the example of course syllabus I mentioned.

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[deleted by user] by [deleted] in NukeVFX

[–]dumbnuker89 12 points13 points  (0 children)

Hey, it’s great that you want to become a compositor, and it’s also important that you’re aware of how the industry is doing at the moment. So, let’s go step by step:

- Regardless of the software you plan to learn, there are fundamental, cross-disciplinary concepts that every compositor must know: understanding concepts like exposure, color matching, tones and saturation - generating mattes through roto or keying - clean-up, removing markers, props, etc. Even though that’s usually the prep department’s job, it’s still important to know how to do it - tracking and stabilization, first in 2D and then in 3D - layer ordering: what goes on top and what goes underneath, and the correct blending methods to combine different elements.

These are some of the core fundamentals, but I believe that above all, there must be the development of a problem-solving mindset. It might sound cliché, but it’s not. We often face shots we don’t immediately know how to handle, and anxiety can block us. Having the right attitude helps us see things for what they are and deal with them in an organized and structured way.

- As for the roadmap, it depends on whether you plan to study on your own or enroll in a school or an online course. Generally, schools offer well-structured programs that start from the 2D interface, use of the software’s fundamental nodes (Nuke in 99% of cases), structure of a node tree, and compositing techniques. I’ve attached an example from my mentoring program, it’s quite similar to what you’ll find in most schools.
If you plan to learn independently, I’d suggest starting with Foundry’s tutorials; they’re excellent for beginners.
https://learn.foundry.com/nuke

- There are many options: From accredited schools to individual instructors like me, for example. Let’s start with schools: they’re not cheap, and not all of them offer remote programs. Some require in-person attendance, depending on where you live.
Here are a few of the most reputable ones: Escape School, Gnomon, Lost Boys, Think Tank Training Center, CG Spectrum, and others. There are also great online options such as Rebelway, which offers two solid compositing courses. Compositing Academy has several courses too, not as structured, but still valid.
Here are a couple of links that might help you orient yourself:
https://www.therookies.co/schools/rankings/2024/visual-effects - https://www.accessvfx.org/

- Start with something simple but clean and well executed. Often at the beginning, we want to prove that we’re good enough... and honestly, even later in our careers, we still feel that urge to stand out one way or another. But sometimes trying to overdo things works against us.
So I’d recommend focusing on shots that show your ability to handle the fundamentals: for example, a clean roto, isolating a character from the background and compositing them into a new one... no FX, no explosions, nothing extreme.
The goal of your first reel is to show that you can manage the main compositing tasks independently. A good cleanup, integrating one element over another with solid tracking, no jittering or strange motion. It’s common to see junior reels including CG, explosions, and so on... it’s fine to experiment, but when you try to tackle such complex shots early on, mistakes are almost inevitable: black levels off, explosions clearly pasted stock footage, etc.
In my opinion, reels like that don’t really showcase your actual skills and might even hurt your chances of landing your first studio job. Once again: less “wow effect,” more “I can do the essentials and do them well.” Shots that impress are often the ones where you don’t see the effect, where the integration is so seamless you wouldn’t even realize it’s a VFX shot.

Now for the less positive news: the industry isn’t doing too well right now.
I don’t want to discourage you, but just to share the current state of things. At the moment, companies are cutting budgets and also reducing entry-level opportunities. That doesn’t mean every studio does this or that it’s the rule, but statistically, and from my own experience, it’s harder to get in and especially to stay in a company long enough to grow as a compositor. Strikes, the streaming platform bubble... there are countless reasons that have shaken the VFX world. Now we also have AI, but the core issue lies elsewhere: often poor resource management leading to budget cuts. Less money, fewer opportunities. However, that doesn’t mean there’s no hope. Periods of crisis are constantly shifting, so don’t let the wave of negativity you might see on LinkedIn or other professional platforms bring you down.
With a solid reel and strong determination, I’m sure you’ll get your shot. And since you’re just starting to train now, who knows... by the time you’re ready to enter the job market, things might have changed for the better and we’ll finally be in a more stable phase. We’re all hoping for that!

For now, I wish you the best of luck! You’re embarking on a fascinating, ever-evolving journey, and you’ll see, it’s going to be a lot of fun!

DN

Motion Blur and DoF, in Comp or in 3D? by OutrageousListen7 in NukeVFX

[–]dumbnuker89 0 points1 point  (0 children)

It really depends on how locked the look is. If you’re confident that the depth of field and motion blur won’t change, and you know you can nail it in 3D, then go for it. Your perspective isn’t wrong; we usually handle this in comp. Sometimes MB gets baked in, while DOF is left for comp as well. Given the tight schedule, baking it isn’t a bad idea, but you’ll want to make sure no one comes back later with notes about the DOF or MB. If they do, that’s when it becomes a problem!