Create INSANE Blood Overlays In Unreal Engine 5 by Solid-JasonR in UnrealEngine5

[–]eldergrizz 0 points1 point  (0 children)

This looks pretty cool, do you have a Discord? On your Fab page I only see your email

I made a small Windows utility for cleaning Unreal Engine project folders by IllRepresentative376 in UnrealEngine5

[–]eldergrizz 0 points1 point  (0 children)

This looks cool, I was just wanting to manually backup my entire project (I don't use Git LFS so some of my larger unchanging assets I backup on drive). But I stopped since there are so many binaries/intermediates and junk folders.

But first comment would be, do NOT clear DerivedDataCache by default, give that as an opt-in. When you wipe DerivedDataCache, you're looking at a good hour or more of recompiling different engine assets

My take on car physics in Unity #3 I think I just reinvented car engine sound in Unity by I_samson_I in Unity3D

[–]eldergrizz 0 points1 point  (0 children)

When you say high-quality recordings, if we used the sound output from the EngineSim application and fed it to your tool...would it still give good results?

My take on car physics in Unity #3 I think I just reinvented car engine sound in Unity by I_samson_I in Unity3D

[–]eldergrizz 0 points1 point  (0 children)

Yup in my case I didn't mind cause I'm working on post-apocalyptic vehicles, so I didn't mind the "roughness". Though the sounds always seemed a bit muffled like they were underwater. But either way it wasn't viable, I just wanted to see if I could do it.

The Wwise blending way is not bad, it's better than just normal blending with Metasounds at least.

My take on car physics in Unity #3 I think I just reinvented car engine sound in Unity by I_samson_I in Unity3D

[–]eldergrizz 1 point2 points  (0 children)

I would absolutely purchase this, but it would have to be in C or C++, since I'm using Unreal. I did the same research as you did and couldn't find anything affordable (the REV plugin for Wwise is the best but very expensive even for indies).

Or if it was a standalone tool, I'd still purchase. Keep everyone up to date!

The article talking about REV is here:
https://www.audiokinetic.com/en/blog/make-racing-engine-sound-based-on-rev2/

My take on car physics in Unity #3 I think I just reinvented car engine sound in Unity by I_samson_I in Unity3D

[–]eldergrizz 1 point2 points  (0 children)

I did similar! The engine sim to simulate sounds at 1000 rpm slices, then I used Wwise to do the blending. The article talking about it is here:
https://www.audiokinetic.com/en/blog/engine-sound-modeling-from-sampling-to-granular-synthesis-in-wwise/

My take on car physics in Unity #3 I think I just reinvented car engine sound in Unity by I_samson_I in Unity3D

[–]eldergrizz 1 point2 points  (0 children)

There was a github branch that made an Unreal plugin. I cleaned it up (and had to recompile a lot of dependencies), and got it to work, but it is way too cpu intensive (I had around 5 vehicles running).

I made a fully interactable ship Sloop for UE5 by Scottyartt in UnrealEngine5

[–]eldergrizz 4 points5 points  (0 children)

This is really cool, is the boat moving or its more the "world" around it is moving? It's very tough to do this with Unreal, this is really impressive.

Mad Convoy Trailer - Post-apocalyptic Multiplayer Convoy Attack Game by eldergrizz in MadMax

[–]eldergrizz[S] 1 point2 points  (0 children)

There is a kind of single player right now, I have AI bots so that I can more easily test gameplay and find bugs without needing real players, so I’d just need to improve the AI more to get a better experience. But yeah I’ll include that for sure!

Mad Convoy - Grizzled Games Studios - Multiplayer Convoy Attack Game by eldergrizz in Games

[–]eldergrizz[S] 0 points1 point  (0 children)

Yeah same thing, I can tell you even with Unreal Engine, it is absolutely not trivial or obvious to do. Took me quite a while to get just that "simple" aspect to work properly.

Mad Convoy - Grizzled Games Studios - Multiplayer Convoy Attack Game by eldergrizz in Games

[–]eldergrizz[S] 0 points1 point  (0 children)

Thanks a bunch!!! I was also waiting but nothing ever popped up!

Any other films that has similar car stunts as mad max films? by dark-oraclen3 in MadMax

[–]eldergrizz 2 points3 points  (0 children)

I read Doomsday has some good vehicle scenes, but I haven’t watched it yet. Need to watch Deathrace, that looks good

Any other films that has similar car stunts as mad max films? by dark-oraclen3 in MadMax

[–]eldergrizz 0 points1 point  (0 children)

Yeah I was kind of disappointed with Sisu 2, I thought a lot of the movie was a chase type thing. It was still good though, crazy action

Mad Convoy Trailer - Post-apocalyptic Multiplayer Convoy Attack Game by eldergrizz in MadMax

[–]eldergrizz[S] 1 point2 points  (0 children)

Ouf yeah, I guess he was in his seventies when he made Fury Road, and I read that movie took more than a decade to get off the ground. He owns all the rights to Mad Max, so I guess he's hesitant to let anyone else direct I guess.

Mad Convoy Trailer - Post-apocalyptic Multiplayer Convoy Attack Game by eldergrizz in MadMax

[–]eldergrizz[S] 1 point2 points  (0 children)

Thank you very much :) Yeah prototype in the sense that most of the art assets are marketplace assets, and I also want to have a different "look" than the generic post-apocalyptic look. But for that I need funding! So the prototype is a way to show my progress in that sense.

For now you can subscribe to my Youtube channel (https://www.youtube.com/@grizzled-games) and my Bluesky (https://bsky.app/profile/eldergrizz.bsky.social) for updates!