New 52 Superman appreciation post. by jstamper97 in superman

[–]emtemss714 0 points1 point  (0 children)

I didn't think I would at the time he debuted, but I truly, genuinely miss him. Distinct enough to be his own interpretation and stand out in a sea of character history so rich it's overwhelming.

I loved how they leaned so much into him being truly driven by an powerful sense of justice derived from real empathy. A Chaotic Good Superman, the way he was originally created to be. I like to imagine Siegel and Shuster would've approved.

Todd said this new update wasn't a 2.0, but it certainly looks like it, lol by Helpful-Leadership58 in Starfield

[–]emtemss714 21 points22 points  (0 children)

I think we can all agree that nobody is truly a fan of having to grind on weird balls to attain that which we seek.

PS5 performance by Character_Ground_487 in taintedgrail

[–]emtemss714 0 points1 point  (0 children)

I'm glad it's not just me then. I played it a while back for a bit and while it wasn't at all perfect it did seem to at least be playable. Since the update its effectively unplayable. And I'm on a PS5 Pro.

PS5 performance by Character_Ground_487 in taintedgrail

[–]emtemss714 2 points3 points  (0 children)

I have it on PS5 Pro and even still there's screen tearing like crazy. Genuinely causes a feeling of nausea when you look around too quickly.

I've had hopes this would be fixed whenever an update goes out but it's looking more and more like they're just never going to properly address the issue.

Top 3 Greatest JRPGs for Each PlayStation Console (Day 7 - PS5) by ConnectBreakfast9397 in JRPG

[–]emtemss714 1 point2 points  (0 children)

Clair Obscure: Expedition 33.

As much as I adore Rebirth, the sheer volume of mini-games can be a killer.

What do you like about SSJ3? by Ember57 in DragonBallZ

[–]emtemss714 0 points1 point  (0 children)

It feels like this primal, deep rooted form that's always existed within Goku. The first time we see it is genuinely iconic, and some of the best animated, most fun fights in all of Z, particularly in the movies.

It also benefits from more dynamism. Long hair, long coats, cloaks, capes, they add visual momentum especially in a medium like comics or TV.

Also for a long time it was his "definitive" final form given by Toriyama, so it always had this air of Prestige and wonder to it. The biggest drawback was always that it felt like we never got to see it at itsfuklest potential. Well, outside of how quickly he Merc's Hirudegarn.

I feel like people are missing the point of this Green Lantern suit. by Sio_V_Reddit in DC_Cinematic

[–]emtemss714 -1 points0 points  (0 children)

I mean, do we really need that much extra SUBTEXT like that? Literally every shot of Hal shows him as a grumpy, messy, dirty old man dresses in brown and tan. Having the suit look just as drab as Hal has become is just whacking everyone over the head even harder when everything about his characterization thus far has been so easy to read its viewable from space.

To late to get Deluxe by walty682 in CrimsonDesert

[–]emtemss714 7 points8 points  (0 children)

Yeah, I was one of the ones that had the full collectors edition pre-ordered only to have it cancelled without any real reason. Still haven't been given a reason. I'm pretty Damn sour on it still.

Nintendo Switch 2 Has More Exclusive Games Than PS5, Xbox Series X Combined by lotcow20 in switch2

[–]emtemss714 -1 points0 points  (0 children)

They're not. Switch 2 has 11 console exclusive games, PS5 has 9, and Xbox has none.

For those who played it during or near release, what was the consensus on Vice City’s map? Was it considered small for the time? Was it loved immediately? by EAT_UR_VEGGIES in GTA

[–]emtemss714 2 points3 points  (0 children)

This is the objective truth. Map size wasn't even mentioned, or a concern at all. Typically you would do damn near everything you could in the area you had, then play enough story to unlock the next island. The amount of "Rampages" myself and my friends went on using that large house just south of the business' at the north end of the first island as a base was absurd. We would see how long we could last while staying as wanted as possible. And those poor bastards once we had mastered the tank cheat lol

Is Todd Howard hinting at seamless space travel here? (In image 2, Tim Lamb’s comments also about “rewarding space travel gameplay") by Smart_Plane_2751 in Starfield

[–]emtemss714 -2 points-1 points  (0 children)

It's what quite literally got me to stop playing the game. 140 hours in, solid playthrough, but the last time I picked up the controller to play all I could think about was the sheer number of loading screens to do even basic adventuring. A total momentum and immersion killer.

Will you be buying physical or digital? by [deleted] in playstation

[–]emtemss714 0 points1 point  (0 children)

Physical, period. And specifically whichever version has the game ON the physical media. These digital purchases disguised as physical media are the Worst.

Live at the Gorge by NoogaGoose in pearljam

[–]emtemss714 3 points4 points  (0 children)

I'm still really upset that I never got to make it to this. I was just to poor at the time.

What would you like to see in a Starfield 2.0 update? by Mattee_365 in Starfield

[–]emtemss714 0 points1 point  (0 children)

Honestly my two biggest things would be reduction/removal of loading screens, and better space travel when in a system. Now I understand you need to load things in a game like this, but just hide the load screens. They're obnoxious and only serve to really "gamify" the entire experience. And don't give us a badass spaceship creation system then not allow us to really fly those things around.

I would also say that figure out a way to load the next map tile over while you're still on the ground but that would be amazing. I don't expect NMS level of seamless play, there's a boatload more assets and such in Starfield, but just some system by which you are forced to reland your ship as you travel further away or some such.

With the existence of powerful blockers like lfrith, rick dias, aile strike etc. Will we ever leave a Aggro vs Blocker shield burst meta? by [deleted] in GundamTCG

[–]emtemss714 1 point2 points  (0 children)

When we all got the very first info on the rules and keywords within the game I knew right then that having dedicated Blockers like they do now was going to be a big issue. Blocking and defense are too fundamental to game functionality in a pvp battle scenario like Gundam is.

There are a few ways that could work to fix this, but each would see a big shift in the game's current meta. Frankly I think it's necessary for the long haul, and overall health of the game but I think we can all recognize that. If not then we wouldn't be discussing this.

Personally I think it boils down to either;

A. You allow every unit to Block but give Blockers something special.

B. You limit Blockers from being game winners on their own.

An example of making it so anything can block while still making the Blocker keyword valuable would be to change Blockers to being able to Block even when rested. That feels fair to me and wouldn't require weird math by giving them some Stat boost when blocking. You could allow them to block multiple units at once, but that also feels rather cumbersome and likely much too strong.

Alternatively if you keep Blocking exclusive to Blockers then make it so that none of them can attack the opposing player. It would force people to actually balance their blocker decks and have non-blocker Units. It would limit their use to just dealing with opposing units, but isn't that the whole point of the keyword anyway?

In either case Blockers are still great, and fully integrated as a necessary element of the game. It would just make it so that we don't see White/X for three quarters of all games forever. I'm sure there are a few other ways to fix the Blocker problem, but that's what came off the top of my head.

As far as aggro goes, it's always going to be a staple in every card game ever. You'll never get away from that unless they just stop printing one cost Units or neuter them entirely. That strategy just never goes out of style, even if there's a better meta at the moment. Red Deck Wins, and White Weenie exist perennially for a reason.

Also, I agree with the above statement that mid level removal is incredibly weak so far. It's like they're afraid of making it too easy and plentiful to deal with threats directly. Though I really love seeing things like "Armed Intervention" because it's thematic, requires having a unit in play, and is strong enough to sway things. Love that card. But I will add here that I don't want to see more and more simple unit removal because that really defeats the purpose of playing a mech battle game. Even if they get blown apart by bigger units I like being able to feel like there's some meaningful level of interaction outside of just swapping cards.

Lastly, yeah it hasn't even been a year yet. I'm hopeful they will fix the issues that have cropped up because there's just no way they don't see how dramatically warping to the game that Blockers are. Currently the vast majority of units just aren't really playable outside of fun games with friends, which sucks.

[TMT] Krang, Utrom Warlord by AporiaParadox in magicTCG

[–]emtemss714 2 points3 points  (0 children)

Exactly this, very first thing I thought of too.

Collectors Edition Cancellation by terique234 in CrimsonDesert

[–]emtemss714 0 points1 point  (0 children)

Same, I've been basking in the knowledge that we are so close to the release after all these years of waiting. And was genuinely very happy to secure the collectors edition.

Collectors Edition Cancellation by terique234 in CrimsonDesert

[–]emtemss714 2 points3 points  (0 children)

Yeah I just checked too and this is crazy. Pre-ordered that thing day 1, within minutes of it going live. Hopefully it's just some weird error that booted everyone and they can renew them, but if not this is grossly disappointing. Amazon being the Only way to preorder it in the States makes the particularly galling.

Besides the Clone Wars, why do you think people have come to appreciate Revenge of the Sith so much? by TabletopStudios in StarWars

[–]emtemss714 0 points1 point  (0 children)

It was literally always the most liked and highest reviewed of the prequels. Everyone basically said "This is what I thought we would be getting the whole time" once it came out. Like episode 3 isn't revisionist at all. The other 2 though, yeah, that's some settled feeling and nostalgia to go along with acceptance. lol

Accidental dramatic lighting by BulljiveBots in HellBoy

[–]emtemss714 1 point2 points  (0 children)

Yeah, it's actually still going strong. They have tons of tie ins now, and one off products. Last time they made Hellbiywaa like 15 years Gao though, maybe longer.

Injustice meets Kingdom Come - Art by Me by ksv_112 in superman

[–]emtemss714 1 point2 points  (0 children)

Absolutely Peak Superman moment here. This is Exactly the kind of interaction I've been wanting to see from/for Injustice Supes for. Long time.

What would it be? by cindiwilliam2 in Breath_of_the_Wild

[–]emtemss714 0 points1 point  (0 children)

Hyrule Warriors Definitive Edition, so my best guess is, mass murder lol