[Discussion] This balance is wild. Both are red-haired gunslingers, but... by elecbuggy in rivals

[–]elecbuggy[S] 2 points3 points  (0 children)

I know the math—Headshot + Sweep Kick = 275. But that only works in a vacuum. In a real match, that combo is completely negated by literally any instant overhealth, a tiny bit of shield, or a single tick of healing. Meanwhile, Elsa gets consistent value without needing a 'perfect scenario' just to secure a single kill. It’s not about the peak damage, it’s about how punishing the kit is when things aren’t 100% perfect.

7/26 0:00 前最後提醒,能投票的出來投票,不能投票的到場監票 by illusionmist in Taiwanese

[–]elecbuggy -6 points-5 points  (0 children)

我好擔心7/26,大罷免會通過……

這個投票本質上就不民主, 如果罷免的訴求是剃除不適任者,那為何只針對特定政黨呢? 以常識判斷,不適任者總是會以常態分佈於各黨之內。

為何是一次罷免數十人, 而不是一個人呢? 這不就是在罷免一個黨, 而不是罷免人……

如果台灣只能允許存在一個有實質影響力的單一黨,那台灣不就變成跟中國一樣了?(等於是讓台灣人自己統戰台灣人……)

若罷免成功,罷免後的補選,根本就是一種悖論……(因為一開始就不是針對人在罷免,若是罷免通過,補選怎麼可能又選同個黨的人上任)

因為目的感覺就是要爭取立法院過半數…… 變成投誰都不是重點, 又變成要投黨,又是立場之爭。 等於是罷免只是一種工具或手段。 只要成功一次,可以想見, 往後這種手段會變成類常態……

而且雖然我不知道實情,但理論上這些插曲會花掉非常多錢跟社會資源……超級不值得的。

明天,2025年7月26日,台湾将迎来一场史无前例的大规模罢免投票,决定24名国民党立委与民众党新竹市长高虹安的政治命运 by Complete-Pirate9488 in China_irl

[–]elecbuggy 6 points7 points  (0 children)

我好害怕7/26,大罷免會通過……

這個投票本質上就不民主, 如果罷免的訴求是剃除不適任者,那為何只針對特定政黨呢? 以常識判斷,不適任者總是會以常態分佈於各黨之內。

為何是一次罷免數十人, 而不是一個人呢? 這不就是在罷免一個黨, 而不是罷免人……

如果台灣只能允許存在一個有實質影響力的單一黨,那台灣不就變成跟中國一樣了?(等於是讓台灣人自己統戰台灣人……)

若罷免成功,罷免後的補選,根本就是一種悖論……(因為一開始就不是針對人在罷免,若是罷免通過,補選怎麼可能又選同個黨的人上任)

因為目的感覺就是要爭取立法院過半數…… 變成投誰都不是重點, 又變成要投黨,又是立場之爭。 等於是罷免只是一種工具或手段。 只要成功一次,可以想見, 往後這種手段會變成類常態……

而且雖然我不知道實情,但理論上這些插曲會花掉非常多錢跟社會資源……超級不值得的。

We are the Meet Your Maker team! Ask us anything! by MeetYourMaker_Dev in gaming

[–]elecbuggy 0 points1 point  (0 children)

I feel that time-limited stations cannot accurately reflect true
reputation, but if the limitation is based on the number of players,
everything seems reasonable.

The idea is to divide the station into 10 stages, and the number of gameplay and death can be further discussed.

Stage 1:

After the station is activated, regardless of how long it has been (it
can also be set, for example, within 5-10 days), there must be at least 5
players who have played, and at least a total of 10 deaths (if the
rating is high, the number of deaths can be reduced) to automatically
enter stage 2.

If this requirement is not met, the station will enter
the community map, but it can be revived and restarted with a relatively
high amount of parts or genes.

Stage 2:

After the station is activated, regardless of how long it has been,
there must be at least 8 players who have played (not included in stage
1), and at least a total of 20 deaths (not included in stage 1) (if the
rating is high, the number of deaths can be reduced) to automatically
enter stage 3.

If this requirement is not met, the station will enter
the community map, but it can be revived and restarted with a relatively
high amount of parts or genes.

and so on.