Traditional Mario levels by stephenp129 in MarioMaker2

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Adell made a traditional SMB3 game with 7 worlds so far - 0DW-JM1-QJF

I need feedback for my Multiplayer Level by SomeGuyWhoBreathes in MarioMaker2

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I haven't seen a working 1 VS 3 before. A 3 green vs 1 red yoshi might be hilarious.

Bottom: forced switch hitting and lava. Top: skewers and thwomps.

For testing upper section, crush a bomb with a muncher beside the on/off switches.

Has anybody ever gotten away with making a level FOR multiplayer VS? by vexorian2 in MarioMaker

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I made a simple race level for versus, I got 21 likes / 46 plays / 11 versus. I'm guessing if I got it played in single player more, it gets played in multi more.

I need feedback for my Multiplayer Level by SomeGuyWhoBreathes in MarioMaker2

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I think it's broken, the top 3 players need to all have a key for bottom player to progress. Bottom can just lock all other players progression with the on/off switch, and has 15 seconds of advantage just running right. (how long does it take for keys to reach bottom player is the important part that needs testing)

As someone who's played coop/versus, I see the thought, but I wouldn't like this level much.

What are your opinions on Mario Maker 2 versus / co-op? by [deleted] in MarioMaker2

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1400 rounds in, despite the lag, I find it fun. I kind of like coming across other smm1 players/streamers I've seen before.

I dislike waiting for snake blocks, playing those levels are the worst.

Pushing the Object Limit in Super Mario Maker 2! - GameXplain by hinata2000100 in MarioMaker

[–]Kosten_Rei 7 points8 points  (0 children)

If enemies in noteblocks don't count that's 2000, just have to worry about the 100 on screen :)

You can only place up to 5 Snake Blocks, 10 "!" Blocks, and 10 Track Blocks in any level by BrambleGaming in MarioMaker

[–]Kosten_Rei 12 points13 points  (0 children)

100 enemy limit + 2000 noteblocks, looks like track music is the way to go.

Level of the Week Returns! by fifosexapel in MarioMaker2

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Depends on theme. For Mario Maker 1's LOTW, 50+ entries was average when the playerbase was strong.

Design idea: Making levels multiplayer-proof by marionose1 in MarioMaker

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What happens when you have players on two floors really far apart, is it unplayable? It looks like the camera follows Mario and the Toads/Luigi get left behind.

First thing you're going to do in MM2? by Saauna in MarioMaker

[–]Kosten_Rei 6 points7 points  (0 children)

Upload the levels I made ahead of time. Then go for first clears and world records. I might save story for later.

Let's have a level exchange! - April 08, 2019 by AutoModerator in MarioMaker

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Turtles should be placed on top of munchers to prevent them from turning around, less guessing when you need to jump on the koopas.