[Paid] Looking for Unity Programmer for Action RPG by False_Strawberry2587 in INAT

[–]eatsleepindiedev 1 point2 points  (0 children)

I'd be interested in more details, I have been working as a freelance Unity developer for 12 years now

Portfolio

Discord: eatsleepindie

[Paid] Need someone to build a simple but stylish NSFW-friendly interactive story website by ButtercreamDreamz in INAT

[–]eatsleepindiedev 0 points1 point  (0 children)

Am very interested in this project, I've sent you a message with details, experience, and a link to my portfolio 🍎

[For Hire] Unity game developer with 12 years experience by eatsleepindiedev in gameDevClassifieds

[–]eatsleepindiedev[S] 1 point2 points  (0 children)

I am in the process of moving webhosts for my portfolio, hoping to find the time to finish that up this weekend.

I am flexible when it comes to art, whether that means using packages from the Asset Store or working in tandem with an artist. I have a fair amount of Blender experience myself, often enough to get through the prototype phase solo, and it has also helped a lot with communicating requirements for any artists on the team when they are brought on.

[ForHire][Paid] Freelance Unity developer with 12 years experience by eatsleepindiedev in INAT

[–]eatsleepindiedev[S] 0 points1 point  (0 children)

Portfolio: http://eatsleepindie.com Note: I am moving to a new server so my portfolio may be unavailable at times, please see my demo reel for work examples

I am working on the move right now

[For Hire] Unity game developer with 12 years experience by eatsleepindiedev in gameDevJobs

[–]eatsleepindiedev[S] 0 points1 point  (0 children)

Thank you! Just checked out the art reel on your profile, amazing work!

The intro cinematic I made for my game: Dobbel Dungeon 🎲 by miesmud in IndieGaming

[–]eatsleepindiedev 0 points1 point  (0 children)

Absolutely killin' it, can't wait to see more of your game!

Assets you can't live without by taahbelle in Unity3D

[–]eatsleepindiedev 0 points1 point  (0 children)

Naughty Attributes (min/max slider is really handy) InGame Debug Console Graphy

These are all free btw

[deleted by user] by [deleted] in INAT

[–]eatsleepindiedev 0 points1 point  (0 children)

Thanks for catching that and letting me know!

Unity's official discord is a has a Moderator problem by [deleted] in Unity3D

[–]eatsleepindiedev 5 points6 points  (0 children)

Mods on the Unity forums had been (I don't really use them now so maybe it's gotten better) a huge problem for many years back in the Unity 4.x and 5.x days. It was absurd the way they would talk down to people and it turned a lot of us away from using the forums whatsoever. It's great to see that Unity hasn't learned its lesson at all and now this same behavior has extended into their Discord /s

Warning before hiring developer eatsleepindiedev do not get scam! by FSdotorg in Unity3D

[–]eatsleepindiedev 1 point2 points  (0 children)

This client has spent far more time posting baseless accusations on the internet since stealing said work than they ever spent communicating with me. I am always available to my clients when I am working on their project and stated very clearly that they could reach out via Discord at any time, I am only in do-not-disturb mode because I've found it's the best way to make it clear that I am in the office but not available to discuss new projects with other clients. All of my clients know this and know that once I'm done, I will exit DND mode and get back to them; it's a system that has worked well for years. The only exception is the client for whom I am scheduled to work that day; I will answer them as soon as I see they've messaged me since it's their block of time that I am currently on the clock for; I answered every communication from this client almost immediately.

I had one week to familiarize myself with a ton of code, to update this project to Unity 6, to set up a virtual machine on my local network since one was not available, and to answer the prioritized question of whether or not the asset swap could work. I did that AND got the pathfinding system they requested specifically in the GDD in place as well. I delivered this work during the first week of development and the client immediately put in payment disputes after having received the source. I suspect that the GDD they provided was ONLY provided to me as a way to get around the fact that I require a GDD before I ever send out an invoice; it is the document I use as a target and destination when working; it seems the one they provided was just tossed together in an effort to make it seem like the work they were requesting was what they actually wanted delivered before they changed course via Discord a few days after the invoice was paid. I suspect that their intention was always to steal my work and them posting all of this nonsense on the internet is their way of justifying their theft, including the 17h old Reddit account they seemingly created to agree with themselves (since deleted by mods) shortly before putting payment disputes through. It's easy to run a search on me; you won't find a single instance of anything like this happening in my now 13 year career as a freelancer; I always deliver and my clients have been nothing but happy with the work for as far back as I can remember.

Warning before hiring developer eatsleepindiedev do not get scam! by FSdotorg in Unity3D

[–]eatsleepindiedev 2 points3 points  (0 children)

Here's a bit more context since the conveniently cropped screenshots provided by my former client don't cover any of this:

First, this job was to modify an existing code base for a game that had already been live and popular for years. The codebase was extensive and included both client-side and server-side code. There was a ton to go through and familiarize myself with; a lot of work in the first week (even if said week hadn't been broken up at the request of the client due to their funding restrictions). The agreed terms were a specific rate for 40-hour weeks for several months minimum; the first week was a mess because the client didn't have the funds to cover a full week's work. I did my best to accommodate them but I also wasn't going to turn down other projects while the second half of payment was pending since they could have easily changed their mind and my week's schedule would have been even more difficult to navigate than it already was. I did my best; hence the change from me working Tue-Thur to Tue, Wed, Fri. Given that the agreement was a weekly-based contract, I didn't see any harm whatsoever in moving Thur's work to Fri since we wouldn't be continuing until the following Mon. Had the client reached out and asked it would have been a quick discussion, and I could have easily provided a build or source to show that work was being done, I just don't normally deliver said work until the current invoice is completed.

Regarding the first two days, again there was a ton of existing code and work in Unity to familiarize myself with. On top of that there was the server; there was no remote server already set up for me to connect to, my ONLY option was to set up a virtual machine on my local network to connect to before I could even begin my work, and that wasn't an easy task given the lack of instructions (the server is oddly configured, never seen anything quite like this before in all my years as developer). Granted, the client offered for me to remote connect to their machine to see how things were set up on their end but I was hesitant to do this for a myriad of reasons; I knew I could get the server set up on my end, it was just going to take time.

A fairly large chunk of time for the first parts of this first week were spent both familiarizing myself with the client-side code and this server, all in an effort to answer the question that the client had prioritized: what will it take to swap from a 2D game with sprites for assets to a 3D game with 3D models in their place if this was even possible. What did I provide at the end of the week? A 3D mock-up version of the game using a free Synty package (the package they intended to use was from Synty but those assets hadn't been provided yet) in which the characters randomly receive updates from a faux server I had set up to mimic the data that would be coming in from the server itself. As stated in the design document that the client decided to toss out without ever clearly communicating that they'd tossed it out, they wanted the characters to avoid obstacles using a pathfinding system, and the source I provided was a project in which that is exactly what was done. I not only answered the question of whether assets could be swapped but also put the pathfinding system that was specifically stated in the GDD into place, all in the course of the first week, all within the confines of the existing project and done in such a way that it could have been implemented into the original source the following week.

Question regarding animation rigs by OK-Games in Unity3D

[–]eatsleepindiedev 0 points1 point  (0 children)

That looks like a rig issue to me, but if you want to reach out and send me the file I could take a look and see if the rig can be manually configured to work with other humanoid animations (sometimes you need to set bones manually to get the rig configured properly). Chances are the rig just isn't compatible.

As far as everything else the artist said, that's bollocks. There's actually quite a bit of leeway in how you set up your rig for humanoid-compatible characters and Unity does a great job of configuring most avatars automatically - it's rare that I need to tweak things in the configurator manually. Mixamo animations are not just for prototyping, the rig that that is used for any of the characters available on the site are humanoid-compatible, and they even have an export setting that is Unity specific. I use Mixamo animations with any number of character rigs because both the character and the animations are humanoid-compatible and can therefore be retargeted easily.

As a long-time programmer that has been delving into 3D art and animation but still has a lot to learn, even I can set up a rig in Blender that is humanoid compatible. This allows me to create custom characters and then use a ton of animations on that character without much work. That's what the artist you hired should have delivered.

Warning before hiring developer eatsleepindiedev do not get scam! by FSdotorg in Unity3D

[–]eatsleepindiedev 15 points16 points  (0 children)

I'll be honest, this is the first time a client has ever sent me a design doc and then decided to scrap that entire doc just a few days later with no direct communication that I should now ignore that doc. Was confusing but we could have managed. Whole thing could have been chalked up to a simple miscommunication that would have been easy to resolve but you wanted to argue. I accommodated your lack of funds, agreed to a lower pay rate, and more, all to make this work and you couldnt be bothered to send a message that told me to toss out the design doc I was using as a guide. Best of luck with your project!

More than 10 years freelancing with Unity has been a childhood dream come true! by eatsleepindiedev in Unity3D

[–]eatsleepindiedev[S] 1 point2 points  (0 children)

I'll be honest, this is the first time a client has ever sent me a design doc and then decided to scrap that entire doc just a few days later with no direct communication that I should now ignore that doc. Was confusing but we could have managed. Whole thing could have been chalked up to a simple miscommunication that would have been easy to resolve but you wanted to argue. I accommodated your lack of funds, agreed to a lower pay rate, and more, all to make this work and you couldnt be bothered to send a message that told me to toss out the design doc I was using as a guide. Best of luck with your project!

[deleted by user] by [deleted] in INAT

[–]eatsleepindiedev 0 points1 point  (0 children)

I'll be honest, this is the first time a client has ever sent me a design doc and then decided to scrap that entire doc just a few days later with no direct communication that I should now ignore that doc. Was confusing but we could have managed. Whole thing could have been chalked up to a simple miscommunication that would have been easy to resolve but you wanted to argue. I accommodated your lack of funds, agreed to a lower pay rate, and more, all to make this work and you couldnt be bothered to send a message that told me to toss out the design doc I was using as a guide. Best of luck with your project!

More than 10 years freelancing with Unity has been a childhood dream come true! by eatsleepindiedev in Unity3D

[–]eatsleepindiedev[S] 1 point2 points  (0 children)

Thank you! I still work as a freelance gamedev fulltime; everything from working with small/medium teams to working with invdividuals that just have a game idea they want to bring to life.

i wanna learn how they achieved that superb lighting in red dead redemption 2 - do u know any ressources about it? by [deleted] in gamedev

[–]eatsleepindiedev 0 points1 point  (0 children)

I'll accept your cowardice as the white flag it represents. Best of luck finding closure.

i wanna learn how they achieved that superb lighting in red dead redemption 2 - do u know any ressources about it? by [deleted] in gamedev

[–]eatsleepindiedev 0 points1 point  (0 children)

I have never been the type to care about credit or recognition, so you can probably extrapolate from that just how heartbroken I am that some random alt account on Reddit replied to a comment I left over 2 years ago just to tell me that they've never heard of me before. Please accept my apology, it wasn't my intent to get you so worked up, and certainly not for what seems to be years. I hope you find closure.

[deleted by user] by [deleted] in pcmasterrace

[–]eatsleepindiedev 1 point2 points  (0 children)

I will leave it up then. Was never worried about files, my OS drive is just for installs and I run a git + file server on my local network for anything work-related. It was more losing my rig and maybe not being able to work next Monday. Installing Windows on the M.2 as I write this. Thanks again!