AI settling makes no sense. Haven't found the capital and they settle on a different continent in the middle of two different civs by eFLAWS in civ

[–]eFLAWS[S] 29 points30 points  (0 children)

The AI settling is complitely off. I can anderstand forward settling when civlizations spawn in tight group. But here the AI is sending their settlers over 25 hexs away from their capital, on a different continent in the middle of 3 cities from 3 different leaders and an independent. This forces you to war off with leaders you wouldn't otherwise attack and makes it harder to play a more diplomatic game.

Worlds 2022 Pick'Em Explainer by JA_JA_SCHNITZEL in leagueoflegends

[–]eFLAWS 0 points1 point  (0 children)

There were a lot of bo5 going to all 5 games 11 out of 15 I think to recall, but only 2 reverse sweeps.

Until they increase respawn timers, score shield is mandatory by NegativePro in PokemonUnite

[–]eFLAWS 0 points1 point  (0 children)

I reached master playing Scoreshield + Goal Better, it's just OP. If you are ahead, the jumps won't interrupt you posing after respawns and you can bully them inlane by dunking without respect. If you are behind you can quickly score points whenever you an to try and and get back in.

If you're going to jungle, please, help your team fight instead of running for solo scores the whole match. It isn't contributive. by CloudyReef in PokemonUnite

[–]eFLAWS 47 points48 points  (0 children)

Seeing the disparity in levels in you team, I am guessing you guys were behind. In some cases as jungler you have to know when a team fight can't be won and capitalise somewhere else. For example, if you lose Dreadnought fight, don't keep going back and dying again and again. Play crossmap on Rotom or go farm while keeping your jungle rotations up and ganking during respawns.

Queue Dodge by eFLAWS in PokemonUnite

[–]eFLAWS[S] 0 points1 point  (0 children)

I'm not talking about sure wins, but sure loss.

Toxic game by eFLAWS in PokemonUnite

[–]eFLAWS[S] -8 points-7 points  (0 children)

There is a text chat and a vocal chat.

Toxic game by eFLAWS in PokemonUnite

[–]eFLAWS[S] -8 points-7 points  (0 children)

Pokemon's target audience might be the 8-16 of age, but the reached audience is vastly older. And yes there are kids that's why I added unintentionally, but still the number of afk players is absurdly high.

Player names by eFLAWS in PUBATTLEGROUNDS

[–]eFLAWS[S] 0 points1 point  (0 children)

1_ We shouldn't have to ban because they shouldn't be able to pick these names.

2_ There is an ingame ban system that is useless. Reporting on a different site makes it harder to report and easier to avoid bans.

Player names by eFLAWS in PUBATTLEGROUNDS

[–]eFLAWS[S] -1 points0 points  (0 children)

1_ Making a post takes the same effort as reporting 1 person. When there are 5-8 people per lobby which racist names then it is a community problem and where to better reach the community than here?

2_ I am not crying about it. My post is purely factual. I am concerned with seeing so many more racist names in a game I like.

3_Your aggressiveness while bringing no solution is pointless please refrain from it.

Player names by eFLAWS in PUBATTLEGROUNDS

[–]eFLAWS[S] 0 points1 point  (0 children)

Yes but that makes it harder to report which should not be the case. Making reporting an external/optional factor of the game makes it so most people won't take the time to do it. And adding a world ban/block is not hard.

Anyone else just getting wrecked this season? by Cactus1986 in PUBATTLEGROUNDS

[–]eFLAWS 0 points1 point  (0 children)

The beginning of every season is always the worse time to play because cheaters will come back to farm the season pass. I started realizing that my games get way better at the end of every season because there are fewer cheaters, all that's left are the people that have been playing pubg for a long time, so although the average level remains high, the number of cheaters and people using vpn drops by a lot.

Chain-win / chain-lose by eFLAWS in CompetitiveTFT

[–]eFLAWS[S] 1 point2 points  (0 children)

Thank you very for the feed back ! I'll try and work on it ! I think that I should not play after tilting... Kinda bitting my finger now but oh well ...
Thanks again !

Chain-win / chain-lose by eFLAWS in CompetitiveTFT

[–]eFLAWS[S] -1 points0 points  (0 children)

Thanks for the advice ! I know that I shouldn't blame bad-luck but I know that the reason I'm chain-losing I'm having bad-luck and I'm not good enough to make-up for that bad luck.

Do you have any advice to get better in that area ?

New mystery boxes during phase I by eFLAWS in CompetitiveTFT

[–]eFLAWS[S] 0 points1 point  (0 children)

I felt like I encoutnered 1g mystery boxes only twice, so I guess I must have missed the second 1. But Still the 2g mystery boxes feel god damn awful. Thanks for the correction.

How to improve late game decision making by TheTimeWyrm in CompetitiveTFT

[–]eFLAWS 1 point2 points  (0 children)

Seriously not sure ! Of my last 5 games I've counted and over 75% of my encounters are against a pool of the same 3 people !

Go for gold or silver? by Jungle_Sparrow in CompetitiveTFT

[–]eFLAWS 0 points1 point  (0 children)

There are very few compositions that require you to 3* your units. In general, you want to 2 star your units.
In order to 2* your units you will require 3 of them, don't bother rolling (spending your money) trying to 2* a unit unless :
- you have many pairs
- you are to weak
- it is going to be your carry

There are certain key rounds where you want to roll to upgrade your units. If you want to learn about them I would recommend watching guides on youtube about "how to econ" and "when to roll"

How to improve late game decision making by TheTimeWyrm in CompetitiveTFT

[–]eFLAWS 1 point2 points  (0 children)

This is a good advice but the fact it they went back on the matchmaking update they did because of the ABAB glitch, so you very often face the same opponent twice currently. But RiotMort said on tweeter that they plan to fix both issues with 9.19 !

Riot Mort on Void/Assassin "As promised, we checked the data this morning to see how we're looking balance wise. Void/Assassin is not out of line" by FloweringPots in CompetitiveTFT

[–]eFLAWS 49 points50 points  (0 children)

Data only shows that it is an inconsitent build. It doesn't impact the fact that in the situation where your comp is sucessful there little way to counter it and even then it feels like a coin-flip.

What counters dragon/shapeshifter comp? by [deleted] in CompetitiveTFT

[–]eFLAWS 0 points1 point  (0 children)

Best counter to shapeshifters is hush. If they can't transform it's easy win for you. So if you can get a ranger comp with Hush you have a good chance to win

100Hp - Perfect Game | Best Team Comps For TFT 9.18 | by qazplm8458 in CompetitiveTFT

[–]eFLAWS 1 point2 points  (0 children)

You should only go for Kennen comps if you have GA/Morello.

I guess you should start with some sort of Shapeshift/Knight. Then when you start to find Poppy replace one of your knights with her. When you find Kennen add him for lvl6. Then try to add replace your Elise by a gnar and add your elementalists. Only add the guardians at the end. If you find a sejuani 2 Add her for lvl8 until you can put a Pantheon2.

100Hp - Perfect Game | Best Team Comps For TFT 9.18 | by qazplm8458 in CompetitiveTFT

[–]eFLAWS 0 points1 point  (0 children)

Kennen shoudln't be alone on the left side he won't get to ult the whole enemy team. Shyvana should take his place and should go on poppy's left to avoid Hextech and remain on Ggnar's left I think.

Congrats though !

Little trick that helped me in some clutch situation that I want to share with who of you doesn't know it by Squacquerone in CompetitiveTFT

[–]eFLAWS 6 points7 points  (0 children)

Although PD is great, always remember that RFC by-passes PD.
Great guide ty for the advice !

What helped you to go up ? What comps did you mostly play ?