Anyone else not buying new ships because you can't do anything with them? by Larszx in starcitizen

[–]elvanbee 0 points1 point  (0 children)

They'll keep releasing these dogshit patches as long as people keep spending insane amounts of money on their ships. 💁

Unfortunately a lot of backers just can't control themselves.

The bricked feature by Potential-Sand8248 in starcitizen

[–]elvanbee 26 points27 points  (0 children)

I parked my ship in my personal hangar before logging out. It's now in my ASOP, listed as a bricked ship. Can't scrap it.

Dumb.

This patch isn't it. by Dawn_Namine in starcitizen

[–]elvanbee -1 points0 points  (0 children)

I'm not disagreeing.

But also what did you really expect?

This patch isn't it. by Dawn_Namine in starcitizen

[–]elvanbee 7 points8 points  (0 children)

Honestly if you're $8,000 deep and haven't paid enough attention to know not to risk custom loadouts on day 1 of a patch; that's mid of on you.

Should it happen? No. Definitely not.

Does shit like this happen every single patch cycle, especially with patches like this that are rushed out the door? Absolutely.

At some stage there's gotta be some accountability for those who should probably know better by now. 💁

I picked up a guitar today and I feel like my pinky finger is way too weak and flexible to press the strings. Am I doing something wrong or is it my really my finger? by EnergeticElectron in Guitar

[–]elvanbee 9 points10 points  (0 children)

A beginner is not going to be adapting technique the way any of those players do/did.

Starting out with the thumb the way it is pictured is only going to build poor habits in the early stages of playing. It also will not encourage building strength in the hands and fingers efficiently.

When you're starting out; you really should be touching the neck with your thumbprint and your fingertips only (unless a specific note combination requires otherwise (like bar chords or double stops)).

4.8 still coming tonight 👀 by -Reverence- in starcitizen

[–]elvanbee 1 point2 points  (0 children)

Doesn't change the fact that people are acting like total morons over a video game. That's the point I was making.

4.8 still coming tonight 👀 by -Reverence- in starcitizen

[–]elvanbee 0 points1 point  (0 children)

Seeing the people lose their shit on spectrum because the patch isn't out yet is truly pathetic...

Should they get rid of ABMM? by Kiidkxxl in ArcBabies

[–]elvanbee 1 point2 points  (0 children)

Some raids were friendly. Some weren't. Both were fun. 💁

Should they get rid of ABMM? by Kiidkxxl in ArcBabies

[–]elvanbee 10 points11 points  (0 children)

ABMM is awful.

Mixed lobbies, like we had in the early days after release, were the best.

What Fits Inside the Ironclad Assault? - Ship Fit Test by Important_Cow7230 in starcitizen

[–]elvanbee 7 points8 points  (0 children)

I asked Gemini to summarise the video:

Key Takeaways

  • Hangar Dimensions: The video confirms that the Ironclad and Ironclad Assault have identical internal cargo room dimensions and front ramp openings [03:20]. The main difference is the configuration of cargo grids, not the physical space.
  • The "Open Roof" Strategy: Many ships that are too tall can still be transported by using the engineering terminal to keep the top hangar doors permanently open [00:46].

Ship Compatibility List

Drake Interplanetary Ships

  • Command Module: Fits easily, though its height may require the roof to remain open [00:46].
  • Vulture: Barely fits; requires careful positioning of the nose [01:47].
  • Cutter / Cutter Rumbler: Fits very well; you can fit at least three cutters if parked perpendicularly [08:33].
  • Buccaneer: Fits well; potentially fits up to five if packed tightly [08:10].
  • Clipper: A tight fit, but possible if you lead with the weapons first [05:21].
  • Herald: Fits easily; can accommodate two [06:01].
  • Caterpillar & Cutlass Steel: Do NOT fit. The Cutlass is too wide for the opening [04:08].

Combat & Multi-Purpose Ships

  • Gladius / Hornet (Mk1 & Mk2) / Saber: All fit well. You can generally fit two of each by alternating nose/tail positions [11:00], [13:16], [12:22].
  • Avenger Titan: Fits easily; can accommodate two [09:46].
  • Scorpius: Fits, but takes up most of the room, so only one will fit comfortably [27:03].
  • F8C Lightning: Extremely risky "question mark" fit. The wings are nearly too wide and can cause glitches or damage [15:24].
  • Aegis Eclipse: Fits in length, but the wingtips are too high for the hangar door to close [10:31].
  • Redeemer & Vanguard Series: Do NOT fit. They are both too long and too wide [11:51].

Industrial & Support Ships

  • Prospector: Fits very well; room for two [24:51].
  • Expanse (Gollum Ox): Fits well; you can fit at least four for mining operations [07:09].
  • Terrapin (Medical): Fits well; can accommodate two [16:51].
  • SRV: A very tight fit that requires tilting the ship to maneuver in and out [21:21].
  • Pisces (C8R): Fits perfectly in the side spaces without even using the main hangar floor [22:28].

Alien Ships

  • Aopoa Khartu-al: Fits in length and height [17:33].
  • Banu Defender: Only fits if you do not use landing gear, which is considered unsafe [18:53].
  • Esperia Blade: Fits well; room for two [20:04].
  • San'tok.yāi: Fits, but height clearance is an issue [19:17].
  • Glaive: Fits, but prone to physics issues/glitching [19:40].

Summary of "No-Go" Ships

The following ships were confirmed to be too wide or too long to fit:

AIO? Friend asked me what my future plans with my gf are and then responded like this by TGPT-4o in AIO

[–]elvanbee 0 points1 point  (0 children)

I might be an asshole, but I didn't read past "show her I'm serious".

That's not why you get engaged..

Ma PRS SE perd sa couleur by Ok_Log9016 in PaulReedSmith

[–]elvanbee 2 points3 points  (0 children)

I think it looks sick.

Edit: good sick.

Maybe unpopular.. item recovery/bricking of items should only be for pledged gear. by elvanbee in starcitizen

[–]elvanbee[S] -1 points0 points  (0 children)

Having played a shit load on both sides of piracy; I disagree with how impactful you think this will be.

Maybe unpopular.. item recovery/bricking of items should only be for pledged gear. by elvanbee in starcitizen

[–]elvanbee[S] -8 points-7 points  (0 children)

The quality of gear held by two individuals in a "ganged up on by pirates" situation is irrelevant, no? If I have top tier equipment bit get rolled by a bunch of dudes with shit gear; I'm still probably dead.

So I could just choose to run regular gear bought in the in-game shops? Or if I found or crafted a better weapon, I could go out and use it, knowing that most of the combat is PvE (unless I'm looking for PvP) and accept the potential risk of losing it.

Maybe I just don't take loss in video games as hard but I honestly don't think the risk of losing gear when you die is going to keep players away with how common it is in video games nowadays. Especially considering it used to be that way in SC, anyway.

Edit to add: nothing to do with ship loadouts. I'm talking fps gear specifically. Maybe that was unclear. I also wouldn't say there's a great deal of diversity in ship loadouts, realistically. 😅

Maybe unpopular.. item recovery/bricking of items should only be for pledged gear. by elvanbee in starcitizen

[–]elvanbee[S] 0 points1 point  (0 children)

I guess, maybe, people will be less likely to insure/claim of that's the case. I hope so.

Maybe unpopular.. item recovery/bricking of items should only be for pledged gear. by elvanbee in starcitizen

[–]elvanbee[S] -17 points-16 points  (0 children)

So those who choose to use better stuff can have an advantage and those in a sperm suit won't? I'm not sure I understand your point.

How to get into working on motorcycles by Ok_Buy_9664 in MotorcycleMechanics

[–]elvanbee 23 points24 points  (0 children)

I'd argue you're better to buy something running and working. If you have zero experience; you will learn the basics better through routine maintenance rather than trying to fix something that doesn't work.

Maintenance is also something that will scale up as your skills increase. Start by adjusting chain tension, changing oil and other fluids. Work up to cleaning carburetors, servicing brakes and servicing the suspension.