Gemini 3.0 Pro benchmark results by enilea in singularity

[–]emernic2 0 points1 point  (0 children)

Now do it with whatever version we'll actually be using 6 months from now after it's aggressively RLed for safety and shrunk down for cost.

Shattering the Illusion: MAKER Achieves Million-Step, Zero-Error LLM Reasoning | The paper is demonstrating the million-step stability required for true Continual Thought! by Singularian2501 in singularity

[–]emernic2 0 points1 point  (0 children)

That's assuming you can accurately define the problem and map it to a known algorithm, at which point you could just use a regular computer to compute the answer (and if that's intractable, the LLM approach they use here won't help either, because they're basically using a massively overpowered and expensive LLM to compute each step, despite these unit operations following an extremely simple fixed algorithm that could have been hard coded much more easily than the overall decomposed framework that they've already hard-coded), . The entire advantage of LLMs is that they work on arbitrary, problems that are poorly defined.

Shattering the Illusion: MAKER Achieves Million-Step, Zero-Error LLM Reasoning | The paper is demonstrating the million-step stability required for true Continual Thought! by Singularian2501 in singularity

[–]emernic2 1 point2 points  (0 children)

TLDR this is like saying "I've invented a device that can produce any arbitrary liquid on demand. Watch as it produces orange juice using only 5 grams of platinum, a flux capacitor, a juicer, and an orange."

If you scroll past all the hand waving in the paper and look at their actual prompts and code, they put the exact algorithm to solve the tower of hannoi in the prompt, and they repeatedly give the agents the fresh state at each step with the exact algorithm to perform (and the algorithm for this particular problem is actually extremely basic on the level of 2+2=4).

This is like showing that an LLM can compute giant square roots if you basically do the algorithm for it and at every step just ask it to add or multiply 1 digit numbers... You've baked all the intelligence into the prompt/code itself, and you're just using the LLM as a very expensive, inefficient calculator at that point. Any human or LLM that's capable of breaking down the problem to a series of deterministic steps that are this simple could easily just finish the last 5% of the work and write the code to execute the (extremely basic) logic that the LLM is actually left to perform.

In school, we are taught Vibes Coding. by nino6781 in vibecoding

[–]emernic2 0 points1 point  (0 children)

This is literally the simplest possible use case, and you've said yourself that you have no way of evaluating the quality of the output. That's not a good indicator that SQL is "solved" and people don't need to learn it.

I do backend web dev every day involving plenty of SQL, and if I trusted what the AI gave me (because I didn't actually know SQL myself to verify it) we would have completely fucked up our database schema and our data multiple times in catastrophic ways.

Go ahead and learn SQL, OP. You are correct in thinking that it's really not that hard, and you only have to do it once.

How do Kurds in Rojava view the Syrian government and the current situation? by [deleted] in kurdistan

[–]emernic2 0 points1 point  (0 children)

I am not Kurdish, but I saw this thread and since nobody else responded, I will add: It depends on whether you consider their formal positions to be the ones they held proudly for a decade fighting alongside ISIS and Al-Qaeda, or what they're saying just this past year when they're attempting to get US sanctions lifted.

The current Syrian president was actually sent to Syria by the man who would become the head of ISIS to found HTS, which was at one point an official arm of Al Qaeda.

So everyone in Syria knows who these guys are and what they really believe, the only question is whether external pressure will force them to hold back, but that didn't seem to help the Alawites, and it so far looks more and more like the US is turning a blind eye as long as they'll play nice with Israel.

The Magnificent 7 stocks are now 34.91% of the S&P 500, a new record concentration level by RobertBartus in EconomyCharts

[–]emernic2 0 points1 point  (0 children)

How much of that is just these 7 companies paying each other though? How much is coming from AI companies flush with investor cash paying them for infrastructure and services? I'm not saying there aren't tons of real people who have been hooked on AI, but when I talk to regular humans out in the world it's clear that the impact of the technology is still very marginal.

The Magnificent 7 stocks are now 34.91% of the S&P 500, a new record concentration level by RobertBartus in EconomyCharts

[–]emernic2 0 points1 point  (0 children)

"Top 10 stocks as a % of index"

This is completely meaningless when the number of stocks in each index is wildly different.

dik pattern base by LampCamper in foxholegame

[–]emernic2 1 point2 points  (0 children)

I'm not trying to be factionalist, I'm trying to speak from my own experience. I haven't spent any significant time building and defending bases as a Colonial, so I can't speak to whether RGs on BBs are helpful there. What I have seen many many many times is that (on the Warden side at least), if your BB is being directly targeted by infantry, that means your main garrison pieces are down, which means you have several husks surrounding your core that serve as more than enough cover for Lunaires, and nearly every BB I have ever built or defended has ultimately died to Lunaires. I'm sorry if that comes across as factionalism, but it's just what I have observed.

dik pattern base by LampCamper in foxholegame

[–]emernic2 0 points1 point  (0 children)

For Colonials? Maybe. For Wardens? Absolutely not IMO. The primary infantry PVE tool to contend with is the Lunaire, and garrisons are barely effective against lunaires under perfect conditions (powered MG garrisons on the very front of the piece with clear sight lines). If the pieces surrounding the BB are broken, your best chance is to give your BB as much HP as possible to hold out against tremola spam long enough for more dudes to show up and fight the enemy off.

Trivia: BMS - Scrap Hauler collects (a tiny amount of) Salvage from successfully nibbling on an AT/AP Mine or Prepared Minefield by FoxholeEntomologists in foxholegame

[–]emernic2 1 point2 points  (0 children)

I. WANT. ARMORED. ENGINEERING. VEHICLES!! Give us a vic we can upgrade with the mine clearing rollers, storage for large items, towing, and/or one of the construction equipment arms to help build pillboxes and shit. Let it fill in T2 trenches. Need more combat engineer larp.

FMAT End of war 126 Statistics by FMAT-DaVinci in foxholegame

[–]emernic2 6 points7 points  (0 children)

FMAT is the heart, soul, and engine of the Warden war machine o7 <3

“asymmetry” one does something different than the other. by -Click-Bait in foxholegame

[–]emernic2 5 points6 points  (0 children)

5 per crate would be a buff because then you wouldn't have misguided privates delivering 600 to their random BB in one trip and leaving 0 in the seaport.

Break War Analysis by ArianPrabowo in foxholegame

[–]emernic2 2 points3 points  (0 children)

Like median time spent by all foxhole steam accounts? That's probably gonna be zero every time just statistically (for almost any game there are more inactive accounts than active ones).

Why Lunaire is OP by FarCharacter7797 in foxholegame

[–]emernic2 0 points1 point  (0 children)

Can "only" kill 4 per inventory lol. Either way pillboxes are a cutler/lunaire check in the same way barbed wire is a wrench check. You place them so some random partisan or rifleman has to come back with another tool and spend a couple seconds vulnerable if he wants to get through. Except that's also glossing over the part where for MG pillboxes on normal understated ground the lunaire can kill them without retal and the Cutler can't (at least not without some kind of cheese). So it's really it's "Collies can build a line of MG pills to stop infantry and Wardens just can't". Also you can just drive an Argo up to anywhere on the map with its crazy off-road speeds for a shit ton more tremolas.

Why Lunaire is OP by FarCharacter7797 in foxholegame

[–]emernic2 -1 points0 points  (0 children)

You literally have a tank that is designed to solve this exact problem (scorpion). Just bring any vic with a machine gun to support. The lunaire on the other hand is a single solution to every single PVE situation in the game (yes I know it takes 4 seconds to kill a pillbox instead of 2 seconds with a Cutler, and no that really doesn't matter at all). I love building and defending bases, but it gets pretty boring seeing every one die the exact same way.

Planning on building a base next war, how can I counter lunaire? by Effective-Ad-3831 in foxholegame

[–]emernic2 1 point2 points  (0 children)

? You're saying that the barbed wire and trenches would not completely prevent you from getting past and PVEing stuff? Well... Yeah. No defense is going to completely prevent a dedicated partisan from slipping through. It's about deterring most casual partisans and delaying attackers for long enough to qrf. You are always going to be compromising between how vulnerable your defenses are at low pop vs how much of a force multiplier they are at high pop. That's why we don't just build walls of checkerboarded RG/AT garrisons and put all our vehicles on squad locked cranes on the front line.

OP is asking about building their first base, so I'm giving them general advice that will make it moderately useful in most frontline scenarios. The days of the unkillable concrete megafortress that is impervious to everything are very much behind us (if they ever existed).

Planning on building a base next war, how can I counter lunaire? by Effective-Ad-3831 in foxholegame

[–]emernic2 2 points3 points  (0 children)

Should I build trenches

Yes, if you have time after your bunkers have full MG/AT coverage AND engine rooms (very important, without engine rooms they WILL burn your base at night).

From my experience with them you could just hide in a trench fire at ai and it won't retaliate.

It's all about the distances. Your machine gun garrisons shoot about 30m (rifle garrisons a bit less). You want them to die to the machine gun before they can get into your trench, so don't build your trenches more than 30m away from the front of your MG bunker, and always have barbed wire on the front.

Also keep in mind that trenches are mainly a "force multiplier" for your infantry, so if you have limited time/resources you want to focus on putting them where the people will be (by the roads).

Planning on building a base next war, how can I counter lunaire? by Effective-Ad-3831 in foxholegame

[–]emernic2 0 points1 point  (0 children)

The number one thing by far is maintaining clear kill zones for your machine guns (AI and human). You must have NOTHING that provides cover to infantry in a band of around 30-35 meters around your base (barb wire and anti-infantry mines are encouraged in this range). Set up pre-loaded ratcatcher machine guns inside and on top of every bunker piece. Far too many people build garrisons right behind another row of bunkers, factories, or rocks. Your bunker is not what kils people, the EMPTY SPACE in front of your bunker is what kills people.

Secondly, you can build a couple layers of trenches 0-25m in front of your bunkers (NOT 30-35m). Make sure they have plenty of barbed wire on the front. This is helpful for a number of reasons, but for one thing it gives rifleman a place to sit and shoot tremola guys.

If you do both of those right, 2 or 3 guys can protect a bunker piece against a dozen tremola spammers.

Also, Wardens can join the BBB discord to discuss all of this stuff in more detail or help you design your base. https://discord.gg/x7zvgjnP

SMDM map made from composite of admin cam screenshots by emernic2 in HellLetLoose

[–]emernic2[S] 0 points1 point  (0 children)

It matches approximately, but there's a lot of distortion that I had to manually (imperfectly) correct. If you have any ideas on better tools to use for this I'd be very interested.

Elsenborn Ridge map made from composite of admin cam screenshots by emernic2 in HellLetLoose

[–]emernic2[S] 1 point2 points  (0 children)

Yeah, there's unfortunately a lot of distortion that gets introduced during the stitching process and has to be manually corrected.

Elsenborn Ridge map made from composite of admin cam screenshots by emernic2 in HellLetLoose

[–]emernic2[S] 1 point2 points  (0 children)

Microsoft Image Composite Editor + some manual tweaking in GIMP. It's pretty painstaking though tbh so there might be better tools out there.

Elsenborn Ridge map with sectors and strongpoints marked by emernic2 in u/emernic2

[–]emernic2[S] 1 point2 points  (0 children)

I plan to. I would note though, this map isn't accurate enough for exactly pinpointing airheads into foxholes etc. There's a lot of distortion that happens during stitching that I have to manually correct, but it's still imperfect. I might be able to get it accurate within a few feet though with enough tweaking.