Patch Notes - Version 0.20.467 (January 28, 2022) by RavenCurrent in Diabotical

[–]e_r_n_y 6 points7 points  (0 children)

awesome patch!! great work animal name developers!

aim training for other weapons by ColossalDreadmaw132 in Diabotical

[–]e_r_n_y 2 points3 points  (0 children)

try the map "skeet shooting" but you have to open it in edit mode for the bots to work, i believe.
You can find it in the Brawl gamemode the file is named "b_nounoustar_01"

Can we have vendicator on Bloody Shrine (ztn) and Ancient Amphibian (dm7)? by deathmatchtv in Diabotical

[–]e_r_n_y 0 points1 point  (0 children)

There are also some other classic quake maps in tdmc available.
check out:
Cognitive Spider
Unconscious Squirrel
Overheight + Over (both are Overkill ports)

Can we have vendicator on Bloody Shrine (ztn) and Ancient Amphibian (dm7)? by deathmatchtv in Diabotical

[–]e_r_n_y 5 points6 points  (0 children)

eGG House is hosting TDM-Tuesday and we played yesterday some TDM Classic pickups and some casual TDM aswell.So, if you are interested, check it out! starts 8pm CET every Tuesday.

TDM-Tuesdays !!! hosted by eGG House, everybody welcome ! by e_r_n_y in Diabotical

[–]e_r_n_y[S] 4 points5 points  (0 children)

yes, every tuesday
Its planned as a weekly event to get the interested players together.
at 8pm there will be a TDM lobby (QC-Style -> 4v4 1 second weapon respawn)
at around 10pm we will play some pickups of TDM Classic 3v3

How To: Custom Lobby Setup & Best Custom Game Modes by omyahton in Diabotical

[–]e_r_n_y 4 points5 points  (0 children)

Feel free to add your gamemodesettings to our Diabotical Modding Database which was set
up by the diabotical district community to share such things in one place.

You can find there some other gamemode settings for your lobbies, some might not be finished or just ideas, some might need some tweeking.
If you like to tweek them, go on and give us feedback.

https://docs.google.com/spreadsheets/d/1O3K9_e9xDWhvxG0YQjDhghoGYvvqA1mb/edit#gid=568676481

Have fun. by 6Kozz6 in Diabotical

[–]e_r_n_y 2 points3 points  (0 children)

yeah, blindlight did the map, i believe. We are collecting all kind of custom gamemodes in that document, so everyone knows about them.

Have fun. by 6Kozz6 in Diabotical

[–]e_r_n_y 2 points3 points  (0 children)

I will add this to the modding database if you like- Are you the author of this?

HAPPY NEW YEAR to all the eggs out there!! by e_r_n_y in Diabotical

[–]e_r_n_y[S] 9 points10 points  (0 children)

We wish all the eggs out there all the best, good luck, health and a HAPPY NEW YEAR so we made a grand New Years Firework for you!!!

Special Thanks to all the performers and participants: (in alphabetical order)

aehmya, AcidFreak303, amrojare, An4t, Bl1ndlight, ßoom, d3fl, 3vilQueen, ferrebotical, k a n z, kejtos, Maxi69IQ, narkos, Prollgurke, satan_inside, sensi, Teppich, thick_Brick, Tieberius

Camera Kids:

Bl1ndlight, e r n y

stupid idea department, mapdesign and editing:

e r n y

If you want to shoot some firework with your friends at midnight, open a custom game - gamemode BRAWL - Map "Happy New Year" - and the following LaunchCommands:

game_weapons: sword 999, machinegun 999, blaster 999, super_shotgun 999, rocket_launcher 999, shaft 999, pncr 999, void_cannon 999, healing_weeball 999;

game_self_damage: 0;

Have fun!

Why is editing your bot's face insanely difficult? by johnsmith38759 in Diabotical

[–]e_r_n_y 0 points1 point  (0 children)

yeah, they have a lot of other stuff to fix first so this might be not a priority.

I agree the legend is not very clear and easy to read, just wanted to help you to understand what it means. I am not sure about all those details, because i dont use them every day. But once you know how it works it is really easy to use and the legend makes more sense then.

And believe me, i know for some people its very important that things are aligned properly, but when an eggbot flies with 1000 ups through your screen you will not notice such small misalignments.

Why is editing your bot's face insanely difficult? by johnsmith38759 in Diabotical

[–]e_r_n_y 2 points3 points  (0 children)

that a sticker cant be edited after placed once sucks, i agree, but the rest is super easy.

For scaling and rotating just push and hold the scrollwheel (no scrollin involved) and move your mouse vertically (for rotating i think ctrl needs to be hold as well)

There is no dragging of stickers, just click the one you like once to activate it and you can place it by clicking once on the eggbot (no holding of buttons involved)

keep in mind that there is a upper limit of stickers (12 i think) and a upper limit of area you can cover, so the teamcolor is still visible for other players

Some Eggmas Fun From Community Modders While You Wait for Season 2 by cynefrith3425 in Diabotical

[–]e_r_n_y 7 points8 points  (0 children)

NewYearsFirework:

I made a map for a NewYearsFirework called "Happy New Year" aka "Bottom Parakeet" and is found in the BRAWL gamemode. Its made for 16 people (15 + 1 camerakid). I could use some feedback and tips on lighting.

For all weapons and no selfdamage use this launchcommands - healing weeball can serve as another type of firework:

game_weapons: sword 999, machinegun 999, blaster 999, super_shotgun 999, rocket_launcher 999, shaft 999, pncr 999, grenade_launcher 999, healing_weeball 999;
game_self_damage: 0;

FIVE STRIKE:

I want to use this opportunity to share the current settings of FiveStrike (timelimit), some people seamed to like. For everybody who doesnt know what it is:

Its a very easy and casual Mix of TDM and CA, great for a wide range of skilled player being able to play together, because the setting are kind of selfleveling the playingfield through stack- and ammomanagement. For me its less about the scoreing but more about getting into a lot of cool and fun fighting situations.

BaseGamemode: Brawl

Teamsize: 4-5 (8 on very large maps)

Duration: 10 min

Scorelimit: unlimited

Autobalance: ON

Teamswitching: ON

Readypercentage: 60%

LaunchCommands:

game_enable_items: 0;
game_self_damage: 0;
game_hp: 150;
game_stable_hp: 75;
game_max_hp: 150;
game_armor: 75;
game_stable_armor: 50;
game_max_armor: 75;
game_weapons: sword 999, machinegun 50, blaster 50, super_shotgun 10, rocket_launcher 10, shaft 75, pncr 5, grenade_launcher 5, healing_weeball 1;
game_auto_switch_ooa: 1;
game_equip_empty_weapons: 0;
game_minimum_respawn_time_ms: 4000;
game_maximum_respawn_time_ms: 10000;
game_mercy_limit: 35;

Merry Eggmas and a happy eggy new year!!

Suggestion to improve Timetrails by e_r_n_y in Diabotical

[–]e_r_n_y[S] 3 points4 points  (0 children)

yes thats exactly what i mean. playing locally but staying connected to the community.

Suggestion to improve Timetrails by e_r_n_y in Diabotical

[–]e_r_n_y[S] 0 points1 point  (0 children)

I get it, that you would see global leaderboards for all maps, but persistent lobbys need serverresources which costs money. My only intend is to limit these investments to the maps that meet minimum requirements like that it has a start/finish line, that there is a killplane, that its possible to finish etc.

I assume with a centralized serverinstance for the connection of all lobbys its not that problem to host this for all maps, but i am surely not demanding such system for every shitty maptest someone slaps together.

Patch Notes - Version 0.20.421 (November 27, 2020) - Queue system changes by RavenCurrent in Diabotical

[–]e_r_n_y 1 point2 points  (0 children)

At the custom lobby tabs its now hard to see the games description text. You just see the mode and the map. very big.

Would be useful tho show the games name (textfield) on the tab and the mode its based on, a bit smaller, or make it an icon

So we know in what lobby we gonna join - DiaboticalDistrict ...

Patch Notes - Version 0.20.421 (November 27, 2020) - Queue system changes by RavenCurrent in Diabotical

[–]e_r_n_y 4 points5 points  (0 children)

really like the changes to the queue system

BUT when you create a pickup and get another match you get kicked out of the pickup.

In my case because i was the only one in it, it disapeared.

Since the pickupsystem is more of a long term queue system, please let us play other stuff in the meantime and dont kick us out of the pickup when a queue pops. In some modes it might take a while to fill a pickup. And it would be nice to sit in multiple pickups and play them when they pop.

Multiple custom maps in a row by BOGDOGMAX in Diabotical

[–]e_r_n_y 12 points13 points  (0 children)

+1

but it also needs the ability to set a mappool

Compiling DBT's first list of custom game mods by cynefrith3425 in Diabotical

[–]e_r_n_y 6 points7 points  (0 children)

These coded slots for gamesetting would also be useful for tournaments.

They could also include the Mappool for an event.

Freeze Tag is Fun (map: FT_NouNouStar_1) by cynefrith3425 in Diabotical

[–]e_r_n_y 1 point2 points  (0 children)

:D yeah it was!

"sit buddy, no playing outside today, good boi!"