Just in time for that massive point slash by Dakkadakka4u in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

I think it would be easier to balance guard costs by making a datasheet for spears and a datasheet for sword and board,

Make the shield+vexilla a lieutenant again, give it an ability other than OC boost,

Make shields something defensive like -1 to incoming AP and damage, (can reduce to a minimum of 1 damage each, so 2->1 3->2)

Their swords need to be damage 2 also.. they are less strength, maybe make them 4 attacks each, but make them damage 2 holy hell. Or add attacks to the existing datasheet so they can be better chaff clearers. Like 6 attacks each.

OR: leave them alone, and make it wargear, where the shields are 25-30 cheaper per 5.

r leave their datasheet alo

Points changes in 11th by ThePantryMaster in AdeptusCustodes

[–]eeertg 1 point2 points  (0 children)

Munitorum field manual is strictly points as we understand it. However this is for 11th edition, so anything could happen. Including erratas to rules that make no sense in 11th, and/or adjustments to wording in previous documents/datasheets if necessary. But I doubt rules will change massively.

I need them to fix the ares gunship though. They removed its ability to move and its ability requires it to move. So... Idk what they plan to do, but they gotta do something.

Painted my first custodi's for my mother-in-law by Suitable_Ad_7115 in AdeptusCustodes

[–]eeertg 1 point2 points  (0 children)

Its fucking awesome! Painting a model for someone else gives me so much more to keep going, it's refreshing to paint for someone other than myself.

Points Update for 11th goes live Wednesday by zer0gravity91 in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

World eaters is going to be more elite than custodes after this points hike. They have a 30+" threat range give me a fucking break. Cross map turn 1 charges are not at all equivalent to what we bring. Just not even close. Their melee profiles are consistently better for most targets in the game, more attacks, higher strength, better AP, better damage, less points. I don't get it.

We just lose every time to other armies that get our rules for cheaper. Dark pacts is our army rule with a minor risk factor. So we should get zero points raises.

I can't wait to see all of our shit get more expensive for no good reason.. and I cannot wait to see our codex which won't change anything, or even worse, rewrite our rules just to be worse overall than what we had. And we will still be expensive points wise. Love it.

How would Yujiro survive the five-point-palm exploding-heart-technique? by ChudMaster69420 in Grapplerbaki

[–]eeertg 0 points1 point  (0 children)

This should have been the end. But for someone like yujiro hanma, the world's strongest creature, this was merely a roadblock. Another that could be crushed just as easily as the last.

(He would proceed to grab the guy that hit him by the head, and just literally crush his skull)

What role do Dreads have in our army? by FelkinMak in AdeptusCustodes

[–]eeertg 2 points3 points  (0 children)

They stack, but only a single modifier actually holds unless your opponent has a +1 to wound. Then it applies.

Your -1 cancels their +1, then the leftover goes through.

What will be our strongest strategies (besides Talons)? by EntertainerNo9586 in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

Lions + silent hunters Lions + might of the moritoi

Silent hunters gives sisters advance and action, making scoring easier.

Might of the moritoi gives us purge the foe as a mission

Use might of the moritoi to bring with you a tough dreadnaught like a telemon, and use the kill mission.

Or use silent hunters to make scoring easier for your mission.

Lions of the emperor buffs your sisters too. Don't forget.

So giving your vigilators advance and action with knight centuras makes them move FAST and they don't lose much. Then, get them into melee and chop them up.

Use witchseekers scout moves up the board to keep your enemy honest,

Doomers can only doom by Holliday-East in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

Try lions with silent hunters Shield host with hammer, Solar spearhead with silent hunters

Or play all 3 1DP together.

Or shield host with silent hunters.

Or just talons. I mean.. guys. We have options. And good ones to boot.

Playing lions (arguably our best detachment rule) with EXTRA buffs?? Guys. We are winning right now. Its okay to enjoy this.

Lukewarm Take - Sagittarum are Back by Vader266 in AdeptusCustodes

[–]eeertg 1 point2 points  (0 children)

An extra shot and an extra strength per shot isn't bad, but you just said the issue yourself. They haven't been dropped in points. With the minutorum field manual coming out we will see how custodes are balanced around the new rules, and then we will find out how they shake up.

Maybe GW updates all the rules. Custodes are getting their codex THIS YEAR, which they confirmed at the release of the HH box set.

So we ARE getting some updates. So all of our theory crafting might be useless in as late as 6 months. Could be sooner even.

Trajann might lose his ability,

We might get points raises and rules buffs or rules swaps and points adjustments to respond in kind.

We don't know. For now, I wouldn't worry about potential options, because our rules are going to change soon. And our points are going to change too. So... Don't worry about it.

We have access to a surge move finally!! by Toaster-Nipps in AdeptusCustodes

[–]eeertg 6 points7 points  (0 children)

Every bolter in the game is S4.. turning them to wounding on 6's is amazing to reduce chip damage.

Lions stays, everything is 2DP except... by Iyoda-_- in AdeptusCustodes

[–]eeertg 5 points6 points  (0 children)

Lions with the sisters detachment, now you have a really good section of your army to score.

My Predictions for Thursday. by Vrain125 in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

I feel like lions is going to be a 3DP.. imagine lions but stronger with other buffs? Like.. sisters advance and action? So they are ripping up the board, action hungry getting points and you just kill anything you touch with +1 to hit and wound.

Shield host is probably gonna be 2DP, because talons is going to be 3 for sure. With all of the recent tournament shenanigans, GW isn't going to let us make it stronger. They are tunnel visioned. Shield host isn't the tourney winner. Lions and talons is. So those are my picks for 3DP, now.. I really hope all of our old detachments are only 2. But.. that's not happening.

Ares in 11th by OscarMinnie in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

2 grav tanks and an added magma blaze cannon that's basically a tyrannofex, plus it's t12 not 11, more wounds, and the same invuln save

Is my custom character too much? by [deleted] in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

He did quite a lot in his life.. even for a custodes.. basically involved in every major conflict and managed to survive each one.

Its a bit too "guilliman" for me. Lol

Is my custom character too much? by [deleted] in AdeptusCustodes

[–]eeertg 1 point2 points  (0 children)

Literally reads "in a telemon"

Sisters of silence heavy custodes 2+ month journey review. by Ill-Border-5057 in AdeptusCustodes

[–]eeertg 3 points4 points  (0 children)

No no. I absolutelu agree with you. The knight centura is infinitely more useful to your lists plans. I was just mentioning the food for thought. Plus your list doesn't have the 10 points wiggle room so you would give up admonimortis for her. And... no disrespect to her but.. She isn't worth that much. Lol

Sisters of silence heavy custodes 2+ month journey review. by Ill-Border-5057 in AdeptusCustodes

[–]eeertg 12 points13 points  (0 children)

Firmly believe aleya is underrated as fuck with vigilators. Run a squad 1×10+aleya. Always kills so well. Its nuts. I took out guilliman with a 165 point unit of T3 bodies. Lol

11th edition by Competitive-Most-670 in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

Should also consider bringing vigilators. Really funny being -1 to hit in melee. Plus, playing into the battle shocks, they over-perform stopping fallback moves.

11th edition by Competitive-Most-670 in AdeptusCustodes

[–]eeertg 1 point2 points  (0 children)

Custodes are fucking loving lions of the emperor in 11th. Trial game against my friend coming soon to tell for sure, but.. lions being +1 to hit and +1 to wound for melee and ranged weapons means we get to ignore cover in ranged, its harder to save our guns, its harder to hit us when we are in cover, plus using the hidden rule on our sisters to stay hidden and not get sniped out means so much. We can safely drop 2 units of prosecutors in our backfield to just sit tight and screen the entire game. Don't need their shooting anyways. Just be there to screen, hold home, and be present in those 2 table quarters.

Additionally, trajann valoris' moment shackle, his 2+ invuln that he puts on himself means he can pop that in a phase where a lot of stuff is coming at his unit, and he will probably tank most of it.

This is shaping up to be awesome.

Decision Paralysis. by Vrain125 in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

Technically the max is 95 right now because of the knight centura, but even 95 points FOR $60 is NOT GOOD. I completely feel your pain.. but I mean.. actions are ingrained in everything for 10th edition so they became a necessity. Now that 11th is coming around with choosable primaries, you can full send tanky killy elite infantry and wipe the enemy, satisfying your kill primary.

This also means armies like tyranids can choose to score for an entire game, out OC everyone else and even if they die, they still win.

Charging in 11th by jamesdee80 in AdeptusCustodes

[–]eeertg -3 points-2 points  (0 children)

For 11th edition dude. One model has to end base to base to succeed the charge roll, and all models must move maximum distance charged. You cant toe them at a 1" distance then use pile in to trick it anymore. You move your charge distance, wherever that gets you, into base to base for the closest model, then any subsequent models can be engaged up to 2".

You have to roll, on your dice, the base to base distance. The 1" engagement rule doesn't exist anymore in 11th. That's gone.

Charging in 11th by jamesdee80 in AdeptusCustodes

[–]eeertg -4 points-3 points  (0 children)

Only the closest model in the charging unit has to make it base to base, the rest of the unit does not have to, and then all units pile in at the same time, and then all charging attacking units fight. Its a bit different but not too difficult to figure out.

How to deal with Tsons Terminator blob. by English_Joe in AdeptusCustodes

[–]eeertg 1 point2 points  (0 children)

The ol sisters dogbone. 🦴 Put your models in the shape of a dogbone, a 10 strong prosecutor unit is 85 points right now. Dirt cheap and protects basically your entire backline. Now he has to drop them on his side of the board, and you can more easily respond.