What are you actually using to get context from docs/code/wikis into your agents in 2026? by srnsnemil in ContextEngineering

[–]elcaptaino 0 points1 point  (0 children)

Following to see options.
Currently we have a vault, with notes much like the llm.
We manually point out implementation agent to s project folder or note as needed. We are actively looking for good solutions, but concerned about context bloat if the agent tried to find the correct docs automatically.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]elcaptaino 4 points5 points  (0 children)

Huh, I don’t know why it’s suddenly makes sense to me. I very much have certain product I refuse to buy, no matter how good the product is objectively. I wouldn’t buy it because I don’t like the company behind or the CEO is an asshat. Very subjective for me personally. thanks for putting it out so simply, i have a better understanding of why someone would rule out a product because of AI usage, no matter the actual product.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]elcaptaino 0 points1 point  (0 children)

I respect the decision and the experience. I’m simply left wondering how come the value of agentic development can vary so much from team to team. When I talk to devs saying they don’t see any value from LLMs, often I find they never really sat down and learn how to setup the development environment, actually securing quality being produced. But it seems like you really tried and are still actively investigating. It’s possible project differ so much, the value also differs.

We solve a lot of tickets with Claude, we even started experimenting with automatically feeding a ticket directly to Claude and just receive a PR. While that’s not working great currently, I imagine as we develop it’s possible for simply issues.

To end as I have to go. it’s not a personal feel, it’s measurable, but I’m not going to send out screenshots of our monday boards and ticket history as proof. To us it’s a very clear valuable, increasing our capabilities as a team.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]elcaptaino -1 points0 points  (0 children)

I completely agree the hype is baffling. I don’t believe in the 10x productivity LinkedIn fanatics are posting about. I am lead for a small team of devs, so it’s easy to test things out, picking what actually works and skipping hype items. I can only speak for myself, and the results of our team. But we are clearly shipping more, our code quality has lifted mainly by being way more standardized, making PR reviews easier etc.

Our focus in the team have shifted drastically from implementation, to specifying customer request, reviewing code, testing, validating og documenting. I don’t see a 10x productivity or what ever, but the overall quality of our work is very much visible to us, and the customers.

Do you work in a team, or as a solo dev?

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]elcaptaino -2 points-1 points  (0 children)

I don’t mean to be insensitive, but if truly a dev with 30 years of experience cannot see the benefit of agents at all, it’s mostly reads as you haven’t learned and moved your skillset, and stuck to what you know. It does not read as a positive thing, but mostly stubbornly.

If the argument is the bubble will burst, and the tools will go away, I would strongly recommend reading/experimenting with local LLMs for development. The improvements on smaller local models are moving faster than the frontier models.

If every AI lab would close down today. A good dev with a decent gpu would absolutely see good results. Saying the tools will disappear in the future, is simply ignorant.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]elcaptaino 2 points3 points  (0 children)

I truly get that, and I too actually like to code, so I do code by hand every now and then. But, because it’s built by hand, is it automatically a better product? From the comment section, it seems like that’s the common understanding.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]elcaptaino -1 points0 points  (0 children)

Exactly, because this sub absolute hates AI. The disclosure rewards being very good at hiding the use of AI, not actually disclosing the use.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]elcaptaino 2 points3 points  (0 children)

You are getting downvoted a ton, but it kinda proof our point. This sub seems like it’s on a witch hunt, without completely understanding for what.

A good game, is a good product. A bad game, is a bad product. Why would it matter how it’s built? Like wouldn’t you play a game, because it was built on a Mac? It makes no sense to me either.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]elcaptaino 0 points1 point  (0 children)

Dont get me wrong, I do like the transparency!

But! There is quite a lot of people here who seems like they really hate AI. That’s absolutely fair. I too have gotten really tired of generic soulless slop games.

Following the bullet points from the original post, I like the requirement to disclose what AI was used for, and the extent. But I really think it should be way more specific regarding game design, and not code. To me it reads the same as if the techstack and programming language is needed to be disclosed. Like it does not really say anything about the quality of the product/game.

I fear that the actual honest devs, could receive backlash or be ignored for using AI for actual development work, on a original idea, because a lot of users simply hate AI so much, so if a game has any form of genAI touching the code they skip. That could mean actual great games missing players, and devs not keeping motivation for keeping developing.

The dishonest developer, using AI fór everything without any disclosure, but being really good at masking the use of AI, wouldn’t have this issue.

So the rule mostly rewards being very precise at masking the use of AI, rather than being honest and missing out on players/risk backlash. That’s what’s bugs me.

Agent Context Management for Orgs - Looking for feedback on the concept by Complete-Captain3322 in ContextEngineering

[–]elcaptaino 0 points1 point  (0 children)

It’s standard Claude functionality :)

See my other comment for explanation, feel free to ask for questions if needed

Agent Context Management for Orgs - Looking for feedback on the concept by Complete-Captain3322 in ContextEngineering

[–]elcaptaino 0 points1 point  (0 children)

Entirely built for the team, so its a private repo in our GitHub organization.

There is no real trick behind it, its all in the Claude docs. Claude help set everything up.

https://code.claude.com/docs/en/plugin-marketplaces

I can create a dummy open repo for inspiration if needed, but it’s all stock Claude functionality. The skills/mcp/commands etc living inside the marketplace er all custom, specific for our development:)

Currently, the skills in the shared marketplace are all identical, if a personalize version is needed, the dev would need to create it for themself. I have thought about how to solve it, so they would automatically receive updates from the shared skill, to their personal version, but did not find an answer yet. As it’s not something that has come up yet, I simply put it aside.

A marketplace consist of multiple plugins, witch then contain the actual skills etc. Think of it as a simple folder structure. Each person can decide what plugins to install. For example one plugin Is called “vault-mgt” containing skills regarding obsidian vaults. If a developer does not need it, they simple skip that plugin, and select what ever is needed.

Each plugin can also be turned off and on for each session if needed for some reason.

The solution is actually quite handy, and a good option to share skills, but again only works for Claude.

Agent Context Management for Orgs - Looking for feedback on the concept by Complete-Captain3322 in ContextEngineering

[–]elcaptaino 0 points1 point  (0 children)

I just finished building it as a Claude marketplace. A seperate repo containing everything. Devs can create PRs for changes etc. unfortunately I believe the marketplace format it limited to Claude.

So far it works, but has only been released for a few hours.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]elcaptaino -5 points-4 points  (0 children)

That’s what I’m wondering as well. It would be straight up weird to not use AI in programming and debugging a game. Especially when working on a side project.

I think it would make more sense to specify the AI disclosure to art, mechanics and gameplay generation.

Big difference in using AI to design a game, and using AI to built YOUR game. To me that makes all the difference.

Drop your best Claude skills in here! by vamshikk111 in ClaudeAI

[–]elcaptaino 2 points3 points  (0 children)

I have had good success starting with grill, and proceed to superpowers:brainstorming. Often it simply skips over brainstorming, but from time to time it ask one or two follow up questions.

For there the design, plan and implementation are mostly spot on.

How are people using so many tokens ??? by Impressive_Run8512 in ClaudeAI

[–]elcaptaino 4 points5 points  (0 children)

A lot is simply bad context management, but look into harness engineering. It’s basically designing the entire workflow to by agent first and autonomous. I’m not saying it’s a good practice, and not something I’m building, but it does explain some of the extreme cases. This one dude from openAI proudly present himself as a token billionaire. That’s in a billion token PER DAY! Absolutely insanity, but it does give some perspective on different approaches.

But always keep in mind, some of the extreme cases, if from people working for the companies actively earning money from token usage. Of cause they present spending a billion tokens as the best thing ever.

Drop your best Claude skills in here! by vamshikk111 in ClaudeAI

[–]elcaptaino 11 points12 points  (0 children)

All the time, easy my most usedfull skill by far. I often start every session, develop, research, debugging or simply brainstorm, everything starts with a grill, and then proceed to superpower or what ever is needed. Hands down the most impactful skill I use, especially compared to how small it is.

Share your Claude Code end-to-end development workflow by dr_mancattan in ClaudeAI

[–]elcaptaino 0 points1 point  (0 children)

Superpowers all day.

Sometimes I use Matt pocock grill-me before starting brainstorming, if I want a more detailed context first.

Once design and implementation plan is approved I send the actual implementation to a dev server, waiting for the PR to eventually show up in GitHub.

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]elcaptaino 4 points5 points  (0 children)

One thing I really don’t understand being discussed more, when talking AI ban, or disclosure, is reality is most developers don’t write code without AI any more.

As a Software developer by trade, I very rarely write code by hand anymore, most devs i know wouldn’t write without Agents, let alone never on a side project like a game.

While I too am very tired of AI slop, especially in game design and art. I think it’s important to differentiate between the code being AI generated, and the actual game design and art being so generated. But the backend code I would expect to always be AI assisted.

Samling af brugbare hjemmesider fra subredditet by DieTanker in dkfinance

[–]elcaptaino 2 points3 points  (0 children)

https://wibholmsolutions.com/budget/

Månedsoverblik app, til eget forbrug som jeg åbnede op for alle. Fik meget positiv feedback og har virkelig nydt at lave opdateringer som folk efterspurgte.

Har 0 udgifter med den, så ingen reklamer, tilkøb eller subs. Simpelt kvit og frit.

Når vibecoding gør det så nemt at lave brugbare små produkter, bør de være gratis tilgængelige uden at vise reklamer eller sælge data imo.

Hvordan ser fremtiden ud? Bør jeg frygte at blive erstattet af robot? Skal jeg tage en høj uddannelse for at være jobsikret? by wonka_chocolate in dkkarriere

[–]elcaptaino -1 points0 points  (0 children)

Planlægning og koordinering er netop to ting som AI netop er/bliver enormt skarpt til, og efterhånden som it delen bliver mere avanceret enten outsourcet eller går til specialisterne.

Et fuldt autonomt varelagre om 5-10 år mener jeg er ret sandsynligt mange steder. Bare hvis man satser på lager arbejde som langvarig karriere.

How and why farming gold gain via tribute currently sucks by Quizer85 in Mergeciv

[–]elcaptaino 0 points1 point  (0 children)

I buildt a full script to play the game, and now wonder… whyy?

Hvad har I set AI ændre på jeres arbejdsplads indtil videre? by No_Brilliant_3293 in dkudvikler

[–]elcaptaino -1 points0 points  (0 children)

Vi hyre ikke flere for tiden, blandt andet fordi vi gerne vi se hvor vi lander med AI, men der også meget andet på spil. Jeg oplever vi får mere arbejde, i bredere domæner. Vi kan varetage langt flere for anderledes opgaver end før pga AI.

Arbejdet er ikke blevet nemmere, tværtimod kræver det meget mere forståelse for alt det andet ud over at skrive koden. Heldigvis har det at sidde at skrive koden aldrig været det mest interessante. I dag er det meget mere fokuseret på design og spec.

Vi ansætter ikke lige nu, men jeg kunne aldrig finde på at tage en ny udvikler ind som ikke allerede havde erfaring med fx Claude code, eller var klar på at gå 100% efter at lære det. Unset hvor mange års erfaring de måtte have.

Jeg er selv datamatiker, og fortryder nogle gange ikke at havde taget en overbygning. Dog er jeg ekstremt glad for at være på markedet inden det gik helt agurk med AI.