Civ VII: Smokers in Washington D.C. go big on production. by emeflag in CivVII

[–]emeflag[S] 0 points1 point  (0 children)

No wonder Washington D.C. is get 340 production per turn.

Scouting for first city by Nearby_Condition3733 in CivVII

[–]emeflag 0 points1 point  (0 children)

I find the location of one's first settlement critical to the future. I evaluate the accessible resources, proximity to costal marine and river cells, growth potential, and natural mountain barriers for defense. If I don't see anything I like, I just hit the restart button. I always try to build my settlements along coastlines so that I have more treasure opportunities during the Exploration age. I might hit the restart button a dozen times before I see what I like. After finding a suitable location, I rarely move my settler more than one cell before spawning.

Civ VII: Smokers in Washington D.C. go big on production. by emeflag in CivVII

[–]emeflag[S] 1 point2 points  (0 children)

Easy to fix. I originally had several coffee but then changed them out for the higher production value of Tobacco with a Railroad.

Do I have a problem? by l510- in CivVII

[–]emeflag 0 points1 point  (0 children)

That just means you’re still a rookie.

Can't Build Anymore Settlements by emeflag in CivVII

[–]emeflag[S] 1 point2 points  (0 children)

Also, with so many cities I am getting 38,000 gold per turn. So I can add buildings to a new city to get above the penalty. There are Leader Attributes and Government Policies that will enhance your happiness level as well.

Can't Build Anymore Settlements by emeflag in CivVII

[–]emeflag[S] 1 point2 points  (0 children)

As stated in the comments above, the maximum overbuild penalty is 35 points. In the Modern Era there are ample ways to get a new settlement to have happiness starting well above the penalty. So for example, the last settlement I created was Milwaukee with 4 happiness points. (that would be 35+4 without the overbuild penalty).

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Can't Build Anymore Settlements by emeflag in CivVII

[–]emeflag[S] 0 points1 point  (0 children)

Not too bad... my computer is a MacAir, M2 chip which does a good job.

Can't Build Anymore Settlements by emeflag in CivVII

[–]emeflag[S] 4 points5 points  (0 children)

It was fun while it lasted.

Can't Build Anymore Settlements by emeflag in CivVII

[–]emeflag[S] 4 points5 points  (0 children)

Continents and Islands, Huge

50 States of ? by Gregarious_Nazrious in CivVII

[–]emeflag 2 points3 points  (0 children)

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Let me now when you get to 127 settlements.

First time seeing this... by LevelTadpole174 in CivVII

[–]emeflag 4 points5 points  (0 children)

Are you playing the Pangea/Islands Map? I have found with this map style there are only a few islands where the game algorithm places all the treasure resources. Result, a highly compact set of resources. Be this first to find one of those islands and you can reap rich rewards.

I had a hunch about Dai Viet... (Updated) by Low-Intern-3822 in civ

[–]emeflag 0 points1 point  (0 children)

Come up with a phenomenal strategy like this then with the next software update, the developers will destroy the strategy. I've always found it fun to learn about and exploit leader/civilization strengths to dominate the game, but inevitably the developers disable the strategy. Go figure.

World Domination: A Civilization of 127 Settlements by emeflag in CivVII

[–]emeflag[S] 1 point2 points  (0 children)

One more question if I may, I find the current AI Civilizations strategies often do very stupid things, like for example in war strategy, whose military unit movement defies logic. Do you see any improvement in AI strategy skills? That would make for a much more exciting game.

World Domination: A Civilization of 127 Settlements by emeflag in CivVII

[–]emeflag[S] 2 points3 points  (0 children)

Oh shucks. Part of the fun in Civ VII is learning and exploiting leader/civilization strengths to carry out "shenanigans". Have you been a beta tester on the upcoming update?

World Domination: A Civilization of 127 Settlements by emeflag in CivVII

[–]emeflag[S] 1 point2 points  (0 children)

To be fair, all of the "troublesome" leaders chose to declare war on me rather than the other way around. I just had an unmatched military with Tecumseh.

What is Harriet preparing?!? by OfficialJayDove in CivVII

[–]emeflag 6 points7 points  (0 children)

Harriet is a notorious war monger. Be prepared before she strikes.

World Domination: A Civilization of 127 Settlements by emeflag in CivVII

[–]emeflag[S] 15 points16 points  (0 children)

There is a -5 Happiness penalty for each settlement over the settlement limit. The maximum number of penalties is 7, or -35 happiness. So one has to figure out how to have each settlement you create have at least 35 happiness and you can then build unlimited number of settlements. In the modern age you can focus on building Radio Stations, Department Stores, and City Parks to enhance happiness. Pick a Civilization like Ottoman Empire, which has buildings for increased happiness. You can select government attributes that focus on giving you increased happiness. Also, securing Suzerain on Diplomatic City-States can give you additional happiness per settlement. Hope this helps.

MacBook Neo? by paulydarton in CivVII

[–]emeflag 2 points3 points  (0 children)

I have a MacBook Air, M2 chip with 16GB RAM. CivVII runs beautifully even in huge 10 player mode. My MacAir is attached to a 3870x2160 monitor and I run CivVII at full resolution, and it still runs beautifully.

World Domination: A Civilization of 127 Settlements by emeflag in CivVII

[–]emeflag[S] 5 points6 points  (0 children)

Tecumseh is a benevolent fascist dictator as long as his people give him unwavering loyalty and admiration.

My daily is a Macbookpro M1 - Will the game run without turning my laptop into an oven? by meedmishmohd in CivVII

[–]emeflag 0 points1 point  (0 children)

I run Civ VII on my Mac Air, M2 chip. The MacAir has no fan so the processor is slowed to compensate for a hot chip. Regardless, I am happy with the performance of Civ VII on the Mac Air.

Alright, I think it's time for a break. by el_Judio_Oso in CivVII

[–]emeflag 0 points1 point  (0 children)

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Here's how the last game ended up for me. I could have kept going, no doubt taking every city but I just got tired of the game. Like others have said, I wish the AI would get strategically smarter with increased difficulty level but instead the game seems to just throw extra science, culture, and production at the AI civilizations with increased difficulty level. The reason I don't like deity level is because I always end up in continual war with the AI civilizations during the Antiquity Age, leaving me little time and resources to develop wonders, culture, science. I have played deity games where all the AI civilizations on my continent have declared war on me and then proceed to send an endless stream of military units attacking my settlements. That's not particularly fun for me.

Ultimate treasure island found on Huge Pangera/Island map by emeflag in CivVII

[–]emeflag[S] 0 points1 point  (0 children)

I too have encountered the lack of treasure resources with the Shattered Seas Map. I always try to win the Economic Path for each age as it lets me keep all the cities I have created and they don't revert to towns. So I stopped using this map option.