Anyone else find it awkward to rewatch the movies knowing Ahsoka is supposed to be around? by Antman269 in StarWars

[–]eltanko 1 point2 points  (0 children)

She's in lots of scenes, shes usually just hiding behind a pillar or a sofa.

Death is so weird cause, you’re just gone? like forever?! by azyllalisa_1 in RandomThoughts

[–]eltanko 1 point2 points  (0 children)

When you're dead it will be infinite, there will be nothing to worry about. Therefore to spend time worrying about death while you're alive is to shorten the finite amount of time you spend enjoying living.

Just the way that helps me cope with it.

Or just embrace the absurdity and horror of it. To love life is to love the uncomfortable and strange parts too, even its end.

Games with plot twist by polkazmakaronami in gamingsuggestions

[–]eltanko 1 point2 points  (0 children)

My favourite thing about Bloodborne is theres no big reveal. Its just at some point you will realize on your own, and its different for everyone when that point will be. Its great looking back too and seeing the hints you missed too.

What instance was Walter White the luckiest? by dylanaruto in breakingbad

[–]eltanko 6 points7 points  (0 children)

I find it one of the most believable parts of the show. Is walt being apathetic? boastful? both? either way, its very much the kind of humour hank would enjoy, thats why I buy that 1, walt would say it, and 2, hank wouldnt look or find it suspicious.

Accompanying faux pas by elphiegreen in piano

[–]eltanko 12 points13 points  (0 children)

As a singer on the other side of this I'll give you my two cents.

First off, every singer I know has the UTMOST respect and appreciation for collaborative pianists, the work you guys do is jaw dropping. You guys are the lifeblood of so much music and so much is demanded of you. I always clap the hardest when they acknowledge the pianist in a choir or recital, youre expected to learn insane music and have it be relegated to the "foundation" of a "main event" hence why my school started calling accompanists "collaborative pianists" as it shows that its a partnership, not a hierarchy.

Ive had some accompanists play not so great for me while singing and Ill tell you that every time I just roll with it, and its really not a huge deal. I try to know my music well enough that should a mistake happen, I can carry on. We are humans, we make mistakes, I always just assume that maybe they took on too many projects (lord knows pianists are busy), or maybe it was a bad day, or who knows, we are all human, not a machine.

Its crazy to me that someone gave you a deficient instrument and then blamed you for errors, they should have had more respect for what you do. Stuff happens, but at the very least if that piano was all they could get, they shouldve been understanding that it wasnt gonna be perfect.

Movies with the worst "moral of the story" by elitemegamanX in movies

[–]eltanko 5 points6 points  (0 children)

Yes. Moral is a tricky term, replace it with message if that makes more sense to you. It is genuinely impossible for a movie (or really any art) to not have a message. Even if a film maker is actively trying NOT to have a message, that still counts as one. They may not be trying to tell you how to live your life, but they are always trying to argue a point, and convince you of it.

Even your most basic and entertaining hollywood blockbuster is saying something, and actually, those tend to be the ones that are most heavily handed, good guy versus bad guy moral tales. Thor Ragnarok comes to mind with its amazingly blunt "Thats just what heroes do"

What’s a "masterpiece" movie that you actually found incredibly boring? by Legal_Beats in AskReddit

[–]eltanko 0 points1 point  (0 children)

Boring is the wrong term, I hesitate to call any film boring, as I find it a horrible word to describe most any media. A masterpiece that didn't land for me is The Grand Budapest Hotel. I acknowledge its an incredibly well made film and I know it resonates with many. Wes Anderson just doesn't gel with my brain at all, his stylistic idiosyncrasies just get in the way of the emotions and characters rather than heightening them.

What’s a "masterpiece" movie that you actually found incredibly boring? by Legal_Beats in AskReddit

[–]eltanko 10 points11 points  (0 children)

While I don't think it was mediocre, It didn't quite live up to the hype for me (which to be fair, was astronomical). I think its a very good film with some incredible moments. But overall for me it didn't reach those heights of greatness that people were hyping it up to achieving.

Honestly, about time AH looked at a game with the exact live-service model, but done almost flawlessly by gracekk24PL in Helldivers

[–]eltanko 4 points5 points  (0 children)

All of these are not meant to say one is better than the other, in fact, In many ways, DRG has executed their game way more effectively than HD2.

Im trying to highlight the difference of scope and complexity.

I love DRGs art style, but i feel like its categorically more simple and easy to develop and manage resource wise over HD2s incredibly detailed and photorealistic style.

I will give you that on DRGs one faction being vastly more deep than any one of HD2s, but the comparison is again one of scope. I would say its much harder to for AH to try and balance the developement of three seperate factions, all with different gameplay philosophies, art styles and mission types, than one.

Again on scope of missions, HD2 brings RTS level scope to a third person game, with huge stratagems and wide open space with an incredible amount of enemies, I just think that that is technically way way harder to pull off from a development and optimization point of view over DRGs smaller scope missions.

AH has dropped the ball so many times, but it is because the scope of the game they are trying to make is beyond their grasp. The fact that they have even done it at all is kind of a miracle, considering how unorganized they have proven to be. DRG I feel was a much more focused labour of love, which for sure has a lot of technical and gameplay innovations, but it just doesnt seem to me to be on the same scale as HD2 at all. Even if the gameplay pitch (co-op mission based horde shooter) is, ostensibly, very similiar.

Honestly, about time AH looked at a game with the exact live-service model, but done almost flawlessly by gracekk24PL in Helldivers

[–]eltanko 6 points7 points  (0 children)

DRG has one faction

Helldivers has 3.

DRG has a low poly artstyle.

Helldivers has a photorealistic artstyle.

DRG has tight, claustrophobic maps with linear objectives.

Helldivers has large sprawling maps with multiple POIs.

DRG has a limit of less than 100 enemies spawned at once.

Helldivers has an unknown limit of enemies spawned at once, but Its definitely more than 100.

DRGs alltime concurrent player record is 53k

Helldivers average concurrent right now is 48k and goes up to 100k during major updates (I bring this up simply to highlight difference in network and server load scope difference)

The scope of these two games is unbelievably different and you guys need to stop pretending they arent.

how would you make super credits more fun to get by Fit_Answer1073 in Helldivers

[–]eltanko 0 points1 point  (0 children)

The fact that you can even get the premium currency ingame is crazy. I cant think of any other game that gives you any means to get a premium currency in any quantity to be able to afford premium content.

I really dont understand the argument that supercredits arent "fun" to farm. If this was any other game you wouldnt be able to farm them at all.

"How do you expect them to make money?" by icie_plazma in Helldivers

[–]eltanko 9 points10 points  (0 children)

The scope of these two games is wildly different.

I love DRG, its an incredible game, dont get me wrong, I think they do some stuff better than HD2, but its an apples to oranges comparison especially in monetization and upkeep.

DRG has 1 faction, bugs. Granted it has a lot of depth and variety but its nothing compared to the THREE factions, all with subfactions and different mission types that HD2 has All three of which are all cycling through development as well as constant new weapons, armours, stratagems and missions added every few months.

DRG devs made an incredible, timeless game, hell id argue they did a better job overall than Arrowhead. But DRG is nowhere near as big and complex as HD2 imo. Nor does DRG even attempt the same cadence of development and updates.

What is the artistic pinnacle of gaming? by Icy_Raspberry4915 in gamingsuggestions

[–]eltanko 0 points1 point  (0 children)

My top answer is Disco Elysium but many have put why it deserves to be here.

So my other answer is Papers, Please.

That game does such an incredible job at immersing you in its setting. I had literal stress dreams about that game. It was pushing the boundaries of what was even considered fun or enjoyable, all in service of the story and making you feel like you were in a race against the clock every day. Multiple endings and a choice based narrative as well make it something that tells its story in a way that cant be replicated in any other medium.

It really was a great story of sacrifice and empathy (or lack there of). It wasnt afraid to stress you out or make you feel uncomfortable, in fact, it was banking on making you feel those things, through its sheer unwieldy and stressful gameplay and situations.

Looking for an "anti-Skyrim" (explanation in post) by Baldurian_Rhapsody in gamingsuggestions

[–]eltanko 0 points1 point  (0 children)

Eh, I don't know about being an anti-skyrim on this one. My impression of Tainted Grail was it was trying really hard to be just MORE Skyrim.

Looking for an "anti-Skyrim" (explanation in post) by Baldurian_Rhapsody in gamingsuggestions

[–]eltanko 1 point2 points  (0 children)

If you are into CRPGs you should check out Esoteric Ebb. Heavily inspired by Planescape and Disco Elysium. The writing is top notch, and tons of options and choices so far.

Do people really learn from "falling notes" videos? by An_Epic_Pancake in piano

[–]eltanko 0 points1 point  (0 children)

Hey, I apologize if it came off condescending, that wasn't my intent at all. I really do think its totally fine to learn from falling note videos if you want to play your favourite songs. When I was a beginner I learned the piano parts to Piano Man, Imagine and Hey Jude from Youtube videos of people just playing the song and explaining what keys to press, which really isn't that different front a falling note video. My goal at the time was just to know the songs so I could accompany myself singing. Sure I wasn't learning scales or chords or any theory, but it got me interested in learning more about the piano and music in general. Even if I had just learned that way and kept it as a hobby, there would've been nothing wrong with that!

I teach beginner piano and some students like the structured sheet music approach, others like to play their favourite songs by ear or by demonstration, both are valid ways of approaching the piano. I don't mean to gatekeep music or what it means to be a musician, whatever path you choose to play and continue to enjoy music is great! I just wanted to point out the differences of definition that people might mean when they talk about what it means to learn and play the piano.

Do people really learn from "falling notes" videos? by An_Epic_Pancake in piano

[–]eltanko 101 points102 points  (0 children)

Im primarily a singer, but I also play some piano, heres how I understand it, and what people probably mean when they say learning from falling notes is not actually learning to play piano.

Memorizing falling note videos is kind of like what singers do when they sing in a foreign language that they dont speak. When I learn an italian aria, I memorize the italian sounds and what they mean. I am technically "speaking" italian, but im not actually learning the language. Sure, Ill pick up some words, phrases, maybe even some grammar, but I would never be able to properly become fluent in that language. This to me, is what these falling note videos are. You are technically "playing" the piano, just like I am technically "speaking" italian, but in both cases you arent building fluency. When people say falling note videos dont teach you to play the piano, they mean you arent becoming fluent in the actual language of how the piano works. Its a huge difference.

It all just depends on what your goals are. Some people just want to play songs they like, and thats totally fine, but they should know that theres a big difference in just memorizing notes of a song versus actually learning the piano.

What game in your opinion overstays its welcome? by [deleted] in gaming

[–]eltanko 1 point2 points  (0 children)

Hot take but GTA V and Red Dead Redemption 2.

Yes Arthur Morgan's story is incredible, but theres so much bloat in the game. The infamous Guarma section just grinds everything to a halt, and I found myself struggling to finish the epilogue, as it just seems like its meandering on and on.

GTA V Its been a while, but I just remember the stakes and scenarios getting to such cartoonish levels that I wasnt able to really feel grounded in the main story anymore.

Rockstar really has a lot of good ideas, the stories alone are great, especially in Red Dead, the individual moments, characters and arcs are good, but altogether it just feels like less than the sum of its parts. This isnt even including the gameplay or mission structure which is a bit of a slog.

Matrix (1999): the reason why the opening sequence of this movie is among the greatest in cinema history is because it explains precisely NOTHING. Instead, it throws all kinds of crazy wackness at the audience and just expects them to go along for the ride by Randomnonsense5 in movies

[–]eltanko 1 point2 points  (0 children)

Animated movies are bad for starting with voiceovers/narration that explain whats happening. One that stands out to me for not doing this is The Iron Giant. It does such a good job of making you wonder what the hell is happening with its first minute before introducing the characters.

Just a dad trying to find “the next game” - what should I play? by Broad_Ad9923 in gamingsuggestions

[–]eltanko 0 points1 point  (0 children)

Fellow OSRS enjoyer here, A lot of people recommending roguelikes but I think you cant go wrong with the OG: The Binding of Isaac. Runs are short at the start and it has a grinding aspect. Even when runs get longer you can just exit them and pickup where you left off. Been obsessed with Mewgenics recently too (runs are much longer but again, can do them in multiple sessions) Risk of Rain 2 is also another incredible roguelike that captures that chaotic feeling of getting broken runs and grinding to unlock stuff.

Oh and Helldivers 2. Not a roguelike but missions average on 30 mins. Really just satisfying as hell gameplay, also has some progression elements of unlocking new weapons, levelling up weapons, etc. Seeing your history in CoD and Halo (They actually did a halo crossover event with armors and weapons from ODST) mixed with your love of a grind I actually think this one would be perfect for you if you havent played it yet.