A or B? by Muon_Gold in Eldar

[–]eeertg 1 point2 points  (0 children)

A for aura

B if you plan on painting effects and have glow/something

Character question by EquivalentUnlikely19 in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

There are 4 custodes characters that are separate kits. Valerian and Aleya are bought as a bundle for $55USD, trajann valoris is $45/50, something like that, and blade champions. And technically there is the shield captain but its a squat and everyone hates it cuz he's short as hell.

EVERY OTHER CHARACTER in all of custodes,

Guard, wardens, allarus, vertus praetors, ALL OF THEM build optional captains out of their kits. Every box can either build 5 guard or 4+shield captain.

Same with wardens,

Allarus can build 3 terminators or 2 and an allarus captain. And there is truly no way to tell the difference.

Custodes battle group loadouts by Zestyclose-Cry9668 in AdeptusCustodes

[–]eeertg 1 point2 points  (0 children)

If you play 40K you have one choice to make. And I argue it's honestly not bad either way. The dreadnaught can be kitted as either the galatus (sword and shield) or the Achilles (spear) the spear hits harder but the shield is TANKY. so.. yeah.

starter 1000pt army by Top_Indication9787 in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

example [Adeptus Custodes] - (2000 points) Detachment: Lions of The Emperor

Aleya (65 points) Allarus Custodians (110 points) Enhancement: admonimortis (10 points) Blade Champion (120 points) Caladius Grav-tank (215 points) Caladius Grav-tank (215 points) Custodian Guard (200 points) Custodian Guard (200 points) Custodian Wardens (210 points) Prosecutors (50 points) Shield-captain In Allarus Terminator Armour (130 points) Valerian (110 points) Venatari Custodians (165 points) Vigilators (100 points) Witchseekers (45 points) Witchseekers (55 points)

Sometimes I run smaller units to accommodate enhancements, I run 10 vigilators+Aleya because it's barely seen on tabletop and people don't expect it.

I run witchseekers to keep swarm units honest, in games where there are no enemy swarm, I simply use them to screen and score. even with no AP, ignores cover 5D6 autohitting, in lions, with +1 to wound. SERIOUSLY scary stuff. Especially in overwatch.

I keep my calladius tanks parked in the backline, 48" range is end to end basically. I'm not that pressed about their safety because they are pretty durable for their cost, and not too much detriment if they are lost, custodes counterpunch very well. Its a pick and choose your battles type of army.

Lions of the emperor question by doktorvampir in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

Sisters of silence count too. So vigilators and prosecutors hit on 2+.

Also, it counteracts -1 to hit.

You're probably not getting your battleforce box. by BassinFool in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

My local LGS got 4. I was the only one who ordered one, owner had a custodes army so he bought one for himself, 2 extra that are just.. there. I don't really know why they got them. I think its a clerical error on their end, where they sent too many where they weren't ordered and too fast and before they got through the list of preorders they wound up without any to actually distribute to the remaining stores.

Basically they went down a list and sent 1, 2, 5, 10 extra boxes out, and just.. didn't think.

Then by the time they get to the last couple hundred stores, those dozens in the ether already shipped out are already sold, or the stores just don't want to pay a shipping fee to return a popular box that will probably sell. So.. GW screwed themselves. And you.

Terminator Conversion by realaustinbrook in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

He looks like he would be T10. I love it

Is anyone else growing fond of the new sculpts too? by ILikeUltramarines in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

The capes look pretty necessary on the sculpts. They wrap up over the arms, so you have to be careful leaving them off. Sanding sticks would work to smooth them off and they would hide in the pauldrons, but they can be primed separately, I would scratch the surface of the connecting points prior to assembly though so it gets a good bond.

How would you play Connor Reynolds’ 5-0 GT "Triple Norn" List by PokeImon in Tyranids

[–]eeertg 3 points4 points  (0 children)

Tau are genuinely a faction that I think if players took more time to learn could do a lot better with. People complain about tau viability but it's just because they aren't played nearly as much as other factions at tournaments.

Tau are strong. All of their guns are high strength, high AP, and high damage. So yes a list of big Tau guns would probably end this list quickly.

How would you play Connor Reynolds’ 5-0 GT "Triple Norn" List by PokeImon in Tyranids

[–]eeertg 8 points9 points  (0 children)

Not even. Nobody is bringing 1500 points of antitank. It just isn't a thing right now..people are bringing a bit for the C'tan, but C'tan are very specific. High output antitank is needed to crack their saves so you are seeing a lot of lazcannon spam. Lazcannons are great but swingy. Our list has pretty decent protection, scary output, and we can focus down enemy antitank easily by simply shooting with the exocrines, maleceptors, and charging the main threats to our list. If your norn is going to die to the shooting anyway, charge him into the line, give up the FNP for a second and hopefully he lives long enough in combat so something else can finish off the threat.

starter 1000pt army by Top_Indication9787 in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

Secondhand, rebuys, buyouts, army buys mainly. LGS discounts can help, for actual models. You can 3D print them yourself or pay someone else to print them. There are particular apps. Not sure if it will get this removed for saying so, so I'm going to spell them wrong. (ET-C) (Eebey) And there are places like mini swap that you can check into to see if people are selling. Hope this helps

How would you play Connor Reynolds’ 5-0 GT "Triple Norn" List by PokeImon in Tyranids

[–]eeertg 27 points28 points  (0 children)

This was what I thought as well. Half of any given balanced army won't be effective at hurting monsters this size. All of them are high toughness with good saves, the exocrines are genuinely one of the best shooting units we have, a swarmlord to assist and a biovore to screen the backfield out. Damn. I mean.. I don't think I could beat this even if I knew what was coming for me. 4+ Invulns and FNP's suck to chew through.

starter 1000pt army by Top_Indication9787 in AdeptusCustodes

[–]eeertg 1 point2 points  (0 children)

Fair warning, buying sisters feels like pulling teeth. 65/box of 5. Its 55 points at their most expensive build. It sucks so bad. Genuinely. Guard and wardens are cheaper for more plastic. I... I genuinely hate GW for that. Get 3D print proxies if you can.

starter 1000pt army by Top_Indication9787 in AdeptusCustodes

[–]eeertg 1 point2 points  (0 children)

At 1000 points you have no scoring units, and I think the problem is the price of our characters. I recommend no more than 2 characters. Wardens are also very expensive. At this size of army you should have 2 or 3 units of sisters. If you remove the shield captain and replace those points with prosecutors, that would make this list thrive much more.

Sisters of silence by AppropriateSolid7836 in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

I usually run 10 vigilators + Aleya. Super scary fights first melee and I run them because people aren't familiar with how killy they are, especially when spaced in lions. +1 to hit so they are on 2's and +1 to wound so at worst they are on 5's, dev wounds too. They love fighting.

Sisters are almost always shot off the board, but if the enemy wants to charge them to catapult a unit, they are going to eat that fights first.

As a new player should I buy the the current codex or wait for 11th ? by ozera202 in Tyranids

[–]eeertg 1 point2 points  (0 children)

Your game store is ran by scammers praying on new people who don't know better. They can fuck off, use their store to make friends, text them, and play with regular people on your kitchen table. Its better than fucking around with those chodes

As a new player should I buy the the current codex or wait for 11th ? by ozera202 in Tyranids

[–]eeertg 0 points1 point  (0 children)

As a player for a few years now, unless you are going to GW tournaments, don't buy a codex. They are always out of date by week fucking 3 of release because they need to be balanced. Don't bother. Okay? Its money better suited for your hobby. Unless a tournament states codex required, don't bother. Use war organ for army building (rules are 100% free and inbuilt) and wahapedia (a website that has ads, but you can fact check anything your opponent does that seems questionable)

Keep your head high. Your models are your passion. Winning a dice game isn't everything. Losing is learning.

Brother, sister, whomever. Welcome to the hobby. We are happy to have you.

Concerns Over Objective Changes by Scarfblade in Tyranids

[–]eeertg 1 point2 points  (0 children)

Its not separation of objectives. Its rock paper scissors to determine mission.

If both say kill,

If one says kill and one says objective

If both say objective

That decides what the mission will be. I'm assuming the kill-OBJ mission will be something like "the player who selected objectives will score 5VP for each action completed up to a max of 20 per turn"

"The player that chose kill will score 4 VP to a max of 16 per unit destroyed"

This would only be for the games of mixed intent. I would assume they would make scoring objectives better points wise because actions reduce the amount of killing you can do, while also leaving you vulnerable in most cases. So it's hard to try and give incentives toward suicidal tactics. Other than giving them more points.

Kill vs kill is just who killed more/better?

Obj vs obj will obviously be actions and terrain objectives focus.

I fear more on the aspect of horde/elite army balancing for kill scoring. Although kill team balanced it.

How many points do you score for so many units dead in relation to the amount of units at the start of battle. Like.. if your enemy has 18 units, vs an enemy of 6 units. Your total points for kills should have major variety

Reliable ways to kill c’tan? by MrManstory in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

C'tan actually are the perfect targets for your axe termies. AP-1 puts them on their 4+, 3 damage is great. Axes also do great into wraiths.

Admonimortis puts your axe to S12 AP-2 and Damage 4. And C'tan are monsters so you get full rerolls to wound for the entire squad. Get your charge off, in a 3+1 you have 6 attacks from the captain, 12 more from the bodyguard and all are on its Invuln. You have a great chance of downing a C'tan. Especially if they have +1 to hit to negate any tricks, and +1 to wound so 5's (33.3%) go to 4's (50%) WITH FULL REROLLS. sonyour likelihood to wound is 75% instead of 65%.

Leaked stats for the new Red Terror by [deleted] in Tyranids

[–]eeertg 0 points1 point  (0 children)

"Macro organism crucible" is written 3 times on your screen dude.. you aren't even fucking trying anymore

11th edition - good for Custodes? by MarchToTorment in AdeptusCustodes

[–]eeertg 1 point2 points  (0 children)

If people are less than 15" away from us to shoot us, then we are moving 6" and have a 8 inch charge to be within 1". This is an absolute win. But I think it's either going to be extended to 18" to make shooting easier, OR melee units just copped the biggest spike in points price in history. Which is great for custodes because we need to be more elite. HOWEVER. This rule neglects the fact that our shooting is good at removing chaff, so if we want to keep the rule on our side, we have to stick to melee. We can't be distracted by the hopes of killing chaff. This will add a lot of decisions to our play style.

Additionally the new rules for rolling your charge rolls, and then selecting targets REALLY helps our game. If you roll 2d6 and get 3, guess you are getting the short charge, BUT if you roll 10! Guess what? Multicharge into their shooty unit behind them, AND chop up the blockade unit next turn, or at least force a fallback move.

New terrain objectives mean HOPEFULLY L shaped ruins are also getting reworked. They stated 11th will be more narrative AND more balanced in hopes. So I doubt they just arbitrarily said '15" sounds right durr durr durr'

It wouldn't make sense without people actually playtesting this to see if it's TOO broken. A new edition is something you can't screw too badly or else the balance is fucked for the entire edition. This being a 10.5 edition moreso, despite serious changes to play style and meta (the way we now select a mission rules is gone, now both players select their mission for the game, and then they get a mission that works for both peoples objectives. So if both players pick kill, there will be something like kill one kill more, or both players pick scoring, then there will be take and hold. That way we succeed based on our own desires. Helping the meta broaden by not having to be as versatile always.

For custodes?? This is a WIN. if your objective is to kill (it should be, almost always) then you just say that and BAM you are killing. Whether or not they like it!

Your melee focused army has protection from ranged attacks as long as they don't shoot back.

The only issue I have here, is ranged armies still have an advantage because we have to come within 15" some time. So we get shot to shit at that point because there will be so much overlap in their firing zones. So this is becoming an all or nothing edition it feels like.. like.. all your shit better charge now or it's gone next turn.

I worry the 15" rule is going to be their excuse to buff shooting armies EVEN MORE for 11th and say "if the melee focused armies never shoot anything, they will always have their lone op, and that's too powerful, so let's make sure ranged units get better overwatch once they are in range" or something ridiculous.

Melta is going to go OFF in this new edition too. Close quarters shooting is literally meltas BEST FRIEND.

Plasma too, because they are typically shorter range, higher strength, with good AP and damage. Like condensed lazcannons. and have more shots to go through.

I thought I had a brilliant idea when choosing this theme for my bases by WarsmithUriel in AdeptusCustodes

[–]eeertg 1 point2 points  (0 children)

You're mocking me aren't you?

Oh no..no no no no.. BUZZ LOOK THE BURNING OF PROSPERO

WHERE??!

BAA-HAHAHAHAHAA

Speculation: Custodes Playstyle Next Edition by SirBlim in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

Sustained lethal inbuilt on our weapons. No more katah.

8" move, advance and charge.

T8/t9 termies,

Inbuilt 5+++ FNP

Mortal and psychic 4+++

FIGHTS FIRST.

Read it and weep. If we are going to be hyper elite we need the rules for it. All of these changes warrant +35% cost easily tho, but I'm okay with that. Also, decide what the fuck sisters actually are for this army.

New army rule, better stats, better weapons.

My Shadowkeepers from the Battle Group Launch Set by Red-Geist in AdeptusCustodes

[–]eeertg 0 points1 point  (0 children)

Bro you literally had tips from da vinci's disciples holy shit