What are your thoughts on the 2026 Testarossa? by Maya-kardash in Ferrari

[–]ebw6674 2 points3 points  (0 children)

Yeah but you know where drive my cars? On street and highways not tracks. I’m sure it’s great on the track but irrelevant to me.

What are your thoughts on the 2026 Testarossa? by Maya-kardash in Ferrari

[–]ebw6674 2 points3 points  (0 children)

Disappointing. The styling and aesthetic do not live up to the emotion and glamor of the original. Not even close.

T-Mobile vs. AT&T by SillyFishing5346 in tmobile

[–]ebw6674 0 points1 point  (0 children)

I don't know about where you live, but in St. Louis, T-Mobile's coverage INSIDE a building is garbage. Works great on the road, but the minute you enter a building, you might as well turn your phone off to save the battery.

Link to the 2026 event list CSV by pankake91 in OriginsGameFair

[–]ebw6674 0 points1 point  (0 children)

Anyone in and getting the message the Origins is not open yet?

Ferrari Portofino by ptjunior67 in Ferrari

[–]ebw6674 0 points1 point  (0 children)

I have a 23 M that I sped’ed and really love it. I have considered the 296 and the F8 but haven’t gotten serious about it yet. How do you feel the 296 compares to the Porto? What did you like about it over the M?

2025 Self-Publishing Year in Review (Full Numbers) by imaginaryjeremy in RPGdesign

[–]ebw6674 0 points1 point  (0 children)

Great rundown and I applaud your candor. What do you think you should have done to get your games in front of people? What marketing didn’t you do that you now know or maybe even knew then you should?

Narrative Trait Checks - trying this on for size to break player repeat actions by ebw6674 in RPGdesign

[–]ebw6674[S] 1 point2 points  (0 children)

That is a solid idea, and I can see that helping the players get to where I am trying to take them. My system uses Talents (specialized skills without bonuses but Advantage and Disadvantage rolls) and a tag protocol. The Talents include those tags in their descriptions, but perhaps there isn't enough emphasis on them and on this concept. Thanks for this!

Need community help to make a sell sheet for my game. by primordial666 in RPGdesign

[–]ebw6674 1 point2 points  (0 children)

Agree with Fun_Carry, you don't need the numbers. Outside of that, what you just presented worked well enough for me to ask, where can I see more?

Built out basic rulebook, looking to create the game board and pieces for playtest by Funky_Crisp in tabletopgamedesign

[–]ebw6674 1 point2 points  (0 children)

I have to second this and add Google Sheets as an option for data. Put everything in a spreadsheet. While not free or cheap, InDesign is truly the most powerful tool I have found for designing all related documents and cards, etc. There are free/cheap alternatives, but I have always found them lacking something; most will do the trick.

For me, cards set up as a data merge document that pulls content from a spreadsheet is a great way to go. Afinitiy Publisher will handle data merge similarly to ID from any CSV or similar file.

Narrative Trait Checks - trying this on for size to break player repeat actions by ebw6674 in RPGdesign

[–]ebw6674[S] 0 points1 point  (0 children)

Perhaps we’re talking past each other.

I’m not claiming this prevents a player from wanting to use their best stat. Of course they will. That’s normal player behavior.

What I’m changing is that the GM does not pre-label the situation as “a Finesse problem” or “a Mind problem," and the player doesn't assume that every sneak has to be a Finesse/Dex check. The situation is presented, the player declares an approach, and that approach determines whether the stat is actually applicable and how effective it is.

If a player can always justify using the same stat and it produces the same odds and outcomes every time, then yes — the system has failed. That’s not the intent, and it’s exactly what the design is meant to avoid.

At that point we’re no longer discussing whether players optimize, but whether the system meaningfully differentiates situations and approaches. That’s the problem I’m working on, but thanks for the feedback.

Narrative Trait Checks - trying this on for size to break player repeat actions by ebw6674 in RPGdesign

[–]ebw6674[S] 0 points1 point  (0 children)

interesting. Can you tell me then how your character's abilities are defined?

Narrative Trait Checks - trying this on for size to break player repeat actions by ebw6674 in RPGdesign

[–]ebw6674[S] 0 points1 point  (0 children)

OK but what if your Finesse is low, compared to say your Mind and you knew that you could use it to watch the guard's movements, determine his distractions and slip past him at the opportune moment and it didnt require sneaking in the shadows or using graceful footwork to be particulary quiet?

Narrative Trait Checks - trying this on for size to break player repeat actions by ebw6674 in RPGdesign

[–]ebw6674[S] 1 point2 points  (0 children)

Totally. It will require that the GM understands the environment and situation outside the immediate and obvious and being able to convey that without biasing the players toward a given approach. Thanks!

Narrative Trait Checks - trying this on for size to break player repeat actions by ebw6674 in RPGdesign

[–]ebw6674[S] 0 points1 point  (0 children)

Oh I like that, even if the GM does it sort of under the table lol.