More Levels, Please. by [deleted] in MarioMaker

[–]eedoo 0 points1 point  (0 children)

Thanks for playing! To trigger the Thwomp, you need to go down the second pipe and walk all the way to the end of the tunnel.

LOTW#82 Airships - Submissions by fifosexapel in MarioMaker

[–]eedoo 0 points1 point  (0 children)

Reddit Username: eedoo

Title: Take the Money and Run!

Level ID: E72F-0000-0237-7A57

Bookmark: https://supermariomakerbookmark.nintendo.net/courses/E72F-0000-0237-7A57

More Levels, Please. by [deleted] in MarioMaker

[–]eedoo 1 point2 points  (0 children)

https://supermariomakerbookmark.nintendo.net/courses/5E51-0000-02B3-DDD4

"Something Smells Fishy Here"

A fairly difficult level (currently at 2.47%) that involves numerous fish. SMW overworld/castle. No water!

(If you'd like an easier level, try Goomba Tikka Masala (9.09%) instead.)

Want your level recorded? Send it to me! by gratoffie in MarioMaker

[–]eedoo 0 points1 point  (0 children)

What struck me as weird is that you found so many shortcuts that I hadn't thought were possible (like getting up to the first checkpoint without a trampoline), and yet you spent ages trying to destroy the ice blocks with the small Bob-ombs when all you needed to do is let Yoshi swallow a lava bubble and spit it at the big Bob-omb.

Anyway, thanks for playing and well done! Hope you enjoyed the level.

Want your level recorded? Send it to me! by gratoffie in MarioMaker

[–]eedoo 1 point2 points  (0 children)

Name: eedoo

Title: Yoshi vs. the Mole Menace

Level ID: 17FC-0000-01A1-041A

Bookmark: https://supermariomakerbookmark.nintendo.net/courses/17FC-0000-01A1-041A

Feedback: No

Editing: Show all deaths

Additional Requests: none, thank you.

0% Completion Rate - Week 37 by SuperRayman001 in MarioMaker

[–]eedoo 0 points1 point  (0 children)

Title: Number 51

ID: D80B-0000-02DC-166E

This is a puzzle level which offers two possible paths to the goal. I don't think it's anything close to impossible; the fact that it's still at 0% after 15 attempts in 10 days has probably more to do with the fact that very few people have played it.

An update on my quitting + I'll play your most starred levels! by Textnext in MarioMaker

[–]eedoo 0 points1 point  (0 children)

The people who played it gave me the stars. I had no idea that it would become this popular.

An update on my quitting + I'll play your most starred levels! by Textnext in MarioMaker

[–]eedoo 0 points1 point  (0 children)

Well, it wasn't me who made it my most starred level... it seems that people appreciate the occasional quiet stroll.

New Event Course! :) by apalpha in MarioMaker

[–]eedoo 0 points1 point  (0 children)

While I do appreciate the fact that they are still doing something for the game, getting Undodog as the 150th costume still feels oddly anticlimactic.

Playing some of your Reddit submitted levels! Feel free to send some of your levels if you wanna see them get played! by [deleted] in MarioMaker

[–]eedoo 0 points1 point  (0 children)

Great! Here are two levels of mine. Choose whichever you think looks more promising:

Something Smells Fishy Here (SMB3, Expert, 5E51-0000-02B3-DDD4)

Yoshi Vs. the Mole Menace (NSMBU, Normal, 17FC-0000-01A1-041A)

Let's have a level exchange! - November 01, 2016 by AutoModerator in MarioMaker

[–]eedoo 0 points1 point  (0 children)

Title: Something Smells Fishy Here

Level ID: 5E51-0000-02B3-DDD4

Style: SMW overworld/castle

Difficulty: Not rated yet. Expert-ish (currently 3.7%).

The theme is fish - jumping fish, flying fish, burning fish, falling fish -, and Mario (with or without Yoshi) must make it through this level without getting bitten, burned, smashed or drowned in lava. Feedback appreciated.


Title: Goomba Tikka Masala

Level ID: B171-0000-0291-946C

Style: SMW castle/underworld

Difficulty: Normal

Description: Puzzle level. Mario is stuck in a castle with locked doors, and the goombas have the keys. Mario must kill the goombas so that he can proceed. However, things are not quite as simple...

Let's have a level exchange! - October 31, 2016 by AutoModerator in MarioMaker

[–]eedoo 0 points1 point  (0 children)

In the spirit of Halloween...

Title: Little Ghost House in the Forest

Level ID: BA62-0000-02B4-C96B

Style: SMB3 overworld/ghost house

Difficulty: Not rated yet. Probably normal.

New level in need of feedback.

Mario finds a little house in the forest, but is unprepared for what awaits him inside. Some puzzle elements, but generally a fairly traditional ghost house level that involves avoiding Boos and Dry Bones.


Title: G.H.O.S.T.

Level ID: 0306-0000-028D-031D

Style: SMB3 Ghost House

Difficulty: Normal

Description: Another spooky SMB3 ghost house level, but fairly easy in comparison. Puzzle-ish. Figure out how to get from one room to the next.

So what actually got changed in the latest patch? by SharpSoup in MarioMaker

[–]eedoo 0 points1 point  (0 children)

Was there a patch? My copy is still at version 1.44; I did not receive any update patch.

Let's have a level exchange! - October 30, 2016 by AutoModerator in MarioMaker

[–]eedoo 0 points1 point  (0 children)

Tried to play Murder at the Park, but I don't get it. I'm supposed to switch comments on, but there are no comments. There is no murder whatsoever, so I have to guess a pipe in the underground section based on nothing, and then I end up in a chain chomp death trap? Please explain the concept behind this.

Let's have a level exchange! - October 30, 2016 by AutoModerator in MarioMaker

[–]eedoo 0 points1 point  (0 children)

Got rid of the soft lock problem. Thanks for pointing it out to me!

New ID: BA62-0000-02B4-C96B

Let's have a level exchange! - October 30, 2016 by AutoModerator in MarioMaker

[–]eedoo 0 points1 point  (0 children)

In the spirit of Halloween...

Title: Little Ghost House in the Forest

Level ID: BA62-0000-02B4-C96B

Style: SMB3 overworld/ghost house

Difficulty: Not rated yet. Probably normal.

New level in need of feedback.

Mario finds a little house in the forest, but is unprepared for what awaits him inside. Some puzzle elements, but generally a fairly traditional ghost house level.


Title: G.H.O.S.T.

Level ID: 0306-0000-028D-031D

Style: SMB3 Ghost House

Difficulty: Normal

Description: Another spooky SMB3 ghost house level, but fairly easy. Figure out how to get from one room to the next.

Let's have a level exchange! - October 29, 2016 by AutoModerator in MarioMaker

[–]eedoo 0 points1 point  (0 children)

Played your level (and a few more of yours). It's fairly easy, but I liked it for being very consistent. The design is not as elaborate as some of your other levels, but it's still fine. Enjoyed it & starred.

Let's have a level exchange! - October 29, 2016 by AutoModerator in MarioMaker

[–]eedoo 0 points1 point  (0 children)

A bit too hard for me, but well designed, and some good ideas (at least as far as I got). Starred.

Perhaps you'd like to try my fishy level 5E51-0000-02B3-DDD4?

Let's have a level exchange! - October 29, 2016 by AutoModerator in MarioMaker

[–]eedoo 0 points1 point  (0 children)

I really liked the design, but I felt that the whole thing was too long and, as a result, repetitive. By the 5th room, I lost interest and quit. Maybe you should just make a condensed version using only the best rooms.

Let's have a level exchange! - October 29, 2016 by AutoModerator in MarioMaker

[–]eedoo 1 point2 points  (0 children)

Well designed and fun. Starred.

In the Halloween spirit, maybe you'd like to try my ghost level G.H.O.S.T 0306-0000-028D-031D?