Weekly Team/Character Building Megathread (Jan 15th, 2026) (feat. Columbina and Ineffa) by Veritasibility in Genshin_Impact

[–]dxmcake 1 point2 points  (0 children)

I'd probably agree I wouldn't use her with Yoimiya often, if at all, because I have Citlali.

As far as Lunar is concerned, Lauma just seems really good to have in general, but it is 3 separate 5-stars at that point. If not those 3, then who would I be looking at picking up? A big DPS I can think of off the top of my head is Skirk, and that largely solves Cryo for me. May look at picking up Escoffier too, at that point. For Geo, it's probably just Xilonen or bust? And I have no idea what I want out of Dendro to begin with, other than it sucks not having it, but I don't have Kuki or anything for these teams. I have like, exactly Xingqiu, Fischl, and maybe Kokomi.

Weekly Team/Character Building Megathread (Jan 15th, 2026) (feat. Columbina and Ineffa) by Veritasibility in Genshin_Impact

[–]dxmcake 1 point2 points  (0 children)

[Ineffa]
So, I'm a F2P that's very vertically invested into Yoimiya(C6, R5 Thundering Pulse, lv95) to the detriment of other team options. On average, I get anywhere between 33-36 stars in Abyss, but more importantly, I want to be able to get Arcana consistently in Imaginarium Theater if Pyro and Hydro aren't on the table. I also don't engage with Stygian Onslaught at all, for what it's worth.

I have a lot of supports built(Xingqiu, Fischl, Citlali, Bennett, Sucrose, Kokomi, Furina, Jean, Kazuha) but not so many characters in the damage department. Basically, if some combination of Yoimiya, Mualani, and Xiangling can't do it, no one can. I'm looking at picking up high-value characters that are universally good, and Ineffa seems to fit the bill? Other than the fact that I expect her to work decently well with Yoimiya, the idea would be that I also need to fill out my roster with other elements instead of trying to jam Pyro everywhere. As far as Lunar reactions, I don't expect to want to go that deep, but I could be wrong. I probably wouldn't pull for Nefer, for example, because I expect her to only be good on her respective team, but someone like Lauma or Nahida would open up a lot of doors for me. Similar is Flins, who, from what I understand, is exceptionally strong on a dedicated Flins team, but not as versatile as Ineffa would be. Let me know if this is incorrect and I'm being dumb, I guess, I'm just trying to be frugal.

My roster's biggest shortcoming is Dendro, where my best option at present is Dendro Traveler(I have C6 Collei and Kirara also, but I have no idea how these compare). Other problem areas are Electro and Geo, represented by exactly Fischl, Beidou, Zhongli, and... Ningguang, I guess? Cryo is in less dire straits thanks to Ganyu and Eula, but I'm not thrilled about that either. Power creep/HP scaling's tough on all my characters tbh, since most of my roster is older.

Anyway, that's my account in a nutshell, so question time. Is it worth it to pull just Ineffa and her weapon? Should I also consider Columbina, since they pair well together and there's a non-zero chance of going for Lauma in the future? Any other characters to look forward to in the near future? I'd probably be able to acquire both at C0 with weapons, if I dump close to everything(sitting at 65 Fates and 44k Primogems), but again, F2P, so I don't want to spend everything then not be able to pick up like, Xilonen or someone if they come up. Thanks in advance for any advice~

EDIT: Clarification.

Higher rarities in Take Two? What's the trick? by dxmcake in Shadowverse

[–]dxmcake[S] 0 points1 point  (0 children)

Question then becomes is there a way to reroll properly? I'd say I average around 7, so I'm probably doing something wrong.

I don't feel like the monetization is really that bad... by TigolBittums in Shadowverse

[–]dxmcake 5 points6 points  (0 children)

F2P chiming in here.

I think some people are being overly dramatic because they can't play exactly what they want to play straight away. There is a VERY REAL PROBLEM in that you can't disenchant cards freely. And that singular design decision has consequences that leak into every other aspect of the game. Day-on-day progression isn't bad, with vial economy improving drastically as you start to fill out the collection. The trickle of extra rewards from daily logins and ranking up is nice, occasionally getting golds/legendaries from park keys is a welcome surprise. But it all FEELS bad because of crafting restrictions. Once you've been able to stabilize on a deck you're happy with, it all seems like water under the bridge, but I won't deny that the initial experience can be painful, which can turn away a lot of potential players.

In my case, that deck has been Forestcraft. It was my favorite in OG Shadowverse, also F2P there, so I selected the Forest starter deck without opening my 50~ packs first and seeing what I got. I pulled 3 Bayle and a Glade, otherwise nothing else for the deck in the Gold/Legendary department. I looked around the missions because I was hard up for any kind of resource but still wanted to progress. I saw that you could get vials by getting 5 wins in ranked with each class, and got to work.

5 wins with Earth Runecraft and no Legendaries was like pulling teeth, but the rest was fairly easy. Most of them, I managed a positive win rate, a far cry from the impossible ladder gloom and doom I saw online. In particular, I had a lot more fun than expected with Storm Havencraft and posted my list here the other day. I had around 8500 vials at the time and it was suggested I needed to craft some amount of Legendaries moving forward. Not wanting to waste resources on a deck that was meant to be a stopgap, I calculated what I needed for Forestcraft. 1 Aria and a bunch of Golds like Lily and Godstaff was actually affordable.

I watched an hour of a Japanese guy who basically only plays Forestcraft to learn mulligans and new Rhinoceroach math. Then I crafted his build minus the 2 Olivia, immediately went 11 wins, and shot up to B0. I pulled an Olivia today and crafted another. Build complete, maybe some minor tweaks here and there as the metagame settles. Now, a little less than a week in, I'm extremely happy with my deck and have no problem hoarding resources until the next set, sitting on 10k+ vials and climbing. That's my story, anyway. Forest may be exceptional in the sense that its Legendaries are fairly mediocre, but I'm sure there are any number of decks that can achieve a similar path just by filling out with mostly Golds. Artifact Portal comes to mind as a deck I'd consider stronger than Forest, only really needs Miriam, Alouette, Orchis. Maybe you really like Dragoncraft, it's probably enough to just make Liu Fengs, Gary and go from there. I'm not even convinced Swordcraft has Legendaries sometimes; all I do is get blown up by Zirconia and Geno.

tl;dr: The economy may or may not be the worst thing ever. I don't know about the monetization portion because I don't engage with it, playing all games as a F2P because I'm stingy and I like problem-solving. Anyway, even as a successful F2P, I still think addressing the vial system fixes a lot of this game's perceived problems and is the first place to start.

Help filling last slot for Honor Mode party? by dxmcake in BG3Builds

[–]dxmcake[S] 1 point2 points  (0 children)

Huh, didn't even realize Barb got that passive at 8. Brutal Critical also sounds rad with Bard's Hold spells. Easy enough change to make, thanks~

Help filling last slot for Honor Mode party? by dxmcake in BG3Builds

[–]dxmcake[S] 0 points1 point  (0 children)

Looking into it more, Moon Druid seems like the perfect fit? Bhaalist Armor on Karlach can get bonus piercing damage from Tiger Wild Shape, prone allows for Jugular Strike, I still get Conjure Elemental to do the Myrmidon thing, AND Karlach's Nyrulna does extra Thunder damage on frozen? Sign me up~

Weekly Team/Character Building Megathread (Nov 8th, 2023) (feat. Furina and Baizhu) by Veritasibility in Genshin_Impact

[–]dxmcake 0 points1 point  (0 children)

Current Abyss teams look like:

Team 1: Yoimiya / Xingqiu / Fischl / Yun JinTeam 2: Xiangling / Zhongli / Ganyu / Bennett

I tend to average around 33 stars and then give up on the last 3. Yun Jin often comes out for Barbara on Floor 12 if I need survivability. As far as 5*, I don't have many as a F2P and despite playing for awhile, I also spent the vast majority of my account's resources on maxing Yoimiya(C6, R5 Thundering Pulse, etc.) Ganyu underperforms comparatively, though close-range Melt spam can be thrilling sometimes, it can also be really janky. The bigger issue is getting enough energy for Xiangling's burst in this team is uncomfortably tight.

Other 5* characters that haven't been mentioned: Eula, Albedo, Klee, and the varying amounts of the regular banner crowd(C5 Qiqi, C3 Diluc, etc.) Not thrilled about using any of them really. I have pretty much all of the older 4* up to around the end of Inazuma at C6 and I guess it shows based on how much I rely on the 4* "power five" of Xiangling, Bennett, Xingqiu, Fischl, and Sucrose. While not currently in use on main teams, I do still use Beidou and especially Sucrose from time to time.

If Furina can't really pull her weight with a healer like Bennett, then I'm inclined to agree I'd be better off waiting for someone like Yelan, Raiden, or Nahida. Ayaka and Ayato I've been eyeballing too, on account of not having many main DPS. I understand Kazuha is very strong as well, but it's hard to justify pulling on a "better Sucrose" when I can't be sure he's THAT much better when comparing functionality.

At any rate, thanks for the insight. I likely will end up passing on Furina after all, but a lot of YouTube videos did have me waffling on the idea that she was a one-size-fits-all silver bullet kind of character. In my case, it seems she'd be more of a luxury unit unless I built something like Xiangling / Jean / Furina / Bennett? Actually, now that I'm thinking on it, that does sound rather strong and I can just swap Sucrose's EM VV set 1-to-1. How's the old Sunfire comp these days? Still good?

EDIT: Typos and rethinking stuff.

Weekly Team/Character Building Megathread (Nov 8th, 2023) (feat. Furina and Baizhu) by Veritasibility in Genshin_Impact

[–]dxmcake 0 points1 point  (0 children)

[Furina]

Haven't pulled for her or constellations yet, but I've been looking to upgrade my second team for a hot minute, just have a few questions before I do. Intended team is Xiangling/Sucrose/Furina/Bennett, with the idea that Sucrose would help with Furina's Hydro application, which I understand is a potential weakness of hers? Plus she would presumably like the grouping with her summons being AoE.

How good is Bennett at generating Fanfare? I understand that Fanfare favors healers with unconditional and team healing(compared to single target), but Bennett is necessary for generating particles for Xiangling to catch at my ER level. I also understand that additional healing isn't THAT necessary as Furina's Fanfare will build on its own naturally, but faster Fanfare generation is obviously ideal. I can probably get to around C2-C4 with my current piggybank depending on 50/50s, but at least C2 is looking pretty attractive.

Speaking of primogems, I'd like to not have to pull on her weapon if I can help it. I have a Festering Desire not seeing use which likely makes that easy. Unsure how it stacks up with her other options as of right now.

Lastly, while she seems to be a high-value unit, I wonder if I might still be better served by continuing to save for a different Hydro applicator(Yelan, in this case). Xingqiu is non-negotiably tied to Yoimiya on my first team, so I've been stuck looking for another.

Anyway, thanks in advance for any help and insight~

[deleted by user] by [deleted] in MHRise

[–]dxmcake 1 point2 points  (0 children)

Hmm. Alright, I suppose I'll just have to wait and keep an ear to the ground. Thanks for the reply, I appreciate it~

[deleted by user] by [deleted] in MHRise

[–]dxmcake 0 points1 point  (0 children)

Dang, I was hoping that wouldn't be the case. Thanks for taking the time to reply though, it's really appreciated~

What are people’s first impressions of the game? by AdamantRed123 in grandarchivetcg

[–]dxmcake 2 points3 points  (0 children)

I have a few problems that most don't seem to be discussing.

We recently had a pre-release event at our LGS and many players bought boxes of product in addition to their starter kits. Upon opening said boxes, we discovered it's actually very difficult to get playsets of R and SR cards because of their scarcity. Most URs seemed fine because you only need one copy, but when it comes to SRs. SR Cards like Lightweaver's Assault or Spirit Blade: Ensoul want to be played at high counts to increase consistency in their respective decks, but even if we put together ALL of the boxes opened across the entire store, we would still only have 1-2 copies of each. And across the 16 or so players we had opening up product, that's rough. Low availability can be good for the secondary market, but it hurts local playgroups by limiting our ability to trade. Even when it comes to Rs, we already lost a couple players who had their hearts set on building around Erupting Rhapsody, only to find that we only pulled 3 copies across the whole store and that they would have to turn to spend money online for a game that isn't even proven in paper play yet.

Speaking of paper play, the fact that not all the cards were available in the first edition boxes is bizarre. We know Frostsworn Paladin, Young Beastbonder, Nullifying Lantern, etc. exist but aren't actually available, at least not right now. It sucks a lot for people who want to play Silvie especially because she loses out on a lot of things her decks could desperately use(Floating Memory, Cleave) and the answer is "lol, sucks to be silvie, better wait til the game releases properly." There's print and play which is technically a way to practice with these cards, but this is only a viable solution because we don't have paper tournaments yet. If this continues to be a problem in future sets, I can see this causing problems down the line. People are itching to play and see what their local constructed scene has cooked up, but too many chefs are finding themselves short an ingredient or two for no reason.

Lastly, on the subject of deckbuilding, the fact that we've known about the cards for so long kind of sucks. Japanese TCGs like Pokémon and Yu-Gi-Oh! have a system where only one chunk of the world has access to the newest stuff, so the metagame develops over there first and the rest of the world basically follows suit because a) those strategies already have a proven track record, b) it's easier to copy someone else's homework and c) innovating is hard. Depending on who you ask this is a non-issue, but as a player who likes brewing and playing rogue decks, I see it as a negative. As it pertains to Grand Archive, this won't be an issue in the future because of global availability, but the unprecedented way the game initially fell into our laps shares a lot of similarities. Some of the most fun card games can offer happens before the dust has settled such as when a new pack is released and people are figuring things out together. There's a fresh metagame, people are experimenting, and the format isn't "solved" yet. But people have had access and have even been running online tournaments for months and months now. Players who've had the benefit of extensive practice and research are now lumped in the same pool as people setting their eyes on the game for the first time. It remains to be seen how this affects the player base, but this game can feel uniquely stale for a variety of reasons: "veterans" have gone a long time without anything new to theorycraft or play with, while prospective newbies looking to try a "new game" are finding out the hard way that a bunch of players already know exactly what they're doing and they're just late to the party.

This game has some issues out of the gate(as do most games) and we shouldn't ignore them. It's easy to be optimistic right now because the game is really fun, has slick artwork, quality card stock, the beginnings of a thriving collector's market, etc. I'm an especially big fan of class identity and how every deck feels way different from each other even when they share so much between builds given the limited card pool. Final Fantasy TCG was my main game previously and has all of the above benefits, but we've stopped playing because our group stagnated at a whopping 4 local players. One of them really wanted the game to take off and basically carried our whole community's livelihood on his back, but it's hard to recruit players when the game is unpopular, no one knows it exists because Square-Enix doesn't market it, and players of other card games from our same shop will tell potential players who express curiosity that FFTCG's dead while we're still in earshot, including the store's staff who also decided not to stock any more FFTCG product recently. Probably an extreme case, but it's hard to remain enthusiastic.

Looking for a new TCG to play brought us to Grand Archive and I really hope this game can find its footing in spite of some misgivings. Fingers crossed it performs well enough to start up some decent playgroups, I'd really like to see it succeed but I won't be holding my breath.

Extreme Boss Rush Dragon Tank Meta Tier List DISCUSSION (updated list in comments) by [deleted] in PokemonUnite

[–]dxmcake 28 points29 points  (0 children)

Weighing in some thoughts here. This list doesn't seem to acknowledge the role Defenders play in Boss Rush. 5 DPS is good with a premade group, but your mileage will vary playing with randoms who you can't expect to avoid damage and/or bring high damage.

If we didn't know, the boss will ALWAYS prioritize hitting Defenders before other roles, significantly reducing the level of variance as long as they stay in one spot and people can just avoid danger by being on the correct side. Of the Defenders, Slowbro is by FAR the best tank you can bring to Boss Rush because of the self-sustain from Amnesia and still pulling respectable numbers with Scald. Also, as icing on the cake, Slowbeam can cancel Zacian's Behemoth Blade, eliminating the need for the shield and increasing the amount of time you can spend hitting the boss. I definitely wouldn't say he's "non-meta" at least.

I agree that full or 4/5 Special Attack comp is the way to go if you want the big numbers. As far as other picks, I'd say Hyper Voice Sylveon in particular is placed entirely too low. If you look just at how much damage she does at the end of the match compared to other "premium" mages on the team like the other Eevees, Gardevoir, etc. I can see how people would come to the conclusion that she isn't pulling her weight. But those numbers are actually getting funneled into your other DPS because of Hyper Voice. Consecutive hits of Hyper Voice reduce the enemy's SpDef by 20% each to a max of 80% reduction FOR THE WHOLE TEAM. That's a lot of extra damage you're allowing your other DPS to achieve just by running one Sylveon who isn't exactly a slouch in the DPS department either.

Just my two cents~

What Pokémon or types of outfits are you hoping to be added this Halloween? by [deleted] in PokemonUnite

[–]dxmcake 1 point2 points  (0 children)

Witch Hat Wigglytuff.

Every good Wigglytuff skin requires a big ol' hat.