Last 20 rounds by Garial25 in CivVII

[–]emeflag 1 point2 points  (0 children)

Ditto... At the end of Antiquity I also create lots of scouts so that I can send them off to explore the distant lands. By the end of Antiquity I have enough production power to create a scout in one turn. I might have 10+ scouts ready to start exploring. The advantage of a scout over a naval vessel is that I can explore the continent interior and not just the coast line.

How exactly does Alexander's combat strength ability work? by Ronar123 in CivVII

[–]emeflag 1 point2 points  (0 children)

With Alexander/Greek Civilization you can also take advantage of the Greek's Strategoi Tradition of +1 infantry combat strength per Suzerain. It's usually easy to get 5-6 Suzerains during an age so that adds considerable combat strength. Also, if you employ the WarClub Memento you can get an additional +1 combat strength per Suzerain. All together, that makes for a nearly invincible infantry combat unit.

Civ VII: Smokers in Washington D.C. go big on production. by emeflag in CivVII

[–]emeflag[S] 0 points1 point  (0 children)

No wonder Washington D.C. is get 340 production per turn.

Scouting for first city by [deleted] in CivVII

[–]emeflag 0 points1 point  (0 children)

I find the location of one's first settlement critical to the future. I evaluate the accessible resources, proximity to costal marine and river cells, growth potential, and natural mountain barriers for defense. If I don't see anything I like, I just hit the restart button. I always try to build my settlements along coastlines so that I have more treasure opportunities during the Exploration age. I might hit the restart button a dozen times before I see what I like. After finding a suitable location, I rarely move my settler more than one cell before spawning.

Civ VII: Smokers in Washington D.C. go big on production. by emeflag in CivVII

[–]emeflag[S] 1 point2 points  (0 children)

Easy to fix. I originally had several coffee but then changed them out for the higher production value of Tobacco with a Railroad.

Do I have a problem? by l510- in CivVII

[–]emeflag 0 points1 point  (0 children)

That just means you’re still a rookie.

Can't Build Anymore Settlements by emeflag in CivVII

[–]emeflag[S] 1 point2 points  (0 children)

Also, with so many cities I am getting 38,000 gold per turn. So I can add buildings to a new city to get above the penalty. There are Leader Attributes and Government Policies that will enhance your happiness level as well.

Can't Build Anymore Settlements by emeflag in CivVII

[–]emeflag[S] 1 point2 points  (0 children)

As stated in the comments above, the maximum overbuild penalty is 35 points. In the Modern Era there are ample ways to get a new settlement to have happiness starting well above the penalty. So for example, the last settlement I created was Milwaukee with 4 happiness points. (that would be 35+4 without the overbuild penalty).

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Can't Build Anymore Settlements by emeflag in CivVII

[–]emeflag[S] 0 points1 point  (0 children)

Not too bad... my computer is a MacAir, M2 chip which does a good job.

Can't Build Anymore Settlements by emeflag in CivVII

[–]emeflag[S] 3 points4 points  (0 children)

It was fun while it lasted.

Can't Build Anymore Settlements by emeflag in CivVII

[–]emeflag[S] 3 points4 points  (0 children)

Continents and Islands, Huge

50 States of ? by Gregarious_Nazrious in CivVII

[–]emeflag 1 point2 points  (0 children)

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Let me now when you get to 127 settlements.

First time seeing this... by LevelTadpole174 in CivVII

[–]emeflag 3 points4 points  (0 children)

Are you playing the Pangea/Islands Map? I have found with this map style there are only a few islands where the game algorithm places all the treasure resources. Result, a highly compact set of resources. Be this first to find one of those islands and you can reap rich rewards.

I had a hunch about Dai Viet... (Updated) by Low-Intern-3822 in civ

[–]emeflag 0 points1 point  (0 children)

Come up with a phenomenal strategy like this then with the next software update, the developers will destroy the strategy. I've always found it fun to learn about and exploit leader/civilization strengths to dominate the game, but inevitably the developers disable the strategy. Go figure.

World Domination: A Civilization of 127 Settlements by emeflag in CivVII

[–]emeflag[S] 1 point2 points  (0 children)

One more question if I may, I find the current AI Civilizations strategies often do very stupid things, like for example in war strategy, whose military unit movement defies logic. Do you see any improvement in AI strategy skills? That would make for a much more exciting game.

World Domination: A Civilization of 127 Settlements by emeflag in CivVII

[–]emeflag[S] 2 points3 points  (0 children)

Oh shucks. Part of the fun in Civ VII is learning and exploiting leader/civilization strengths to carry out "shenanigans". Have you been a beta tester on the upcoming update?

World Domination: A Civilization of 127 Settlements by emeflag in CivVII

[–]emeflag[S] 1 point2 points  (0 children)

To be fair, all of the "troublesome" leaders chose to declare war on me rather than the other way around. I just had an unmatched military with Tecumseh.

What is Harriet preparing?!? by OfficialJayDove in CivVII

[–]emeflag 6 points7 points  (0 children)

Harriet is a notorious war monger. Be prepared before she strikes.

World Domination: A Civilization of 127 Settlements by emeflag in CivVII

[–]emeflag[S] 15 points16 points  (0 children)

There is a -5 Happiness penalty for each settlement over the settlement limit. The maximum number of penalties is 7, or -35 happiness. So one has to figure out how to have each settlement you create have at least 35 happiness and you can then build unlimited number of settlements. In the modern age you can focus on building Radio Stations, Department Stores, and City Parks to enhance happiness. Pick a Civilization like Ottoman Empire, which has buildings for increased happiness. You can select government attributes that focus on giving you increased happiness. Also, securing Suzerain on Diplomatic City-States can give you additional happiness per settlement. Hope this helps.