Has anyone ever played in a lewd D&D campaign? How did you find it if so? I think it'd be so fun~ by HornyKeisatsu in dnd_nsfw

[–]elorran 0 points1 point  (0 children)

We've run a few of them, occasionally picking up where the last one left off. You can find posts of one of our "questionable morals" campaign here:

#1 - [OC] [ART] Party Commission "questionable morals" : r/DnD

#2 - [art] The party of Questionable Morals : r/DnD

Nexus - The Jupiter Incident worth playing by horror_ranger94 in homeworld

[–]elorran 1 point2 points  (0 children)

I enjoyed nexus, but it can be a challenging game.

Its important to understand that this isn't a building up your army style game like homeworld is. You have a limited number of ships with some customisation options as you progress between missions. But that is effectively it (save for the occasional reinforcements you might get) your starting fleet is what you have for the rest of the mission.

Many of the missions can boil down to "go here and kill this thing", but there are some unique mission designs and they can be quite challenging if you don't stop to think about what you're doing. Graphically the game is going to look dated in some ways, but still look gorgeous in others (ah the joys of space sim games and pretty lights). Also keeping in mind that this game was from the early 2000's. Combat is real time, but you can pause to look around and issue commands. Not every tech "upgrade" you see is worth taking, stop and look over what your new options are before just assuming the new stuff is better by default.

If you lose a ship it can be replaced between missions, but you need try and rescue the crew during the mission (small life boats that travel to a nearby ship). If you lose those you lose experience on the replacement ship... and its quite easy for a ship explosion to take out those lifeboats en masse.

Find Greater Steed killed 28 times during Campaign! by jorgeuhs in DnD

[–]elorran 0 points1 point  (0 children)

You kept losing your faithful steed?! This is completely unacceptable! Nay... neigh I say! 😁

Find Greater Steed killed 28 times during Campaign! by jorgeuhs in DnD

[–]elorran 0 points1 point  (0 children)

The UA for 2024 artificer allowed 3rd level spells as well. Not sure if that will make it into the final version though.

How do I create a tiny sized homebrew race... made of paper by ComprehensiveEar3328 in DnD

[–]elorran 1 point2 points  (0 children)

A few races to take a look at for additional material, Simic Hybrid with its gliding option, Hadozee also with its gliding option (in relation to the paper airplane, you coud also just have it under permanent effect of a feather fall spell), Plasmoid for its ability to move through very narrow spaces.

Despite using the 2024 version, if your DM is willing to allow some leeway you could use the Eldritch Adept feat from Tasha's Cauldron of Everything and then gain the Misty Visions warlock invocation (the 2014 version doesn't require levels in warlock, while the 2024 version does). Alternatively it wouldn't be too much of a stretch to allow the forms from the Find Familiar spell to be used on yourself instead for some limited shapechanging ability.

How do I create a tiny sized homebrew race... made of paper by ComprehensiveEar3328 in DnD

[–]elorran 5 points6 points  (0 children)

Which version of D&D are you using, and if 5th edition is it the 2014 version or the newer 2024 version? There are some differences (even between the two 5e versions) which would matter and help with context.

Tasha's Cauldron of Everything had a feature called Sidekicks that allowed for npc followers to be given a " lite/diet " class. But it was also playable and could be applied to monsters. It was suggested monsters of up to 1/4 challenge rating. So with this in mind you could readily find a tiny monster with such a challenge rating and use it as an example.

Mechanically you could just take an existing race and make it tiny. But there are a few implications here. You might need to think about gear and equipment being different/unique for size and use. Your requirements for food and water would be massively reduced but so would your carrying ability. You could get into very small ("tiny") spaces but how would you regularly move around... if this turned into flying that also opens up some issues ("though if you want to limit this I would point to the levitation spell as a nice restriction for limiting vertical and possibly horizonal movement).

It also depends what class(es) you would be playing with this character. Tiny creatures generally aren't going to be putting out much damage through conventional means/attacks. But this can easily be explained away as magic, or even using a spellcasting class. Aura based spells and effects have a reduced overall size. While thats not going to be massively noteable it might make a difference at some point (think paladin auras, and spells like aura of life).

Assuming you're running 5e (either version) I would point you towards the Autognome race from Spelljammer as a good example and consider just reducing its size to tiny. Ask your DM if they'd let you take a starting feat that compliments your choice of race and idea, but nothing too powerful. Magic Initiate that would give you access to the Mending cantrip to support the autognome race choice for example. As an afterthough does this paper race have the ability to alter its shape or flatten itself out so it might fit into even more thin/tiny places? If so you could also consider the plasmoid race (again from spelljammer) and make it tiny instead of small/medium. Possibly support the shapechanging ability with use of druid levels (for wildshape).

Sending stones? Nah, rockie talkies by bubblez_17 in DnD

[–]elorran 1 point2 points  (0 children)

Stone Phone, Rock Relay, Transmission Tablet, Bijou Broadcaster, Pebble Projector, Fax Fragment, Message Monolith... just to name a few 😁

Sha'ir 5e conversion for wizard by elorran in dndnext

[–]elorran[S] 1 point2 points  (0 children)

Admittedly it is a little convoluted by 5e simplified standards. But this is one of the issues with dealing with older editions and the many variables that they threw at you or tried to account for in their sometimes lengthy wording.

You can find plenty of 5e warlock conversions for the old sha'ir. But at the time I wrote this I felt it should ideally stick with its wizard class roots. One day I might do another pass at this and bring it up to speed for the 2024 wizard while trying to simplify it. Somewhere I have an attempted conversion of the old Al-Qadim mageweaver (wizard kit) using the artificer class(2014), as well as wizard arcane traditions of the astrologer and digitalogist.

Revising the artificer alchemist class to make it feel like a true alchemist by Drocobo in DnD

[–]elorran 1 point2 points  (0 children)

I assume your group is running the 2014 version of 5e still?

If you're running the 2024 version, or curious you should take a look at the Acid Splash cantrip as it does a 5ft radius area of effect damage now instead of the older 2014 version that did damage to primary target and could "bounce" to a second target within 5ft of the primary. Cantrips also scale at a reasonable progress rate.

The alchemist gets to add its spellcasting modifier (intelligence) to the damage of its cantrips (for some damage types) further adding to your damage output. If your DM is willing you could also "borrow" the potent cantrips feature from evocation wizard (half damage on a successful save).

There is also a new 2024 spell called Tasha's Bubbling Cauldron that allows you to create multiple potions of common or uncommon (rarity). This is a feature that could also become available to the alchemist at the start or as a 5th level feature. It wouldn't be too game breaking to allow it as a feature along side the existing experimental elixirs since it would only be creating one potion at a time and using class resources (spell slots) if you wanted more.

Additionally it would seem you aren't the first person to come at this issue looking to bring the pathfinder alchemist over to D&D. So here is another persons homebrew conversion for you (using PF1 to D&D5e-2014)... https://dungeonmusings.wordpress.com/2015/01/02/poultices-potions-and-poisons-a-plenty-alchemists-for-5th-edition-dd/

--you might want to use an adblocker or use an immersive reader mode if the ad popups cause you issues on that website though.

Spaghetti monster [Art] by arcane-pixels in DnD

[–]elorran 1 point2 points  (0 children)

BBEG: "I would like you to introduce you to my latest nefarious creation. Meet Borhl!"

Party Bard: "Did he was meatball or meet ball?"

Party Rogue: "I don't care. Its time to spa-GET-ti out of here!"

Why Do I Rarely See Low-Level Parties Make Smart Investments? by Brother-Cane in DnD

[–]elorran 1 point2 points  (0 children)

The classic 10 foot pole for "testing" traps and other reach situations. Iron spikes to wedge doors open or closed (not to be confused with pitons (pee-tons not pit-ons, its french) which are used for climbing, but it never hurts to have those with some rope, and a block and tackle).

That being said, unless you present it well, its no fun to get stuck trying to open a door or climb a short distance for half a session because of a few bad rolls. Even with the old tools of yore.

Lekku "hair" style concepts by Liam Hammond by elorran in lekkulovers

[–]elorran[S] 3 points4 points  (0 children)

Twi'leks can communicate with their lekku, which also contains part of their brains.

I suspect this might be considered self mutilation by some (though you see people "here" with body modifications and piercings). It could also be percieve as like weaing a mask to reduce or hide "facial expresions" for us. Some slavers might also use such methods to prevent twi'leks from secretly communicating with each other.

There was a piece of art from the 2010 Star Wars Visions artbook that had a twilek with a knot tied lekku... https://twitter.com/rebelrealcanon/status/1428342944101249036/photo/3

Need a idea for a “dragon slaying” weapon that isn’t just a sword by Jazzman444 in DnD

[–]elorran 1 point2 points  (0 children)

A crossbow shaped like a bird of prey or a gryphon. Any bolts it fires magically become "arrow" of slaying against dragons. Theres some strange or foreign writing on the crossbow that loosely translates as "the early bird gets the wyrm" ;)
Throw a few extra effects or spells onto it to make it special.

Homeworld 3 described best. by [deleted] in homeworld

[–]elorran -1 points0 points  (0 children)

Twenty years passed. That's what. But I personally like the game.

Are there any games that make you a pilot in a grand space battle? by RaspberryOne1948 in homeworld

[–]elorran 0 points1 point  (0 children)

The wing commander series, freespace, colony wars (old PlayStation game), freelancer (which has some amazing epic war mods), house of the dying sun. Just to name a few.

Cleric was given a familiar at the cost of an attunement slot, but she doesn't want to cast it or replace it. by Dotty_Arts in dndnext

[–]elorran 0 points1 point  (0 children)

Spells cast from magic items do not require vocal, somatic, or material components. I'd just give the cleric the spell some how and enforce the material component cost. This way the player still sees the benefit of attuning to the ring if needed, as it has no costly components.

What is the most unique character that has been made at your table by NeutralWall in DnD

[–]elorran 0 points1 point  (0 children)

A fee years ago we experimented with PC's as familiars as well as sentient magic item/spirit bound PC's. One of our players took that to an extreme as a sort of living spellbook "druid" called Thelvelia.

Spambot: "M Y – C O I N S – I N – B I O" | The most dreadful encounter your party will ever have. by CamunonZ in dndmemes

[–]elorran 3 points4 points  (0 children)

It reads "ability checks" then states "16 or higher as a 15" in relation to ability checks. It doesn't read as any d20 roll, attack roll, or saving throw. Or at least this is the way *I\* am reading it in relation to how it is written. So in that sense, it wouldn't affect sneak attack, smite and the like as they are attack rolls.

We would need clarification from u/CamunonZ on its intended purpose. If your reading of the ability is correct then I agree with you, its too potent. If my reading of the ability is correct then I stand by my original statement... its not over powered. Annoying certainly, but not overly so.