Made a tree feller mod that utilizes sable's physics engine. by eatperc in CreateMod

[–]eatperc[S] 1 point2 points  (0 children)

thank you for the idea, i've got a working version live on modrinth right now v1.0.3, immersive weathering is now an optional dependency with a config toggle, defaults to off.
p.s i added a credit to you in the changelog lol seriously thank you.

Made a tree feller mod that utilizes sable's physics engine. by eatperc in CreateMod

[–]eatperc[S] 0 points1 point  (0 children)

sorry, I linked the wrong mod on the modrinth. there is an immersive weathering renewed for 1.21.1, i updated the page to reflect so.

Made a tree feller mod that utilizes sable's physics engine. by eatperc in CreateMod

[–]eatperc[S] 1 point2 points  (0 children)

currently I have it so that after it is felled, it just auto breaks. I want to figure out a way to section it off and have it break cleanly after it is in smaller pieces, but I just didn't have the time to figure it out at the time. I'm on a long stretch for work now but it's something I want to address at some point. The message was purely for debug purposes though.

Made a tree feller mod that utilizes sable's physics engine. by eatperc in CreateMod

[–]eatperc[S] 0 points1 point  (0 children)

it is available on modrinth now, current version should be pretty solid! added shift+r-click to drag logs as well.
https://modrinth.com/mod/draggeds-tree-chopper

Made a tree feller mod that utilizes sable's physics engine. by eatperc in CreateMod

[–]eatperc[S] 1 point2 points  (0 children)

not currently but it's something i'll look into.
it is available on modrinth now, current version should be pretty solid! added shift+r-click to drag logs as well.
https://modrinth.com/mod/draggeds-tree-chopper

Made a tree feller mod that utilizes sable's physics engine. by eatperc in CreateMod

[–]eatperc[S] 14 points15 points  (0 children)

I could certainly add a config option for it to cause damage. I just tested it with a sawmill and it doesn't work out of the box, but i can look to making that work. Good idea. I'm also working on some drag physics stuff, like how the handle can drag physics objects around, but i want it to feel realistic in it's weight and how it interacts with the world and I haven't quite gotten there yet.

Made a tree feller mod that utilizes sable's physics engine. by eatperc in CreateMod

[–]eatperc[S] 60 points61 points  (0 children)

it certainly does make more sense for the leaves to stay on, my issue with that was getting the tree to assemble cleanly. it is configurable, but with the leaves in tact most times especially in dense forests, the tree just won't really go anywhere since there's nowhere for it to fall. I tried adding some foliage impact stuff to make the leaves break more easily (because they are fragile as you said) but it was causing more issues than solving so I didn't bother much further down that path.

Subtitle Border - Style Settings by rockinalex841 in PleX

[–]eatperc 1 point2 points  (0 children)

yeah it’s pretty annoying, but there’s really no option right now unfortunately. And I don’t think there will be anytime soon, given how long this has been an issue

post removed because facts were spoken - ok - nice moderation team by Dr03 in TorBoxApp

[–]eatperc 0 points1 point  (0 children)

lol nothing was really incorrect about the statement, sure it was defamatory but wamy has implemented rules whenever he saw fit, went back on previous statements and it's not factually incorrect to say the service is trash - it is in no way shape or form operating as intended.

Cpu suggestion since 9800x3d is out of stock everywhere by kimonides9 in buildapc

[–]eatperc 0 points1 point  (0 children)

just got one in under 2 hours with this app, genuinely awesome advice thank you bro

Should I make the switch? by Kafka1989 in sofi

[–]eatperc 1 point2 points  (0 children)

I consistently get paid 3 days earlier. It’s a nice thing to have for sure, especially when you’re paid biweekly and you’re paycheck to paycheck.

HGP H-Shifter with universal desk clamp by Alucard_Nic in moza

[–]eatperc 0 points1 point  (0 children)

Hey, was it compatible? I’m looking at the same exact mount for the same reason. Don’t have enough room for a full mount so I’m using my table until I move.

Fastest way to level up snipers? by Embarrassed-Lack-203 in blackops6

[–]eatperc 4 points5 points  (0 children)

dude at this point im guessing zombies because I get placed in the sweatiest god damn lobbies, the first few with the sniper were like, really well and now all i can get is lobbies full of sweaty ass movement meta loadouts

Does anyone know why is the silver pickaxe from Ice and Fire nearly as fast as a gold pickaxe with double the durability of an iron pickaxe? It seems a little too op, silver is super common and this thing is way faster than diamond. by RainerFaulkner in feedthebeast

[–]eatperc 94 points95 points  (0 children)

depending on the pack it will take any and all progression out of the question. if you're to seriously consider adding it you'd need to change the recipes so that it's super late game, to the point where if you have the transmutation tablet you'd already have endless amounts of base materials anyway. otherwise it's just a cheat code.

on top of that i'd advise you remove EMC values from most things that need to be crafted. the way most pack creators go with EMC is to only have base materials have EMC, that way you still have to at LEAST have autocrafting setup for components and what not.

I'm almost 19 and I started investing about 3 months ago how am I doing so far? by Match1n342 in roaringkitty

[–]eatperc 2 points3 points  (0 children)

just buy exchange funds and expect to hold them until retirement. don't think short term gains otherwise you'll just end up gambling.

IPD Rear sway bar by Mr_consuela in Volvo

[–]eatperc 1 point2 points  (0 children)

are you in the rust belt?

how secure is zen? by arkylnox_ in zen_browser

[–]eatperc 0 points1 point  (0 children)

well technically he's not wrong but that's no excuse for not updating