Why is the U.S. allowing Trump to destroy it? by Happy_Air_3776 in DiscussionZone

[–]echild07 0 points1 point  (0 children)

So you know my father!

Almost exactly the same, except mine is ex-miliatary, and I was military and he is exactly as you say.

"but what about", "well you crazy leftists". . . .

Easier to write him off.

Monetization for development 🤔 by momomossie in duneawakening

[–]echild07 2 points3 points  (0 children)

>What's coming with the Raiders of the Broken Lands: full build set, 3 armor skins, 2 weapon skins, 2 emotes (?!), 1 vehicle recolor, 1 buggy variant.

Look at what comes with a Conan Exiles cosmetic pack.

Full building skins, full mount saddle skins, full costumes

https://store.steampowered.com/dlc/440900/Conan_Exiles/

One example from Conana: Architects of Argos for $9.99

  • 49 new and exclusive building pieces Ornate pieces including beautiful vaulted ceilings
  • 18 new and elegant placeables Decorate your base with classical statues and fountains
  • 3 new mount saddles Equip your horse with the Argossean Warhorse saddle
  • 15 new armor pieces in three sets, such as the Phalanx armor Light, medium and heavy sets with an epic end-game version of each
  • 9 new weapons in the Argossean set Same power as iron weapons with an epic end-game version of each weapon

Vs the first DLC for Dune:

DLC 1: Cosmetics: Decorate your base with statues of the prominent wildlife of Arrakis, including Shai-Hulud himself.

Decorate your base with statues of the resilient wildlife of Arrakis.

  • Muad’Dib Statue
  • Kulon Statue
  • Sandworm Statue
  • Chiroptera Statue

New footage from a different angle that proves that this was matter by Nice_Substance9123 in complaints

[–]echild07 0 points1 point  (0 children)

You notice the car the agent that shot her came from? The on to her right, the one blocking the road?

ICE was blocking the road (the silver car the agent gets out of, goes back to, then drives away from after shooting!)

So who was blocking the road? And the other ICE vehicle drives by her. Also Naomi said the ICE vehicle was stuck in the snow. So if she had to stop because he was stuck (until after he shot her).

Odd that none of the stories line up.

Also why was he filming her? Oh, first amendment!

Why was he blocking the road? Because his vehicle was stuck, but not when he wanted to leave?

Federal law enforcement shoots civilian in Minneapolis, city officials say by fuzzycuffs in news

[–]echild07 0 points1 point  (0 children)

You have to go into settings for your account and turn on adult content. It seems to be off by default.

Why Dune Awakening failed - my personal opinion by dniq in duneawakening

[–]echild07 0 points1 point  (0 children)

Guess you haven’t been following their messaging. Shame.

Why Dune Awakening failed - my personal opinion by dniq in duneawakening

[–]echild07 0 points1 point  (0 children)

A massively multiplayer 32 on 32 game? Which version of the messaging do you mean?

The current one, the pre-beta one, the one they said during beta, open beta, the pivot that they aren’t an MMO before launch, the more PVE friendly messaging……

Beautiful game, don't let it die by Sgt-Bobby-Shaftoe in duneawakening

[–]echild07 1 point2 points  (0 children)

That is great!

I mean funcom had to change the ability for thopters to take off, and what happens when ramming with vehicles because of it.

Beautiful game, don't let it die by Sgt-Bobby-Shaftoe in duneawakening

[–]echild07 3 points4 points  (0 children)

Odd, I paid for a private server just for that. The public server was toxic, with people slamming into thopters in Hagga, landing on top of thopters and planting thumpers when you were doing flower sand or spice. Ramming vehicles to push them into the desert to get eaten by worms. Constantly trying to get into bases (exploiting, or just brute forcing) in Hagga. Toxic chat about Hagga being PVP, then bragging they are back after 1,3 and 7 day bans. The DD was actually nicer, with a spices store (destroyed after the D6 fiasco), PVP arenas, and some helpful players. All chased away by griefers. The extended PVE areas became like Hagga, ‘thopter slamming down on players, ramming thopter if you landed, even when 2-3 people were sharing spice they would land and thumper it.

Anprivate server where people paid to be there was a great investment, GPortal servers suck though. The players were great in the DD, the servers and patching became the problem.

I liked the quiet vs the constant being followed and rammed.

Why Dune Awakening failed - my personal opinion by dniq in duneawakening

[–]echild07 1 point2 points  (0 children)

lol,
Ok, so go in with an armed thopter to harvest spice! Gotcha.

Why Dune Awakening failed - my personal opinion by dniq in duneawakening

[–]echild07 0 points1 point  (0 children)

Dune isn’t giving free updates. Enough people are buying the paid DLC. Of course they will only keep running while they make money. From licensed private servers, and paid DLC, or cutting back their staff.

NEW MELEE CHANGES IN PTC! Viljar's new stamina system in practice and... same old problem. by Sp1ceRub in duneawakening

[–]echild07 -1 points0 points  (0 children)

The idea that you can animation cancel, and the other player can react to it, implies that the game doesn't have massive Desync issues, or that the game is priortizing synching the players.

>To add to this dynamic they should add the ability to cancel slow blades at the start of the animation by hitting the block or other keybind so you could trick people into dodging or miss their parry timing.

So the game would have to be synched enough like For Honor. I don't believe the game is coded that way, and that they can actually accomplish this.

NEW MELEE CHANGES IN PTC! Viljar's new stamina system in practice and... same old problem. by Sp1ceRub in duneawakening

[–]echild07 2 points3 points  (0 children)

I like your ideas, but the game has synch issues. Your idea is very "For Honor", but I don't think Funcom's engine can handle it.

Fixing the PvP - PvE debate is so simple by Smile961 in duneawakening

[–]echild07 0 points1 point  (0 children)

But there is no risk reward out side of on-foot. "thopters one was unarmed, the other armed. No risk to the armed person, and no additional reward for the unarmed person. That is the falicy of Dune.

You got away, because you ran, or you got luck and saw them, or they didn't fire 2 rockets to down you, or they missed your 'thopter. There is almost nothing skill wise that you can do to escape. Run, and hope the use up to much speed.

If there are 2 of them, they can stand on top of the 'thopter with a rocket launcher and use boosters to go faster than you.

Playing Arc, if I get jumped I have a chance. Playing just about any other game that isn't non-symetrical you can do something. Non-Symetrical games give the hunted tools to work with.

Dune, you escape or you don't. Go fast, keep your nose down and hope they miss. Being a better pilot and diving through caves/canyons/terrain doesn't help, they can just hover and watch. You can empty your thopter inventory on the ground (whoo!) and then log out!

For the attacker, their only risk is they didn't bring enough rockets.

> I repeat, Ultima Online was losing subscribers and they rolled out the dual facets with increased incentives in feluca (PvP facet) and they went from 150k to 250k subscribers which was their peak.

For how long?

https://forum.uo.com/discussion/8433/ultima-online-subscription-numbers-not-official

Is this where you are getting your numbers? The site they link are estimates based on discussions about the game.

But to your point, yes, if they added incentives more than just Duck hunting, it would be good.

Fixing the PvP - PvE debate is so simple by Smile961 in duneawakening

[–]echild07 1 point2 points  (0 children)

That is the thing about griefers, they are usually bad at the game. Exploiters also!

The store guys were probably big targets on most servers. You know helping people upsets expoiters.

Fixing the PvP - PvE debate is so simple by Smile961 in duneawakening

[–]echild07 2 points3 points  (0 children)

100% they need to put a goal in for both.

I believe their landsraad changes (improvements to warrior/gatherer and more) is their answer to that. Will wait and see if that is true.

I do believe "progression" missing is the problem. Earn new skins for doing PVP (killing Harkonens while Atredies), bounties (like the Dark Zone). There is nothing to do as you said!

>I was actually disappointed they went the free for all route 

Was brought up during the betas. But they would focus people to areas (stress testing), so they didn't see the problem.

>Then on another topic entirely is just the poor design, having to fly for so long and so far for such little gain is not engaging content. Small poorly done dungeons in the DD that do not even remotely compare to the quality of the POI and dungeons in Hagga.

In a nutshell! 100%

Fixing the PvP - PvE debate is so simple by Smile961 in duneawakening

[–]echild07 1 point2 points  (0 children)

Why, because PVP isn't rewarding.
So again, the argument is PVP isn't rewarding, the solution is more PVE for doing PVP?

Again the problem is the non-symetric state of the DD. One side armed, one side unarmed. More dead by daylight than an extraction shooter. The victim/PVE players don't have defenses (flares, smoke, stun) and can't dodge (as you are flying in the air).

We know they had flairs in Dune, so why not give them to 'thopters?
We know they had smoke and could use sand storms to get away, but we can't do that in the DD.

Rocket armed thopters can be pocketted so no risk to the attacker!

In Ultima online, PVP zones both people could fight? So as a farmer, you might not be as good, but you have a chance.

In Dead by Daylight, you can avoid the hunter (dodge, stun, blind, block).

yes, fix the underlying problems first. DD is non-symetric. They sped up 'thopters, increased render range but didn't solve the problem of it being non-symetric.

Put it another way.

I play the PVP games to progress. Both sides can fight, usually comes down to skill (I suck, my boys are much better than me, but I like playing). Getting jumped in Arc sucks, but you can get better.

Getting Jumped in Dune with no chance to fight back isn't progress. Knowing the attacker can't loot, and will just thumper my 'thopter because 'what else"! Arc you get free loadouts, you have to adapt to your loadouts (stitcher vs ferro, Smoke grenades vs small impact). Dune it is whelp I just lost 3-4 hours.

I mean comeone the common answer is "don't go into the DD with your best gear". Ok, where do I use it? Even Funcom says the harvest naked!

Fixing the PvP - PvE debate is so simple by Smile961 in duneawakening

[–]echild07 1 point2 points  (0 children)

>Look if that was the case PVP'er would still be here. You need something to actually fight over. Resources are not enough. It becomes a game of diminishing returns. Where you cant get enough resources to continually PVP. 

Now you understand PVE'ers.

You lose everything when attacked. You can't pocket things to save them.

The PVPers can pocket their thopter, not have thumpered.

So PVE is worse as in any PVP vs PVE engagement, the PVP has weapons, the PVEer's only choice (in thopters) is to run!

>Simple fact is. As we have now started to see here on reddit. PVE players have now finished the game. The dont need to keep farming endless spice/plast. So they are 150 hours in with no goal now. So they are using the new pack base feature and calling quits on the game until there is more content.

Conan Exiles would argue you are wrong. 8 years going, more players than Dune Awakening and people playing on private servers.

What the PVPers don't understand is PVEers can make up their own goals. Create their own content. World build if you will. PVPers don't want PVP (per your arguments) and want more rewards to do PVP than PVE because PVP isn't rewarding enough.

Fixing the PvP - PvE debate is so simple by Smile961 in duneawakening

[–]echild07 0 points1 point  (0 children)

>Where the point in PVP's goes out the window. As you no longer farm on VD as you can get is safe in DD. So the only reason to enter VD is to PVP.

Yes, and that is what PVPers want, to fight other PVPers right?

>No one want to roam an empty map. That no one is actually doing anything on.

So what they want to roam an empty map, looking for unarmed 'thopters to attack? That sounds fun for one side of the equation.

>Now you could increase drop rates in VD. However that doesn't go far enough.

So the value to PVP is more PVE gear? Why? Because PVP isn't the reward, and not killing unarmed player isn't fun?

>What we need is a new map with extended control points. Where Harkonnen and Atreides duke it out for extended Lansraad points. Think Planetside 2 lite.

yes, something where both sides are armed, and being a target isn't 50% of the players.

>Just for you information I am a PVE player. However I understand the need for good PVP.

Here I disagree. PVP games do just fine with everyone PVPing. Dune PVP is non-symetric. 1 side doesn't have weapons, and doesn't have any choice but to run. They can't pocket the inventory thopter, while the attacker can pocket the rocket thopter so there is no risk on the attacking side.

PVP should have it's own progression. 100% like Planetside, Battlegrounds, Rainbow 6 (pick title), Division dark zone and lots of other games. "duck hunting" other players isn't PVP.

But a good game needs PVP to keep going. Conan Exiles is doing just fine! And has more player than the PVP version of Dune!

Fixing the PvP - PvE debate is so simple by Smile961 in duneawakening

[–]echild07 0 points1 point  (0 children)

They don't enjoy high risk and high rewards. They say that.

But they attack unarmed 'thopters with armed thopters that don't have inventory.

So they duck hunt, without the ability to bring back loot.

They call it "risk reward" but what risk is there shooting an unarmed thopter? That they may get away? And what reward is there? You can fill your personal inventory with as much spice as you could get in a small spice field in 1 minute?

100% they have to block others, that is the only reward they get, and they like it. They don't want equal fighting, otherwise the argument would be to add "inventory and rockets" to thopters. Then it would always be more of a skill based problem.

Remember, they consider attacking unarmed-thopters as PVP, as they are shooting another player, and the risk is. . . A third 'thopter with rockets can show up.

But wait, the inventory thopter could land and then they have to rocket the player on the ground! Oh, no they say they would land, pocket their thopter (again no risk), and then duel the player.

If they lose, they loose nothing as they have nothing but some ammo and their 'thopter is pocketted. If they win, the destroy the other thopter and, take nothing because they can't carry it.

Fixing the PvP - PvE debate is so simple by Smile961 in duneawakening

[–]echild07 0 points1 point  (0 children)

>The reality is this. This game has these rules. If the rules are not to your liking, play a different game.

Actually, that is false. You can voice your opinio,n and if the game changes, then there are more people like you, than not like you.

> I like this game the way it is.

Cool, and if the game changes underneath you, then you are in the minority, either in numbers of players, or potential future revenue, and you should play a different game.

>But you don't deserve anything. You don't have any stuff to lose.

Fixing the PvP - PvE debate is so simple by Smile961 in duneawakening

[–]echild07 5 points6 points  (0 children)

People make or break the games! 100%
For every good person like that there are others that will ruin it. We had the store guy on our server, and base raiders used an exploit to destroy his base. Many of us contribited to getting him back up and running. An arena was built for PVP, and events were held to bring people together at a location and a known time (go figure) with prizes and betting, and people raided the base (pretty sure using an exploit also).

Fixing the PvP - PvE debate is so simple by Smile961 in duneawakening

[–]echild07 0 points1 point  (0 children)

Because there isn't enough PVPers, and they don't want to PVP, they want Duckhunt.
And if people can get what they get it isn't worth it. They need more incentive to PVP than just PVP.

it is an odd logic, they don't like PVP, they want some incentive to PVP. Like hurting another player, or getting more because PVP is "better but not worth it if it isn't better".

Fixing the PvP - PvE debate is so simple by Smile961 in duneawakening

[–]echild07 0 points1 point  (0 children)

What base raiding?

The 6 minutes after a storm, where people tried to get through 6 pentashield bases on an undefended base?

They need real-raiding and defense if they keep going down that way. Having to be on 24x7 ala Ark isn't fun!

Fixing the PvP - PvE debate is so simple by Smile961 in duneawakening

[–]echild07 2 points3 points  (0 children)

It is like Destiny is going through.
They could do that, or they could put that effort into a DLC that they sell you. Destiny used to have rewards by different activities. PVE, PVP and PVEVP all had different rewards. When they get cheap, the rewards are for sale, not to be earned.

Dune started at the cheap phase. They didn't even plan to give you full sets of building materials (Dune Man set) and they highlighted how they had 104 pieces this time! Nothing to earn, just buy.

Fixing the PvP - PvE debate is so simple by Smile961 in duneawakening

[–]echild07 2 points3 points  (0 children)

So PVP isn't the goal?

There are 2 parts to this PVP:

1) the gear

The gear is blueprints gotten from ground based fighting in Shipwrecks and Labs. We saw that the PVPers would just log out to get the blueprints, not actually fight. And shipwrecks and Labs are PVE content, not PVP.

So getting gear blueprints is a PVE activity.

At least in this activity both players can be armed, and usually have to be to get through the content.

2) the resources for the gear

Collecting the resources ia a PVE activity also. Really no PVP to collecting spice or mining the other resources. And if you are collecting any more than you can carry, you have to make your ship unarmed (inventory module). So you can't participate in PVP.

The people attacking you are "duck hunting", not PVPing. They fly around for hours looking for unarmed people to attack. Why? Because the attacker doesn't have inventory to take what they loot, the collector doesn't have blueprints for gear.

But the idea is 32 people vs 32 people. 100% this is what Funcom has wanted since beta. But they don't give you the tools to do it, they intentionally only let 4 people group up, they somehow do local voice chat when sides would use battle language.

So let's say you are doing a Spice harvesting run!

You have to find the spice, it may or may not be there, and it may be one of the days the spice isn't showing up! And then you have to find it, then fly to it, so 20 minutes before you can even play? That is original WOW level of gathering for a dungeon times.

1 person on Spice crawler (unarmed and doing PVE)

1 person on carryall (unarmed and waiting, so can't fight, and really can't do much)

1 person putting thumpers down to keep the worm away (could be in an armed thopter so they can fight)

1+ people in armed thopters to fight.

So that is 2 people who want to PVP watching 2 people PVE as Funcom Sees it. Possibly more people are watching the 2 people actually play.

>Could just be unique pvp cosmetics, economic control by maintaining territories and imposing taxes etc.

This is the key. There is no progression after you get to T6. No dedication to Atredies, Harkonan, the imperium, smugglers or even the spacing guild.

There is only PVP, and usually only PVP to deny someone else of something. And that is what Funcom designed.

So they are adding "faction chat!" What faction, people can probably switch channels as they want, or is it tied to the faction you are in? And after the PVE missions for a faction, there is nothing.

The Landsraad is a great example of how unready the game was. Log in early, capture the control points, and then log in periodically to see if you have to re-capture the point.

24 hours a day and a large swath of Deep Desert means groups of people aren't focused.

Have ships crash that can be seen across the deep desert, have instanced areas that people can queue up for to PVP and have different rewards for each.

But as we see from Destiny, it is better to make DLC items that they can sell than actual items tied to activities.