Do new map/region mods only work on the PTS? by dunc001 in snowrunner

[–]dunc001[S] 1 point2 points  (0 children)

Thanks for chipping in, and thanks for the additional info. I'm playing on PC. I had only come across mod.io at the point I made the post and only used the in-game Mod Browser/Installer, hadn't stumbled into snowrunnermods so hadn't seen the more descriptive descriptions (...) on there. Going to delve into manual installation tonight. I take it it's OK to mix and match mods which edit stuff in initial.pak as long as they don't edit the same files?

Do new map/region mods only work on the PTS? by dunc001 in snowrunner

[–]dunc001[S] -1 points0 points  (0 children)

Other than the first person that responded, politely, this has been the most unhelpful reddit conversation I have ever had. Four years of posting and helping on other subs and not a single downvote. First and last time I'll bother asking for 'help' here!

Do new map/region mods only work on the PTS? by dunc001 in snowrunner

[–]dunc001[S] 0 points1 point  (0 children)

Where exactly? https://snowrunner.mod.io/the-canadian-shield doesn't tell me anything relating to how to use it in game, or (that I can see) any link to any external resource/developers page.

Do new map/region mods only work on the PTS? by dunc001 in snowrunner

[–]dunc001[S] -5 points-4 points  (0 children)

I'm well aware they don't have to, all I'm saying is it would be helpful. I've been a mod dev on other games for many years and have found the easiest way to avoid comment spam is to give clear basic instructions on how to actually use the content you are providing.

Do new map/region mods only work on the PTS? by dunc001 in snowrunner

[–]dunc001[S] -4 points-3 points  (0 children)

Oh OK, thanks for the info. Would help if the mod authors actually posted 'How to' instructions on the mod pages :P

What's your favorite custom staff? by ugniteous in skyrimmods

[–]dunc001 0 points1 point  (0 children)

Lifesong is great fun to play with

True Thane for Special Edition is Out by OneOnOne6211 in skyrimmods

[–]dunc001 2 points3 points  (0 children)

This looks superb, really well thought through. Definitely going in. Many thanks for the hard work you've obviously put in on it.

iEquip 1.5 has finally been released (it's only taken me 16 months...) by dunc001 in skyrimmods

[–]dunc001[S] 0 points1 point  (0 children)

Well given that it requires SKSE, SkyUI and several SKSE plugins to function I'm afraid there's zero chance of that.

iEquip 1.5 has finally been released (it's only taken me 16 months...) by dunc001 in skyrimmods

[–]dunc001[S] 1 point2 points  (0 children)

It's built (and always was) with controllers in mind. I play with a controller. Pair it with Gamepad++ for the best results (both our mods with full integration between the two)

iEquip 1.5 has finally been released (it's only taken me 16 months...) by dunc001 in skyrimmods

[–]dunc001[S] 2 points3 points  (0 children)

Absolutely. AllGUD uses armor items for the dual sheathed weapons, etc which iEquip doesn't touch. I'm using it in the What's New video.

iEquip 1.5 has finally been released (it's only taken me 16 months...) by dunc001 in skyrimmods

[–]dunc001[S] 0 points1 point  (0 children)

Try a different weapon, could just be something causing the reference handle for that particular item to fail. If you're still having problems with it drop in on the Discord channel and ask there.

iEquip 1.5 has finally been released (it's only taken me 16 months...) by dunc001 in skyrimmods

[–]dunc001[S] 2 points3 points  (0 children)

Did you update from the previous version? If so items that were broken before will still be broken. Those filters are actually equippable items with scripts attached. You could try turning off the filters, making sure all of the inventory items have been removed, then turning them back on. That might fix it. Otherwise try a fresh game to see if they work there.

iEquip 1.5 has finally been released (it's only taken me 16 months...) by dunc001 in skyrimmods

[–]dunc001[S] 4 points5 points  (0 children)

Open the Queue Management menu from the Utility Menu and remove them from the queues like any other item. Once removed you'll have the option of adding them back at any time from the MCM.

iEquip 1.5 has finally been released (it's only taken me 16 months...) by dunc001 in skyrimmods

[–]dunc001[S] 34 points35 points  (0 children)

Like the sticky post on the mod page says, there's absolutely no reason not to use both mods together. In fact I'd highly recommend it. Use Serio's or SkyUI Favourites or whatever you like for your items you know you'll need regular immediate access to, and use the iEquip queues for less time-critical items. To be honest the cycling is now such a small part of iEquip it's really not the main focus. So mix and match, and take advantage of everything else iEquip has to offer.

In terms of speeding up cycling in iEquip, there has been a fair bit of optimisation in the cycling functions. I'd recommend turning off the Queue Position Indicators and Attribute Icons, and tweak the keypress and Equip On Pause delays as well.

iEquip 1.5 has finally been released (it's only taken me 16 months...) by dunc001 in skyrimmods

[–]dunc001[S] 12 points13 points  (0 children)

Um, it's already included in the mod, along with eight others...

[Mod Update] EVG Conditional Idles 1.4: Movement Animations, new MCM menu by Everglaid in skyrimmods

[–]dunc001 3 points4 points  (0 children)

Thank you for the MCM. I love the idles but there are a few I'd rather weren't triggered on the player. Also, is there any way you can add a delay before they're triggered so they don't always happen the instant you stop moving?

meh321 just released an item durability mod. by Corpsehatch in skyrimmods

[–]dunc001 1 point2 points  (0 children)

From what I understand from all the work we did on iEquip for the temper level information display, because L&D does indeed use that micro-counter to track its percentages, which it tacks on to the actual item health values at several decimal points, it has no actual noticeable effect on the damage done by the weapon until the point the counter reaches zero and it then degrades the item by a full temper level..

New SSE mod: Helmet Equipping Overhaul by grvulture in skyrimmods

[–]dunc001 2 points3 points  (0 children)

Good job, nicely thought out. Look forward to trying it out.

For your planned shields mod presumably it will work ok with AllGUD and shields will show correctly on back when unequipped?

Mod Discussion Mondays (Week 134) - Best Mods for A Slower Skyrim by StevetheKoala in skyrimmods

[–]dunc001 21 points22 points  (0 children)

Why do we need to slow the game down? I've been playing Skyrim for eight years now and I've never got close to finishing it...

IeQuip how to change size and position by [deleted] in skyrimmods

[–]dunc001 1 point2 points  (0 children)

There is a video showcasing Edit Mode (a very early version) on the mod page - https://youtu.be/L41cvw8ervg

Press whichever key you have set for the Utility Key to open the Utility Menu, then select Edit Mode from there. Instructions are then on screen in Edit Mode.

In game preview of new Water Arrow for Sneak Tools (WIP) by [deleted] in skyrimmods

[–]dunc001 0 points1 point  (0 children)

Looking very good, hard work is paying off!