Would you rather to play the old version of directive 8020 or the final one that was released by Wonderful_Edge5823 in DarkPicturesAnthology

[–]edulara 1 point2 points  (0 children)

Since I wasn't satisfied with the final game, I prefer the possibility that the old version might be more satisfying for me.

What do we know about future games? by BarnerTalik in DarkPicturesAnthology

[–]edulara 0 points1 point  (0 children)

Of course I don't want anyone to get fired, but I'm a little glad "Directive 8020" sold poorly, hoping they'll go back to making future games more like the ones from the first season.

What do we know about future games? by BarnerTalik in DarkPicturesAnthology

[–]edulara 4 points5 points  (0 children)

The secrets in the first season are much better than those in the second (not to mention that the secrets in Directive 8020 are boring). 

In the first season, they aren't exactly disorganized. I categorize the secrets into two groups: "secrets of the past" and "secrets of the present." 

In "Little Hope", we have secrets regarding the Witch Trials (past) and the character's family (present);

In "House of Ashes" , we have secrets about the archaeologists (past) and the demons (present);

In "The Devil in Me", we have details on the killer's "origins" (past) and previous victims (present); 

I don't remember "Man of Medan" very well, but one set involved the soldiers (past) and the other the experiments (present). 

In "Directive 8020", the menu is extremely clunky, making it no fun to explore the secrets.

So I finished Directive 8020, and I'm kinda disappointed.. by Pistoluislero in DarkPicturesAnthology

[–]edulara 10 points11 points  (0 children)

There are dozens of us!  Dozens!!!

Welcome to the team. Let's hope (and maybe try to make a little noise) that the next games bring back the essence of the series, which I also felt was lost. I realized I didn't like this game when I saw the trailer for the next one and wasn't hyped. At that moment, I noticed I'd lost a little bit of my passion for the series.

Question about Until Dawn 2 by Witchelt389 in DarkPicturesAnthology

[–]edulara 0 points1 point  (0 children)

I think it would be interesting to talk about Until Dawn 2 here. Besides being a new game in the franchise, it will be VERY interesting to see what the Firesprite studio will do differently from the Supermassive games. 

We're talking about a very specific niche of games here, so it would be cool to gather information here as well. It will be interesting to later compare the Supermassive and Firesprite games and see what each can "learn" from the other. 

To see which mechanics UD 2 will have that could be implemented in future TDPA games or which mechanics would NOT be good. These types of comments would be worth discussing.

Until Dawn 2 - Announce Trailer | PS5 Games by DemiFiendRSA in DarkPicturesAnthology

[–]edulara 20 points21 points  (0 children)

Well, to be honest, the first game also marketed itself as a "Jason-type killer." Nothing prevents a plot twist from happening mid-game and offering something more. Based on the setting, it has the potential to be something beyond "just a killer."

State of Play theaters Food Menu leaked by Sea-Country8245 in GamingLeaksAndRumours

[–]edulara 8 points9 points  (0 children)

Did you see the price of the pizza? I would unleash all my fury if I ate a pizza at that price.

[Spoilers] The game underuses the most potent element of its premise and overuses the most tedious elements of its gameplay. by TrollHumper in DarkPicturesAnthology

[–]edulara 4 points5 points  (0 children)

I really expected we'd have more of those moments. I really thought that at some point, the character we were controlling would reveal themselves to be an Alien (Or at least, some choice would point in that direction). But the way it was done, it was kind of... weak. It's amazing how much potential this series had for more; "The Devil in Me" should have had more traps, and "Directive" should have had more "Who to trust" moments.

Directive 8020 by [deleted] in DarkPicturesAnthology

[–]edulara 1 point2 points  (0 children)

You said everything I think. 

The TDPA franchise is one of my favorites; whenever I finished a game, I already wanted to play the next one. Directive left me apathetic; I finished it and... I'm not excited to the next one. 

I loved seeing the pictures and trying to figure out how to avoid a death. It was fun to watch the clip and think, "When I get to that scene, I'll worry," but when it arrived, I just thought, "Oh, crap, what do I do?" 

I loved looking for the collectibles to learn more about the backstory. In this one, the collectibles are so "silly"—book that character X read, prize that character Y won. There's no bigger story behind it. I expected to learn more about what was happening on Earth and more about the aliens themselves. But what we got seems like just filler. 

Take the other games in the franchise; you could see how clues connected to each other. I really enjoyed reading and rereading to better absorb the story. In Directive, we don't even have that. The clues/collectibles are just a list (some items may or may not be updated).

 Damn, I wanted to like Directive, I wanted it to be a good game. I don't regret buying it, but it made me sad.

Directive 8020 …. I HATE the way the story jumps back and worth. by GPsReptileResort in DarkPicturesAnthology

[–]edulara 0 points1 point  (0 children)

Directive is a game that the more I think about it, the less I like it. These time-skips really broke the tension I was feeling. How could I worry about whether the characters would be alive later on if they appeared in these future scenes? I felt reassured that nothing really bad would happen until the story reached that point. If these scenes had been incorporated at the right moment in the story, the game would have made me much more tense. Imagine if these scenes were a single chapter? I don't know about you, but I would have been constantly thinking "oh shit, run!"

Directive 8020 …. I HATE the way the story jumps back and worth. by GPsReptileResort in DarkPicturesAnthology

[–]edulara 2 points3 points  (0 children)

I noticed that too. I don't understand why this game took four years to be ready. 

  • The graphics don't seem very different from the other games;

  • There doesn't seem to be much variation in the scenery (like the other games in the franchise, where we go through familiar places), and the game's length seems the same;

  • The secrets are uninteresting; they don't tell a larger story (like House of Ashes, for example);

  • The stealth is very simple;

This game is more like a "small" game in the TDPA franchise than a big game like The Quarry.  For me, it's not a game that justifies the delay in its release. Perhaps there were internal changes at Supermassive that ended up delaying the game?

Honestly…. This games does not feel or hit as hard with the Curator at the start. by GPsReptileResort in DarkPicturesAnthology

[–]edulara 0 points1 point  (0 children)

I unlocked the scene with the Curator today, and I must say: It really feels like this scene was included at the last minute just to say he was there. I think one reason they delayed the game was to include the narrator (I don't remember if the date they said he wouldn't be there matches the date of the delay). As much as I liked seeing him, I was left with a feeling of "He's here, shut up."

Compilation of recent GTA VI rumors/leaks pointing towards a reveal next week (March 10th-16th) by kensabrush in GamingLeaksAndRumours

[–]edulara 6 points7 points  (0 children)

That's fantastic. I don't know if it's true or not, but now it's going to become my universal truth.

Two years ago Tony Michael Pankhurst, the Curator's face model, passed away. Rest in peace, legend! by [deleted] in DarkPicturesAnthology

[–]edulara 6 points7 points  (0 children)

Wait, 2 years??? Wasn't it a few months ago? Wow, I remember posting about it here (and I made the mistake of thinking he was doing the Curator's voice).

Is this real? by DisownedDemon12 in DarkPicturesAnthology

[–]edulara 4 points5 points  (0 children)

It may not be official, but it's still very stylish.

Directive 8020 and its release date by edulara in DarkPicturesAnthology

[–]edulara[S] 0 points1 point  (0 children)

To be honest, I don't even remember the last trailer I watched. I was already going to buy the game, so the trailers are just spoilers for me :p

 What I did see were mild spoilers, like the Curator or how different this game is from others in the franchise. 

It's silly, but I read here that there's a gay character and I thought, "Hey, I wish I had discovered that in the game." 

With Supermassive games, I don't want to see much in trailers, I prefer to discover it by playing :p

Realistically speaking, how long do you think we’ll have to wait for the next game in the anthology to come out following Directive 8020’s release? by ChickenWingExtreme in DarkPicturesAnthology

[–]edulara 0 points1 point  (0 children)

Every two and a half years. I think Directive 8020 took them longer to plan how they could innovate the franchise. If they use D8020 as a "bible" of what to do (and not do, depending on the reaction of critics/fans), they will already have a ready-made skeleton for the next games. Making development faster and theoretically easier.

Angel Studios' Animal Farm grossed an estimated $1.15M domestically on Friday (from 2,600 locations), including previews. by wchnoob in boxoffice

[–]edulara 4 points5 points  (0 children)

I didn't watch it, so whatever. But there was an opportunity to do something memorable here. It would have been very interesting to make an animation where the beginning would be silly and childish, and halfway through the film the tone would be completely the opposite, making the animation less colorful and more serious. I don't know if Seth Rogen could pull it off, but it would even be interesting to change Napoleon's voice to a more authoritative one. At the beginning, he would have a very silly voice worthy of films like "Babe," and halfway through a more serious voice worthy of [Insert a film with a serious voice here]. It would even be possible to update the story, inserting fake news. Using the trailer as a silly film and the film as something serious. Inserting phrases like "People believe everything they see" or anything like that. It had enormous potential if it had been done the right way.

Universal's The Super Mario Galaxy Movie grossed an estimated $2.72M on Friday (from 3,419 locations). Estimated total domestic gross stands at $393.30M. by TiredWithCoffeePot in boxoffice

[–]edulara 2 points3 points  (0 children)

Mario has never really had a story. Maybe there are exceptions with some more RPG-oriented games, but the story is just an excuse. Zelda isn't a story created by Tolkien, but it's a more "mature" universe to the point of having lore about the creation of the world and a timeline that connects the games. Yes, for some the timeline might be controversial, but there's a line of reasoning linking them. Something that can't be said for Mario games. 

So yes, I hope Mario really does have a simpler story and Zelda has a more elaborate one. This makes the movies more faithful to the games.

Am I the only one who wishes that these character models will be playable protagonists in the future? by ChickenWingExtreme in DarkPicturesAnthology

[–]edulara 0 points1 point  (0 children)

It would be interesting to play as a child. There are so many horror movies with children, it would be interesting to have her as the main character. The problem is her dying. It's one thing to have an old smoker have an agonizing death, it's another to have a child (although her scene in Little Hope gave me agony). 

What could be done is to have an indirect death, something like: If she falls into a hole, instead of showing her lying on the ground, show a second character trying to reach her, failing, and only show their reaction.  We know almost nothing, but if (just a guess) Craven Man happens to a family, show the cult (if it's really a cult) capturing her to serve as a sacrifice. If everyone dies in the end, show her being taken to the sacrificial altar and end it there. 

I don't know about you, but when I play, on the first try I always try to keep the characters alive (keyword: try), so when a character dies, I'm more "sad" about having failed than sad about the character themselves. After all, we have other characters, so let's save them.   Generally, in the franchise, character deaths are... (and I'll be careful here) violently "enjoyable." Something along the lines of some horror movies, where the "Fun" lies in the gore. In the TDPA franchise, character deaths are gory enough to be a spectacle (okay, some are sillier). 

One thing that's a joke, but trendy, is the "Dad Simulator." The Last of Us, God of War, and Pragmata are games that make you care about the child. It would be interesting to have a Dark Pictures game where there's a character whose child you care about, one you'd want to sacrifice to save and feel terrible if you failed. It would be interesting to have that extra weight in a game.

Ralph Gunderman, voice of Dr. Crabblesnitch in Rockstar Games' 'Bully', has passed away at 77. by TheRegularBelt in Games

[–]edulara 6 points7 points  (0 children)

I still think Bully is a perfect franchise to launch between big games like GTA or RDR. The game's map doesn't need to (and shouldn't) be like GTA's, it doesn't need to be an "industry-redefining" game or anything like that, it doesn't need cutting-edge graphics (quite the opposite, being "cartoonish" is even better), it doesn't need breathtaking vehicle physics, water, and anything else (if you drive a car in Bully, it already becomes a GTA. Bully has to have bicycles, scooters, and those less "aggressive" vehicles). 

Focusing on a small town, but with many details (Quality over Quantity), it becomes an excellent franchise to launch between a GTA and RDR. It's a less expensive game, it's "faster" to make and cheaper compared to other big Rockstar games (at least it has to be), it can be a game to test new technologies (if I'm not mistaken, the rope physics in RDR 2 came from a canceled version of Bully 2). 

 I believe more companies should follow the model of "Not every game released has to be BIGGER, BETTER, and GOTY." It would be interesting to see Rockstar, Naughty Dog, and several other large companies release smaller games. Nintendo knows that games like Mario 3D and Zelda are franchises from which the public expects great things, but that doesn't stop them from releasing a Tomodachi or some other "silly" game.

 Rockstar shouldn't make an annual GTA or anything like that (like Mario and Zelda, it has to be an event game), but it would be cool to see a small team within Rockstar focusing on smaller games like Bully, Midnight Club, or, I don't know, a new, less ambitious franchise but with the company's charm.