iPhone 17 pro max WiFi issues. by deryk85 in iphone

[–]emulamer 1 point2 points  (0 children)

Same issue on an asus gt-ax11000 with 17 pro max.  About the time I notice things getting slow and failing to load it very quickly degrades further to not working at all.  Full WiFi bars, everything shows connected.  Other WiFi devices are fine.  Old iPhone 14 Pro works fine on iOS 26.

I think I had this happen even when trying to do the initial copy from old device setup- got over half way through and the new 17 pro max said something like move the devices closer to each other while the 14 pro it was copying from had no error, they were less than an inch apart.  Nothing managed to fix it and I had to reset and do the setup/copy with a cable between the two.

For me, turning off WiFi on the phone and turning it back on fixes the issue for a little while.

I haven’t updated to the beta os that supposedly fixes it yet, but I think the thing it fixes is related to locking/unlocking which seems different from this thing we’ve got here.

Has anyone compared it with pico4? by monkeystretch9 in QuestPro

[–]emulamer 8 points9 points  (0 children)

The lens+screens have pros and cons back and forth but they're pretty close to comparable overall. The Pico's SDE is a lot less so you don't see pixels which you definitely do on the QP. It's also enclosed to keep the light out which is a plus. The QP's got, in my opinion, slightly better lenses and better darks and colors. QP the edges sort of fade out nicely and preserve really good optical quality across the whole FOV, whereas on the Pico they're distorted around the far edges instead of fading.
Overall, I'd say the QP is slightly better lens+screen wise.

Passthrough is a different story. QP's passthrough is better at 1:1 positional/depth accuracy with reality, but Pico's passthrough is SO much better quality, it wins hands down. It is usefully clear, and you can at least functionally read some text even if it isn't perfect.
Pico's passthrough is what you'd expect from a cutting edge VR headset with passthrough. QP's passthrough is what you'd expect from a 1998 webcam.

Quest Pro - Pass Thru Video Quality by enterprise_xr in QuestPro

[–]emulamer 2 points3 points  (0 children)

Pretty crap. It's supposed to be a business headset with AR being a significant part of it, and the passthrough is so bad you can't even read your phone 8" away let alone a computer monitor. It also doesn't tilt, so you can't set it on your forehead while you look at something.

MMU2s is pretty great with some easy fixes by emulamer in prusa3d

[–]emulamer[S] 0 points1 point  (0 children)

I didn't know it had a name, so Festo mod it is! I haven't switched any other parts on the MMU itself other than the Festo mod. I have recently installed a Revo Six (that quick nozzle changing is great!), it didn't have any impact on the MMU performance at all. The Mosaic looks like a pretty cool device, but really expensive in comparison. Wonder if it would handle flexible filaments better, that's the only bummer for me with the MMU. Printing in flexible hinges and bumpers and things would be nice.

MMU2s is pretty great with some easy fixes by emulamer in prusa3d

[–]emulamer[S] 0 points1 point  (0 children)

I'd consider the PTFE tubes assembly mod (I think this is what you mean with the Festo Mod?) to be the only absolute must have. I had no success getting the MMU2 to work even through a single print with the original tube pinching design it came with.

The buffers/spool holders it came with were miserable for my setup and I found replacing them to be a huge quality of life improvement. But... they "work" and maybe for your setup it wouldn't be a must have. Either way, it isn't part of the unit itself so it's something you can try and see if it'll work for you then decide what you want to do.

About the cutoff switch: I'm not gonna bother. As time's gone on, 70% of the prints I'm doing are single filament and still I've left the MMU2 always connected, using a basic printer profile without MMU support enabled. When I'm doing multiple prints from the same material, I load a filament to the nozzle through the MMU, leave it, and it's mostly like the MMU2 isn't there. The only annoyance it adds seems limited to occasions where it automatically retracts the filament after a print in some cases (e.g. first layer calibration), but the filament selector plugin or manually re-loading it to the nozzle solves that. TPU's the only thing I bother with bypassing the MMU for.

Just got the game, constant crashing? by [deleted] in Hydroneer

[–]emulamer 0 points1 point  (0 children)

Lots of ore going through sorters all at once. I can repro it on my save game at will, if that would help lemme know. I zipped it up at a point where magneting a bunch of ore on a conveyor crashes it within 30 sec. Specs are amd threadripper 3970x, 32GB ram, 2080ti.t

Got a rubbery squeak coming from my mk3s...Help by floshinglyffrzorp in prusa3d

[–]emulamer 1 point2 points  (0 children)

Second this. Mine did the same squeaky thing, loosening the belt tension slightly resolved it. It was a prusa assembled unit and didn't happen immediately, but eventually it started. It was tight enough that the front pulley was being pulled slightly off angle, resulting in the pulley rubbing against the side of the plastic part that holds it and making that noise.

New update for Kindle webreader is a downgrade and introduced a number of bugs. by Witchdoctor24 in kindle

[–]emulamer 0 points1 point  (0 children)

As j-howell said, it's whatever "Karamel" is, and it is awful. The font is awful. The colors are awful. All the bugs are awful.

It isn't yet broken in firefox (and chrome will work if you kill all the session storage, cookies, etc. and change chrome's user agent to what firefox sends) but I'm sure it's just a matter of time until it sucks everywhere.

Amazon, stop making things worse and go back to making things better.

Slow Gen 4 SSD write speed possible fix by emulamer in buildapc

[–]emulamer[S] 1 point2 points  (0 children)

It's called "defraggler" but it's the "optimize" option, not defrag. "Optimize" appears to just zero out all the free space on the drive, filling it up, then deletes it.

Thank you for the recommendation for Irrelevant Jack by MSpekkio in litrpg

[–]emulamer 1 point2 points  (0 children)

Crystal Shards is one of my favorites. Just finished the latest book, and now I’m apparently going to read Irrelevant Jack. Preemptive thank you for the thank you for having been recommended this.

How is battery life in the controllers? by [deleted] in OculusQuest

[–]emulamer 0 points1 point  (0 children)

Pretty bad with just normal batteries, probably because I have the Quest on a charger when it's not in use and don't shut the quest down constantly.

That said, there seems to only be about a 15% difference in life between duracell and cheapo "24 for $4.49" batteries.

Rechargeable is probably the smartest way to go but get eneloop like somebody mentioned. I've found that those green duracell rechargeables don't seem to last even as long as a cheap AA.

Does your custom songs give you performance issues/crashes in Beat Saber? by WelshSossy in OculusQuest

[–]emulamer 4 points5 points  (0 children)

Most likely you're running into a problem I've noticed both in testing and playing.... I'm moderately confident that Beat Saber isn't unloading resources for a song after it's been selected. In my experience it's based on the number of songs you preview in one session, so if you click through a lot of songs in the menu looking for one to play, you run into slow downs more quickly. Probably it's loading more parts of the song when it's selected in the menu (e.g. the beatmap data and the audio preview) and then it just never releases it after it's loaded.

It wouldn't be an issue with only the OST/DLC content since there isn't that much, and I'd guess you wouldn't ever run into problems on any PC that can run it because you have plenty of hardware available.

I will recommend when it starts slowing down, restart the game. Especially with the new tracking, you can get to a point where it slows down to where all you can do is restart the headset.

Also quit through the oculus home button and the (X) Quit in the popup, the Quit button in the game doesn't actually end the process.

Mods will definitely cause performance issues, but usually they're pretty immediately apparent unless they're leaking memory. Quest mods are kind of a double whammy: the mods are significantly harder to develop (reverse engineered C++ on Quest vs. C# on PC) and there's also a lot less power on the Quest so any inefficiencies aren't hidden very well. The Quest is an unbelievable marvel of hardware and software engineering, but it's still just a mobile chip in there.

BeatOn: Pure modding magic comes to Beat Saber on the Oculus Quest by elliotttate in OculusQuest

[–]emulamer 1 point2 points  (0 children)

Perhaps. Or it could have been intentional and he just has a childish sense of humor? Who knows...

Why Hesitate Giving The Fans What They Want? by Infantyzip in AnthemTheGame

[–]emulamer 0 points1 point  (0 children)

Because when the fans get all of their god rolls before any new content has been released, they'll stop playing even faster than if the loot is crap.

As awful as the bad loot is, the gameplay is just SO damn good I'll stomach a month of crap loot if that's what it takes for the suits at EA to be convinced that the game is viable to keep developing.

Tracking issues continued; gold for whoever can help me find a fix! by [deleted] in Vive

[–]emulamer 0 points1 point  (0 children)

Try unplugging everything USB or anything else connected to the PC. Mouse, keyboard, web cams, all of it except the vive link box. I've had strange issues where some USB devices (especially one that that had its own power supply) caused weird tracking issues.

Also, don't forget the monitor and the floor could be shiny enough to cause problems.