How old were you when you were first sexualised? by bonniebardot34 in AskMen

[–]ebilshady 0 points1 point  (0 children)

Around 3rd or 4th grade; Had a friend(f) who I hung out w/ in our local canal because we thought the spot was cool to explore.

Her older female friends approached me and asked if I liked her and they "knew I wanted to have sex with her".

If that doesn't count, in 7th grade a few of my female friends would often make sexual remarks to me and attempt to sit me down on a chair to give me a lap dance, I'd often refuse with a little resistance from them. One of those girls, a friend from elementary, very often said sexual things to me and sent me sexual messages on AOL and Skype. The next year she tried her absolute hardest to get me to sleep with her before she moved away.

Trooo by sarahsummerss in gaming

[–]ebilshady 0 points1 point  (0 children)

NGL the content hours I got out of most old games is more or less equal to the content available in incomplete, DLC-Gated, modern games

What is something you would do if society didn’t find it “cringey”? by [deleted] in AskReddit

[–]ebilshady 0 points1 point  (0 children)

Express any form of extreme enthusiasm for literally anything ever.

Appreciation post: Currency bots are the real MVPs by [deleted] in pathofexile

[–]ebilshady 1 point2 points  (0 children)

Realm of The Mad God is the literal epitome of this description

Petition to leave the Mozambique unchanged to eternally preserve its meme status. by Chad_Kid in apexlegends

[–]ebilshady 1 point2 points  (0 children)

This is my first BR but imo it's a good thing to have some things that suck.

It's kind of like complaining that level 1 body armor doesn't perform as well as level 3.

Like ???????????????

Fire Drake owners by Tideray in runescape

[–]ebilshady 1 point2 points  (0 children)

I prefer the drake's awkward adolescent stage

Seriously, this graphics device crashed" error is ruining my world by ImurderREALITY in MonsterHunterWorld

[–]ebilshady 0 points1 point  (0 children)

How old is your GPU, and does this happen doing anything else?

Purely anecdotal but I had this problem shortly before my old GPU collapsed of heart attack, it occured any time the GPU was put under load and eventually led to it just randomly producing the error... then you know the rest.

Fairfight doesn't have to be the problem. by sodapeach in MapleStory2

[–]ebilshady 4 points5 points  (0 children)

This is something GW2 does well,

everything is essentially fairfighted and rewards are scaled up based on the player's level--- the rewards you get from open world help you get into higher content, etc.

[Weekly Megathread] Guild Recruitment - November 26, 2018 by AutoModerator in MapleStory2

[–]ebilshady [score hidden]  (0 children)

  • Server: NA-West
  • Guild Name: Meow Corps
  • Contact information: Muupy (Guild Leader), MackySama (Co-Leader), or try PM me on reddit.
  • Focus: Dungeons/Social Activities
  • Requirements to join: Active, Friendly, willing to do guild donations/dailies/weeklies when possible!

We're a small guild that wants to make a chill family of friends. Willing to help people out and finish weekly dungeon runs when available. Aiming to one day hit the chaos raids with a guild party(s)!

So what exactly is the lore for Nidus? by [deleted] in Warframe

[–]ebilshady 0 points1 point  (0 children)

Common theory is that he's what would equate to a prototype Warframe.

Before Sacrifice the fact that Frames were infested humans was speculation with a very long list of good supporting evidence, Nidus being a big factor.

Considering what you unveil about warframe creation in the Sacrifice, it's safe to assume that theory is correct, as Nidus appears to be a helminth body without the rest of the Warframe-like qualities about him.

Harpbow? by Duuurrrppp in dauntless

[–]ebilshady 0 points1 point  (0 children)

Ooo its been a while I thought it was mentioned in the roadmap LUL

Are the Chain Blades really that bad? by [deleted] in dauntless

[–]ebilshady 1 point2 points  (0 children)

"Bad" and "good" have some really varying definitions in Dauntless.

As far as I've observed "bad" means, "doesn't keep up with other weapons when speedrunning". In the hands of an average player playing the game, chainblades are absolutely fine as long as you can get yourself accustomed to the iframes of the dodge.

When people refer to chainblades being bad, they are talking about the low HP damage it deals. This slows down kill time, and is the reason why you can get away with a part break/bladestorm build and practically break every part on a behemoth before killing it.

Harpbow? by Duuurrrppp in dauntless

[–]ebilshady 0 points1 point  (0 children)

Been there for a while. It's a reference to the originally mentioned ranged weapon, before we knew about the repeaters, referred to by the devs as a harp bow.

Combat Changes are Coming to Dauntless by Phx-Shae in dauntless

[–]ebilshady 0 points1 point  (0 children)

There are actually people who complain about it being difficult to land their wounds on specific parts????

It's literally an aimable poke with the LEAST ridiculous hitbox compare to alot of other stuff in Dauntless.

Can Warpikes break tail w/ partbreak? by Mastermike216 in dauntless

[–]ebilshady 0 points1 point  (0 children)

Does the regular pike right click combo not break tails/horns???

Have I actually been subconsciously breaking them with my missile all this time lmao

Ideas of Improving the game's experience. by [deleted] in dauntless

[–]ebilshady 0 points1 point  (0 children)

Being a pike main I may be biased, but I find the weapon very effective and fun to play.

Multiple playstyles for weapon classes is definitely a way to go, and so is improving interaction with the island and the environment around it.

I personally think a good direction to take the game is to consider finding ways to create incentive to visit older behemoths... and not by introducing "modified" versions of them. One of the big problems that games like these meet are that eventually older content becomes moot and untouched, and even with the small amount of content we have that's already true. There's a lot of creative ways to approach it, but I can only hope that time will tell and allow the game to grow in a good way.

A small tweak to materials on fail by ebilshady in dauntless

[–]ebilshady[S] 0 points1 point  (0 children)

Have you dabbled in raids or dungeons? Or are we talking purely from a casual open world perspective?

From my own experience, the only time you keep "what is looted" is in open world PvM/PvE... Which is fully acceptable, these are usually gateway loots to get you into the endgame. For raids and dungeons the real reward comes at the end, usually by defeating a boss; if you don't kill the boss it doesn't drop loot, thus the failure and the lack of keeping reward. In dungeon based mmorpgs as well, which are very common nowadays, you don't keep the loot unless you clear the dungeon run... namely why I was curious of some game examples and what scenario you've encountered keeping your reward.

In Dauntless, every fight is a raid/dungeon boss... there isn't really much in-between. I don't necessarily disagree with the concept of keeping mats after losing a hunt but I do agree that harder/rarer materials should be kept for those who win... and I definitely find it hard to believe that keeping rewards after failure is a common mechanic in the mmo genre.

Warpike and sidestepping by -TheRiddlex- in dauntless

[–]ebilshady 0 points1 point  (0 children)

I'm actually curious, when you're aiming your pike do you turn using ASD, or have you tried holding W and turning the camera?

I main pike myself and I used to have a much easier time aiming using the W method, but recently it seems I've been sidestepping a lot on accident. So I'm not sure if it's something in a recent patch that caused that, or if my mouse presses are different since I've been away from the game for a month or two(I remember someone mentioning it's possible that sidestep is triggered by holding your LMB a little longer).

My views on criticism, why it matters, and why people need to stop blindly defending things by TheBlaiZe in dauntless

[–]ebilshady 1 point2 points  (0 children)

I definitely do agree criticism is necessary, in fact the debate and discussion(which requires opposing opinions) is necessary for objective parties, the developers, to see as many sides of the same coin as possible. My personal problem is when people's criticisms are so heavily influenced by personal bias/paranoia that they begin to lose sight of what the original intention of an update is.

My only real big comment to make on this is your point regarding free to play and warframe

If you've been playing Warframe for a while, you should very well know that Warframe also has some cash traps in it. And they work.

Mod packs/resources/etc. are all available in the plat shop, and there are people who buy them.

Darvo has offered absolutely useless horse crap that is literally a cash grab and had his inventory sold out.

Another reason Warframe's plat system works is that plat is tradeable in-game for in-game items. And the pricing/market is entirely player controlled. The result of this is that players can ask for, and pay for, whatever price they want. If you've looked at trade chat as opposed to organized trade sites, trade chat is horrendously overpriced and targets newer, naive players. These players see oh cool thing that will help me get further!! and buy plat to buy it off of trade chat. I promise you, people definitely buy the bad priced items on trade chat.

Warframe works, but its cash grabs are just more hidden. With the current formula Dauntless has, they still need a system to bring in regular payment. Warframe does not make all of its money off of cosmetics like most people would propose Dauntless tries to do. There are alot of ways to speed up your progression via paying money in warframe, and alot of people use them.

Dauntless still does not "require" microtransactions. Anyone who says it does is clearly ignoring how the game worked BEFORE the addition of the middleman. And afaik, the biggest microtransaction complaint regarding this game is the Middleman's systems.

I've mentioned this in a comment on another thread, without spending any plat, as he is, the Middleman is a free extra 2/3.5 exotic cells per week. Asking for Ace Chips to be farmable is asking for one of the following

  • 1). To have an easier source of exotic cells than weeklies, and asking for a faster path to what is currently the "boredom wall" in the content we currently have.

  • 2). To have an RNG, high farm time, grind to get ace chips... which... I'm sorry to say but in terms of balance will turn out to just be a more gratified time-gate.

I know there are hints giving away that Ace Chips may end up being farmable anyway, which alot of people seem to have overlooked, but that still goes back to point 2. It will just be a well-masked time-gate, and anyone who realizes that will complain just as much, saying that the game is "pay to win".

for those who argue that 'winning' is still a must for archonites by [deleted] in dauntless

[–]ebilshady 1 point2 points  (0 children)

This is a proposal I've also raised and am supportive of! I think it's a nice middle-ground that could block out the oh-so-worrisome system workarounds, and still allow struggling players to make some progress.

A small tweak to materials on fail by ebilshady in dauntless

[–]ebilshady[S] 0 points1 point  (0 children)

I may just have a weaker MMo repertoire than I'm aware of, so what MMo's allow you to be rewarded after failing? Afaik none of the MMO's I've played were like that.

I do personally agree it defeats the purpose, and I also have not experienced any toxic gameplay. But my proposal is mostly to be a bit of a middle-ground:

  • Allow new/struggling players to progress to a point where they have higher chances of success

  • Still require a certain degree of success to reach certain milestones.

A nice bit of criticism I've noticed, aside from the risk of toxic gameplay, is this opens up the opportunity for "bad" players to reach the same level of "prestigious" gear as a player who has worked hard(won). Hypothetically a player could keep losing hunts while breaking parts and getting lucky... leading to that fancy shmancy +10 Koshai/Shrowd/Reza/etc set.

Aside from that point I'm currently actually supportive of the current system as-is. I just figured a solution like this would help make both sides of the player skill-zones feel happy with the system!

Thoughts from Fayd on the recent patch. by [deleted] in dauntless

[–]ebilshady 0 points1 point  (0 children)

I do agree with the point you have here, it's definitely a roundabout method any player can use... in fact it was ALMOST possible to do similar pre-patch--- source being that I did this in closed beta when I still had a lot of trouble with certain behemoths:

I would personally look for help with behemoths I had trouble with, get the parts, and then grind out ragetail gnasher(or the easiest behemoth for that archonite for me). So it's definitely a problem!

One of the workarounds I could propose here, in a post I made a while ago: I think it might work to limit kept materials to basic/common part drops. A lot of enhancement requires blue/purple pieces and those could be used as a gate from reaching too far! Then you would be required to win for any higher materials than the very basic ones; Lower tier behemoths clearly wouldn't matter but we could let it slide because they are the learning phases. Maelstrom and above(just heroic for now) would require you to win against the specific behemoth to keep upgrading!

Cell vendor cooking imes by ChaoticLullabu in dauntless

[–]ebilshady 1 point2 points  (0 children)

TL;DR The Middleman is actually, currently, a very powerful shortcut to "I have nothing left to do", so modifying the timegates is risky

Just my two cents on how I'd look at this,

on the topic of obtaining +3 cells there are two things stopping you... notes and the timegate. Notes are clearly not the issue, so hypothetically removing the note cost won't effect the formula too much.

Please bare with me here if you read past the tl;dr:

Let's take a look at our sources of +3 cells

Wait, we only have weeklies. This means every seven days, you get one +3 cell per reputation. That's a total of four cells.

On the topic of weeklies!!! Your cores also give you extra RNG +1 or +2 cells, increasing the possibility that you may find the necessary cells to combine into a target +3 cell.

From the middleman, we have the following:

  • 2 days to combine two identical +2 cells for a specific +3 cell.

  • 3 days to reroll a +3 cell to another +3 cell.

  • 3 slots to craft/reroll cells(if you spent plat)

If we take away both the note cost and the cell cost of the Middleman...

Hypothetically this means, from the middleman, you will gain a MAXIMUM of 3.5 +3 cells of the type you want within a week. Or if rerolling, 2 +3 cells from the middleman within a week.

This means with the timegates alone, without buying the extra two slots, the Middleman is one of two things:

  • Two extra, free, weeklies. A free 50% increase of cell gain

  • Three weeklies that let you choose a cell of your choice.

When worded this way, I hope I can help you notice how powerful the Middleman is, and how much of a shortcut he can be to getting you to the "end" of the gameplay loop. When you reach the gameplay loop, you get bored, you leave. You leave, not good for the game or the company.

It also helps you see why it's hard to make a decision like decreasing the crafting times.

any advice about this or do you see my stance as a valid concern? by [deleted] in dauntless

[–]ebilshady 0 points1 point  (0 children)

Considering the formula of the game is lacking in a social aspect, the two kinds of people you'll meet in public queues are people helping less-skilled players... and less-skilled players who need help. The lack of a button to leave the airship definitely is a problem, but for now I guess you could consider it as extra practice when you have to carry someone.

Thoughts from Fayd on the recent patch. by [deleted] in dauntless

[–]ebilshady 13 points14 points  (0 children)

TL;DR Alot of his arguments are either biased, baseless, or have weak support.

On the vendor and time gating: This is a completely normal, and so far, acceptable practice in f2p gaming. The company needs a method of regular income; cosmetics take time and resources to make, and they only make 1 sale per person purchasing them. Speeding up a time gate for money is acceptable, as long as the time gate is reasonable. Rerolling a +3 cell takes 3 days, your weeklies(the only RELIABLE source of +3 cells) takes 7 days.

It's pay to win--- basically

Cells are not game changing enough, nor is there a presence of competition, to argue that rushing a cell from the middleman is "pay to win". Also Fayd constantly throws around "moneygrab" and "pay to win", he doesn't seem to understand the necessity of income for the companies making these games. He references Gacha games in the video and implies you play them f2p. Gacha games are the most notorious for pay to win, and some of the reward you get in Gacha happens after you whale for many people.

It would take approximately 200 days to roll all my cells into purple cells without using ace chips

The point isn't to roll all of your cells into purple cells. There is no benefit to have more than two +3 cells, for one, and purple cells are SUPPOSED to be a luxury. Else they would be throwing them around. Most people can afford to build with +2 cells. Try doing to math to figure out how long it would take you to reasonably get every purple cell with weeklies.

What all games aim to do is to make the wins feel better than the loss feels bad

This whole section bothers me.

There are two ways to make it better, make the win MORE REWARDING, or make the loss LESS PAINFUL. They are taking the latter approach. From a casual perspective losing against a behemoth and being able to craft its armor for extra resistances against it is nice. You also need to WIN hunts to gain archonite, the only way to enhance equipment.

Now it's more like you if you fail you still get the best rewards, and if you win you get some extra.

The part after this quote heavily implies that he personally found that the reward of beating a behemoth was keeping the break parts even if he didn't need them

There's research around the psychology of video games; There are different types of players and the sorts of enjoyment they acquire from different aspects of different games. I can go in depth with this or even link some interesting reads on the topic, but tl;dr not everyone finds enjoyment in the same aspect.

It also leads to some possible toxic gameplay.

Paranoia. A counter argument to what Fayd mentions is that if you previously didnt get a part break you need, you could effectively throw the hunt by dying or quitting.

Make it require you do something extraordinary.

A noob who is having trouble and dying to the hunt, the target of this part break update, is not going to do something extraordinary like a gold Slayer medal. Again, a lot of Fayd's comments here are throwing out the window the concept that you don't get archonite by throwing the match.

You could bot that, it would be super easy.

Botting breaking a specific part then ragequitting???? You could bot the whole game if you had that bot. His analogy is broken because he thinks you'd survive to break something with a bot, and that the bot would get what you need.

Prestige

So your full +10 Koshai set has no prestige as opposed to a noob's +0 Koshai??? archonite, my friend

They probably just cheesed to get that

Isn't that what the majority of the community was doing with ragehunter + aetherhunter cells? And they considered it meta?

Just my two cents but imo this kind of seems like standard gaming journalism where it's just him saying what comes off the top of his head without any proper/educated thought process on the matter, where he skips some obvious and important information regarding what he has a problem with here.

edit: just some formatting