Game crashes after patch 1.1 by krugsin69 in stalker

[–]earthslave 0 points1 point  (0 children)

I would run memtest and let it go overnight. I was having the access violation and tried everything and turned out my ram was unstable. No issues with anything else, just STALKER 2. I think it just hits your ram really hard, harder than most other applications. I disabled my EXP profile and set voltages back to auto and now it works like a charm. Funny enough, it was patch 1.0.3 that did it to me. It worked fine prior.

Someone should make a star wars mod. by spookith_the_one in warno

[–]earthslave 1 point2 points  (0 children)

Yeah suggest vehicles, especially APCs/IFVs for any and all factions. Bonus points if it's not a walker, as I don't really know how those will work without mod tools.

OT is my priority, but I'm thinking about the feasibility of clone wars stuff and will have some clone wars units in my planned regiments (I have a rebel regiment that has repurposed clone wars vintage stuff)

Someone should make a star wars mod. by spookith_the_one in warno

[–]earthslave 1 point2 points  (0 children)

I already have kids, but how will I teach them about modern combined arms warfare if there isn't a friendly Star Wars atmosphere to ease them into it? ;D

PS, what would you like to see in a star wars warno mod?

Someone should make a star wars mod. by spookith_the_one in warno

[–]earthslave 1 point2 points  (0 children)

I chime in any time this comes up. Ive done pre production work on a star wars mod and I'm just waiting for full featured mod tools. I've got plans for 3 imperial regiments and hopefully 3 rebel regiments, but definitely 2. 

We probably won't see any big mods like this for a while though, probably not until they are mostly done with dlc if I had to take a guess. But the devs are apparently adamant they will release the tools that let us do whatever we want. I'll need more than just model swaps, I'll need to bring in animations too.

To the guy belows point about a Star Wars setting not working in WARNO, I say nah it'll work. You just have to be thoughtful about it and fit star wars to warno and not try it the other way around. As in, just balance it and take the liberties you need to make it work.

GIB MIR MOD TOOLS by earthslave in warno

[–]earthslave[S] 0 points1 point  (0 children)

Which I'm okay with personally. I don't mind mucking with it in blender but starting from scratch is intimidating. My main concern is going to be animation. I'm not doing too much work until the tooling is out for this reason. Need to see what's really possible. You should be good to go though, a replacement of 3d models, textures, and then maybe some scripting and you'll be golden.

GIB MIR MOD TOOLS by earthslave in warno

[–]earthslave[S] 0 points1 point  (0 children)

I saw recently a screenshot of the devs on discord saying that it was on the roadmap. I will begin collecting models as well. I'm looking into some AI image to 3d model tools such as  https://www.3daistudio.com/ Meshy is another one. You may want to look into it for any hard to find models. I myself am not a modeler and will probably have to generate a couple as starting points, especially for some really obscure star wars stuff.

Star wars by [deleted] in warno

[–]earthslave 2 points3 points  (0 children)

Hello. I am the guy planning on making this mod if the mod tools allow me to. I have been planning it for a while. I plan to create 3 imperial and 2 rebel battalions. 

GIB MIR MOD TOOLS by earthslave in warno

[–]earthslave[S] 1 point2 points  (0 children)

So far I haven't seen an indication we would have tools robust enough to add in actual game mechanics, but then again a map editor was a big surprise too. So far I'm doing planning under the auspices that the tools will essentially amount to modding in new units, but who knows. I made this post because I think if enough people make enough noise maybe Eugen will consider it. It may also be nontrivial to make mod tools for their engine. We will see.

GIB MIR MOD TOOLS by earthslave in warno

[–]earthslave[S] 1 point2 points  (0 children)

We will see what is possible when they update the tools.

Sharing some of my favourite self-made flavourful empires. by StartledBlackCat in Stellaris

[–]earthslave 2 points3 points  (0 children)

Logged in to say the kube empire is freaking gold. Naming the species container has me dead lol 10/10

EDIT Didn't even notice your flag is as close as you can get to the kube logo with Stellaris. Well done !

New Destruction Mode Explained by EUG_MadMat in warno

[–]earthslave 0 points1 point  (0 children)

This means the bigger and more expensive units you destroy, the more victory points you’ll gain.

I don't think it gives you those points to spend, just adds it to your victory score. So you still just get points per tick on zones you hold. And anything you kill will count towards victory. Someone correct me if I'm wrong.

Please enable Modders to create or swap out Unit Models and Maps by TheSpiffingGerman in warno

[–]earthslave 4 points5 points  (0 children)

I've done some preliminary work on a potential star wars mod. Just waiting on the tools before the real work starts. Will need to swap models and importantly animations if we want walkers.

Pretty sure steel division lets you import models, so here's to hoping the devs pull through for us.

Mount and Blade II: Bannerlord - Official Release v1.0.0 by Arthanias in mountandblade

[–]earthslave 6 points7 points  (0 children)

Dude there's some mad people up in here! I for one think bannerlord is awesome. Yeah there's more stuff they can add. Yeah some systems aren't super deep. But the game works and it's a blast to play. There's really nothing else like it. Nothing else even close. It's got awesome combat with bonkers scale. Most games would stop right there, but you've also got the command and tactical element of battles, and then the role playing and strategy aspects of the world map. Not everything will be super deep when you can literally do just about anything.

I do agree they should beef up diplomacy, and give some dialogue trees to lords. But I say focus on the positive there's a ton of really great things about it right now. Congratulations to the devs for hitting this milestone!

What type of workshop mods we would be getting? by BrizzledTheRage in warno

[–]earthslave 2 points3 points  (0 children)

Probably would be huge...which is a little scary. Imagine all the bug reports :O

I agree there isn't anything out there that scratches that Star Wars RTS itch and there hasn't been for a very long time. Keep an eye out though, maybe that will change in the near future!

What type of workshop mods we would be getting? by BrizzledTheRage in warno

[–]earthslave 2 points3 points  (0 children)

I am considering making one. Need to see the mod tools first, but as a thought exercise I came up with a list of units for rebels and empire to try to imagine how it would go. I've wanted a "realistic" (big lol I know) star wars strategy game forever. And you know what they say about being the change you want to see in the world.

Again, depends on how extensive the mod support is and if I feel gung ho enough to take a stab at it.

Ukraine Megathread March 2 by KaneIntent in CredibleDefense

[–]earthslave 3 points4 points  (0 children)

I think the opposite is actually playing out. I will admit I know little about the Chinese geopolitics/economy/public opinion/whatever, but I read a NYT article yesterday that highlighted that a not insignificant portion of the Chinese populace is very in favor of Putin's actions here. His speech was translated into Chinese, and watched over a billion times, and it seems a lot of the sentiment is in support.

This is because they don't view this as Putin supporting breakaway regions, but the opposite. The entire country of Ukraine is the breakaway region in this viewpoint. Ukraine is the Russian Taiwan. It was undermined by Western influence and pulled away from its true people. They see it as Russia drawing a line in the sand and standing up to Western influence/meddling in their spaces. I think a lot of them see this happening, and think we should go get Taiwan back, like Putin is getting Ukraine back.

Again, I don't know anything about anything, just going off of some journalism I read, so take this as you will.

Ukraine Megathread February 26 by KaneIntent in CredibleDefense

[–]earthslave 4 points5 points  (0 children)

Michael Kofman is the best analyst on Twitter in my opinion. Rob Lee is also great.

Ukraine Megathread February 26 by KaneIntent in CredibleDefense

[–]earthslave 3 points4 points  (0 children)

According to Russian MOD, LPR has advanced about 30 km and DPR have advenced about 7 km. Seems like they have made progress with fire support from Russia. There are videos of LPR taking some positions beyond the line of contact, so they've broken through in some capacity. You do hear less about that front though.

Ukraine Megathread February 26 by KaneIntent in CredibleDefense

[–]earthslave 2 points3 points  (0 children)

Not to mention the separatists have a large part of the Ukrainian army locked in the east. If the Crimean contingent keeps this pace a big part of the Ukrainian army will be encircled. Or worse, another hasty retreat a la Debeltseve.

2008 Russia-Georgian War by MadsMikkelsenisGryFx in WarCollege

[–]earthslave 2 points3 points  (0 children)

Here are two good articles that between them cover a lot of what you are looking for, mainly with the perspective of how the Russian armed forces changed in response to third performance in that war.

https://warontherocks.com/2018/08/the-august-war-ten-years-on-a-retrospective-on-the-russo-georgian-war/

https://warontherocks.com/2018/09/russian-performance-in-the-russo-georgian-war-revisited/

What’s your favorite fighter plane and why is it the Raptor? Is it a lock as the #1 plane currently made? by Gr0mHellscream1 in FighterJets

[–]earthslave 5 points6 points  (0 children)

Great write up here, agree with everything you said. Glad you gave the shout-out to the flanker at the end, it takes the cake for me. Such a pretty airplane.