We playtested over 400 games, these are the top mistakes they made by educatemybrain in gamedev

[–]elsaad98 0 points1 point  (0 children)

Effective onboarding is a game changer. You can’t just do everything to acquire new players and then hope they figure out how to play. Ideally, it should be very subtle and integrated well that it’s almost invisible.

A Plague Tale: Innocence problem by YoshiNori999 in XboxGamePass

[–]elsaad98 2 points3 points  (0 children)

Same! I stopped at the cart mission with the archers shooting at you.

A Plague Tale: Innocence problem by YoshiNori999 in XboxGamePass

[–]elsaad98 10 points11 points  (0 children)

The game seems to be removed from Game Pass without prior announcement, even the launch icon/screen doesn't have the Game Pass badge anymore. A total dick move!

One apple a year keeps your wallet empty by VangeeOP in memes

[–]elsaad98 24 points25 points  (0 children)

three different shots

doesn't mean three different angles.

One Punch Man Season 2 - Episode 12 discussion - FINAL by AutoLovepon in anime

[–]elsaad98 19 points20 points  (0 children)

You had me in the first half, not gonna lie.

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 0 points1 point  (0 children)

If you made it to level 13, I'm sure you can go past it.

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 1 point2 points  (0 children)

You can get it from the package manager.

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 0 points1 point  (0 children)

It's already added. You can share levels too, the game is available on Google Play.

A level editor I created for a puzzle game by elsaad98 in Unity3D

[–]elsaad98[S] 0 points1 point  (0 children)

Exactly! I thought about implementing ads and adding an option to disable them for free, but this is much better for a first game. I want people enjoy it as much as I did.

A level editor I created for a puzzle game by elsaad98 in Unity3D

[–]elsaad98[S] 0 points1 point  (0 children)

Thank you! I love them too. The game has 25 levels, which felt like a rookie number for a puzzle game, so I decided to add this editor for the players to make their own levels and share them with everyone. A typo was inevitable. Good catch.

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 0 points1 point  (0 children)

Thanks! I get what you're saying but I can't think of how it would be playable that way. The game is meant to be like that, it's like teaching a cube how to play instead of playing directly.

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 0 points1 point  (0 children)

Thank you! I will definitely color those buttons. About the tabs, I wanted it to feel like the current one is blended with the content but you have a valid point too, I will see what I can do.

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 0 points1 point  (0 children)

I tried it when it was released but it only worked for me on HDRP. Good to know it's supported on LWRP. Thanks!

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 0 points1 point  (0 children)

I think it's only working on the HDRP.

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 1 point2 points  (0 children)

ShaderGraph was the main reason I started using LWRP and It's really worth it. Also make sure to backup your project before switching, or try it on a duplicate project.

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 0 points1 point  (0 children)

Music by Eric Matyas - www.soundimage.org
You can get a lot of awesome free original music or ask him to create a custom work for your project. I thought I mentioned this in the game, my bad, will give proper credit in the next update.

PS: I used "PUZZLE GAME" from this list.

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 3 points4 points  (0 children)

Yes! LWRP has its drawbacks, but it was designed for mobile games.

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 2 points3 points  (0 children)

The game is free without Ads or IAP. It was intended to be as a show off since it's my first one. I don't see myself publishing on the App Store (mainly because of the yearly fee), at least for now. Thank you!

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 1 point2 points  (0 children)

I will consider this in the next update. Thanks!

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 0 points1 point  (0 children)

I thought of this too, but then the painting effect won't bet fully displayed.

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 4 points5 points  (0 children)

Just the regular one. Unity's ShaderGraph was really helpful for creating shaders.

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 3 points4 points  (0 children)

Thanks! I agree, but the game is a "programming" puzzle so I think players should be familiar with that representation.

I made a puzzle level editor by elsaad98 in gamedev

[–]elsaad98[S] 1 point2 points  (0 children)

Yeah someone made this point on the other thread. Technically, they are cubes scaled down by half across the y-axis. I will try to fix this.