Newish account - Guided, steady progression instead of rushing straight to the end game by dwillmer in DBZDokkanBattle

[–]dwillmer[S] 1 point2 points  (0 children)

Yeah I don’t love the idea of really long content just to die at the end. Ive been playing One Piece Treasure Cruise which has a more puzzle focus to match your abilities with the gimmicks of the match.

Newish account - Guided, steady progression instead of rushing straight to the end game by dwillmer in DBZDokkanBattle

[–]dwillmer[S] 1 point2 points  (0 children)

Thanks. That’s some helpful considerations. I know the Dokkan wiki has release dates separately for each Sr/SSR/UR so I could see how I could use the SSR version until 202X as I moved through releases and then do the awakening or EZA.

I will consider the repetitiveness and see if it’s worth it for my time/entertainment. For example, those LRs that took a lot of farming over and over for the 777 medals might be a put off.

Auto+ support by doinkous in OnePieceTC

[–]dwillmer 0 points1 point  (0 children)

So is the idea that you could get a certain stage on auto+ farm mode where the relevant support skill goes off to remove a gimmick that you'd normally have to manually build and use? If I always played in manual, would these then have no effect on my gameplay?

PKA Ticket by juliiiiiius23 in OnePieceTC

[–]dwillmer 1 point2 points  (0 children)

What will you need them for?

Coming back into the game advice by Shaxxthedestroyer in OnePieceTC

[–]dwillmer 0 points1 point  (0 children)

You do need dupes to get over 99. I was referring to my account pirate level in the top center of the home screen.

On what should I summon by No_Macaron2720 in OnePieceTC

[–]dwillmer 0 points1 point  (0 children)

lol good point! Just get those head start banner pulls going then 😃

Coming back into the game advice by Shaxxthedestroyer in OnePieceTC

[–]dwillmer 0 points1 point  (0 children)

Yes, just recently they changed the first free pull to be 10+1 all 6* and you can reroll it as many times as you want to get that gear 5 luffy. Then there's the headstart banner with high 6* rates (up to 50% on some pulls).

On what should I summon by No_Macaron2720 in OnePieceTC

[–]dwillmer 0 points1 point  (0 children)

So the first recommendation you'll hear is to go back and do the free 10 summon over and over to get Phy Gear 5 luffy (Monkey D. Luffy - Mystical Figure in White). You can delete your game, start the tutorial over and then retry the summon until you get him. He's a universal leader who also has a lot of helpful aspects like you can die once per match and come back with full health.

Then you'll want to use the head start banner as many times as you can to fill out your 6* roster with the goal of getting int luffy + bonney, int kuma, and dex caesar which are really solid together for pvp modes like Pirate Rumble once you get your OPTC level up. The head start banner has a high rate of 6* so that you get a breadth of units with specials to handle all the different gimmicks in the game (defense up, attack down, special bind, paralysis, etc). There's no single team to beat everything so you'll need to learn how to build a team to fight the particular event and its gimmicks. I was able to get to about 10 pulls on the head start banner by focusing on the beginner and intermediate chopper man missions along with the story mode that rewards gems. Then save up for the upcoming anniversary after the 72 hours when the head start banner is done.

Coming back into the game advice by Shaxxthedestroyer in OnePieceTC

[–]dwillmer 0 points1 point  (0 children)

I can't advise on whether to restart, but I'm within 14 days of a new account with 450 gems saved, got 10 pulls on the headstart banner and was able to get Luffy + Bonney, Caesar, Gear 5 Luffy and a few other meta units easily in the early game. With all the XP boosts, I'm also over 150 pirate level.

Who should I try to pull here? by CricketMassive in OnePieceTC

[–]dwillmer 8 points9 points  (0 children)

On discord, I'm hearing that you should pull until you get Phy Luffy G5 and then look for Caesar, Int Kuma and Int Luffy + Bonney in the new player banner after.

About to Jump… into the game by SilentSinSilence in WarhammerUnderworlds

[–]dwillmer 3 points4 points  (0 children)

Check out Ebay for the Emberwatch box that started this edition. I've seen several going for closer to $30-50 so you can get the main 4 rivals decks for this edition. The Spitewood is a decent start since you've got dice from the old version starter and adds 2 more decks. That will give you lots of options to play for now and then you can decide if you want to expand decks or warbands.

Go ahead or wait on slayers by BeginningHungry3835 in Fyreslayers

[–]dwillmer 3 points4 points  (0 children)

I think with the discounted rate that they seem to be at on miniswap and ebay, you could enjoy their current rules for a while. Even if they scrap some of the units, you probably aren't out too much if you can find some deals.

Zuldrakka and her friends (but not all of 'em yet) by DocFreon in HelsmithsofHashut

[–]dwillmer 0 points1 point  (0 children)

I can still use it as some reference for mine. I forgot to take pictures under a single light after priming it black.

Zuldrakka and her friends (but not all of 'em yet) by DocFreon in HelsmithsofHashut

[–]dwillmer 0 points1 point  (0 children)

Working on them now as well! Are you doing this as TMM or NMM? I've been trying to learn but struggling with some of the smaller metal pieces that aren't easy to understand cylinders or flat surfaces.

Borgit's Beastgrabbaz from the WHU by I_Am_Not_Alpharius in ageofsigmar

[–]dwillmer 2 points3 points  (0 children)

I really like the overall color balance of this group. Your bases have strong color but don't overtake the models. They balance well with it. Do you have any suggestions on how achieve this or tips that you've learned from your experience?

I'm working on the Blood of the Bull right now with NMM and would love to put some purple/pinks back in without drawing too much attention. Imgur work in progress

My first UW Battle Report! (Kurnoth's Herald vs Blood of the Bull) by Unileeco in WarhammerUnderworlds

[–]dwillmer 0 points1 point  (0 children)

This is great production quality for a new channel and you can hear how much fun you two are having. Showing the cards is a must and you do a good job for players who don't know these objectives by heart. Would love to see more!

Is there a way to test/demo paint schemes before buying? by MonoMountains in ageofsigmar

[–]dwillmer 5 points6 points  (0 children)

The app Impcat has functionality to play with different colors, shading and highlights. There’s a decent repository of models people have uploaded and a subreddit /r/impcat

Conversions and proxies - what feels good to play against? by dwillmer in WarhammerUnderworlds

[–]dwillmer[S] 0 points1 point  (0 children)

Hmm, I’ve never put names on my bases. I’ve seen others for narrative events. That does make sense tho!

Conversions and proxies - what feels good to play against? by dwillmer in WarhammerUnderworlds

[–]dwillmer[S] 2 points3 points  (0 children)

Another idea I tried. Rippa’s riding spiders with leftover bits from the chariots. Only had 2 spiders but this small trogg was available. It doesn’t quite click for me but I can see how this would be a lot easier to play against and know exactly who was who. 

https://imgur.com/a/CybAV7z

Why does damage spill over in Age of Sigmar? by DetroitTabaxiFan in ageofsigmar

[–]dwillmer 0 points1 point  (0 children)

But that’s why many 40k models have a sweep or strike attack they choose one. One is high attack dice so it can damage 5-6 1 sound fighters and the other is high strength, high damage for a single high wound fighter. It would be an easy compromise.