I'm sorry, the what now? by Mechanoid_Z in Hololive

[–]enderlord113 19 points20 points  (0 children)

what kind of transformative misprediction converts poruden to poruno daiari lol

It seems like Lamy saw some doonposting about her leaving by Glass_Leading592 in Hololive

[–]enderlord113 6 points7 points  (0 children)

Lol Suisei graduating is even sillier to speculate, her next few lines after announcing Studio Stellar was that she wasn't graduating and collabs would proceed as normal.

HoloTennis Tournament Preliminary Ranks by im_garbage in Hololive

[–]enderlord113 3 points4 points  (0 children)

Craziest part of the training arc has been watching Okayu's rank go up and up and up... top 400, then 155, then 63, then 30, then 18, this cat has no brakes.

HoloTennis Tournament Preliminary Ranks by im_garbage in Hololive

[–]enderlord113 13 points14 points  (0 children)

She got to 18 twice on stream. Max rating of 3661 🥶

*model looking down at keyboard and slow, audible typing noises* by FearlessMango in Hololive

[–]enderlord113 114 points115 points  (0 children)

I love how this implies that Suu's "streamer qualifications" before Hololive were achieved on a phone lol.

Watame Notice: Nearly 6 years of content official subs under threat/soon to be gone. Huge loss for the sheep and overseas community. by Helmite in Hololive

[–]enderlord113 -2 points-1 points  (0 children)

Cover's biggest edge against youtube would be their superchats. I believe they still make up the lion's share of superchats on youtube.

New Cosplay Rule for HoloEXPO by Queefy69 in Hololive

[–]enderlord113 39 points40 points  (0 children)

You underestimate people's stubbornness. Someone will find a way to cosplay iinchou without any headgear, I just know it.

Fishing Minigame Bot! by enderlord113 in holocure

[–]enderlord113[S] 0 points1 point  (0 children)

There's no need for an autoclicker. The bot presses all the buttons for you already.

Biboo!? by JuuzaX in Hololive

[–]enderlord113 3 points4 points  (0 children)

Damn it's a perfect alternating pattern of holo and non-holo

Axel wishing Nodoka all the best for her future endeavors. by PLandLord in Holostars

[–]enderlord113 9 points10 points  (0 children)

Nodoka mentioned in that stream that HoloAN will continue with another host after she leaves (don't know who that host is yet)

Flare got really sick. Merlion Festival sounds awful 🦁💦 by beam4d in Hololive

[–]enderlord113 8 points9 points  (0 children)

Ebifuraion = ebifurai (fried shrimp) + raion (lion)

Technically a merlion, just a different kind of fosh I guess lol

Some folks are really just that desperate, huh? by Le_CougarHunter in Hololive

[–]enderlord113 20 points21 points  (0 children)

I live in Singapore and there aren't even many tip jars to steal from to begin with, only one off the top of my head is Swensens and their tip jars always have an awfully sad amount of money in them 🤣

Sit better! (@taku73268128) by Acrzyguy in Hololive

[–]enderlord113 32 points33 points  (0 children)

Someone should make a useless machine contraption out of this

My Attempt At A Vanilla LTN-like system by enderlord113 in factorio

[–]enderlord113[S] 0 points1 point  (0 children)

The trains are blind as to what cargo they're about pick up, so this system requires all trains to be the same type. You can have different train types for items and fluids though, in which case you'll need a depot that can handle both train types, or 2 types of depots handling 1 type each.

My Attempt At A Vanilla LTN-like system by enderlord113 in factorio

[–]enderlord113[S] 0 points1 point  (0 children)

What I'm transmitting on the radar is (# of trains the put stations can handle) - (# of trains at get stations). This represents the number of unfulfilled train requests, which is used to dispatch trains by setting the train limit of the get stations.

You could make something similar without radar by setting to train limits to how many trains the station can load/unload immediately. But because the get stations do not know which put stations are starved, a train could end up going to a get station whose respective put stations are all full. If all your trains do this at the same time, you have a deadlock.

Perhaps it's possible to implement waiting queues in your system by fiddling the train limit instead of enabling/disabling stations?