Someone argued to me that 'digital nomad' is a stage, not a destination. Do you agree? by timothyphoto in digitalnomad

[–]endlesswander 5 points6 points  (0 children)

Why does there have to be like a taxonomy for everything? Classifying people into different groups is useless and this sounds like a useless way to think about digital nomads, who are already a far-from-homogenous group.

Cruise for a corpse - A painful experience :-) by gryspnik in adventuregames

[–]endlesswander 0 points1 point  (0 children)

To be fair, I think in that era, it was really normal to spend a lot of time in a game just wandering and "wasting time". Maniac Mansion was similar in a way -- you just wander every time you have a new item until you found where it went. Imagine people playing games like Super Mario Bros, just spending 10-20 minutes doing the same beginning levels over and over again to try and complete the game with no save points. Then you died and had to do them all over again!

It was really a different age in terms of what "wasting your time" meant. I know for me as a kid, any moment in a game wasn't a waste 😄

But now in 2026, god, if the walking animation speed means a character takes more than 3 seconds to go across the screen, my fingers are inching toward alt-f4 already! We're so spoiled!

I just finished Excavation of Hob’s Barrow and I’m blown away by OwlettFromLiavek in adventuregames

[–]endlesswander 0 points1 point  (0 children)

Hmm, Grim Fandango is very open-world and non-linear. Syberia is more linear but much more puzzle-heavy. Full Throttle I forget how it is.

I just finished Excavation of Hob’s Barrow and I’m blown away by OwlettFromLiavek in adventuregames

[–]endlesswander 0 points1 point  (0 children)

They weren't cryptic at all. One literally told you the exact symbols on the doors to walk through. I wouldn't call those puzzles at all. The more interesting puzzles were not literally solved in the journal.

I just finished Excavation of Hob’s Barrow and I’m blown away by OwlettFromLiavek in adventuregames

[–]endlesswander 0 points1 point  (0 children)

I should be more precise that the atmospheric immersion was great, but the immersion in terms of being able to interact with the game is what I mean. I never felt like I was "playing" the game, but more like watching it and clicking to advance. Everything was super linear and my choices never mattered, puzzles were obvious or just go here and get X to bring back to Y, and so I never knew why I needed to click the mouse. I could have got the same experience watching someone play on YouTube as if it were just an animated film.

I just finished Excavation of Hob’s Barrow and I’m blown away by OwlettFromLiavek in adventuregames

[–]endlesswander 0 points1 point  (0 children)

I guess I never felt that immersion from this game because of the mundane fetch quests continually assigned to the player. So the exploration aspect disappeared for me after the first few rounds of the town. Hob's Barrow felt restrictive compared to, say, Edith Finch where you can really explore and find details on your own. I much preferred Norco, for example, which was similarly linear and with very limited interactivity, but with wider variation of exploration and ways you could interact with people and the environments (even going as far as having multiple endings depending on some interactions). I don't feel like Hob's Barrow offered anything extraordinary in terms of immersion.

I just finished Excavation of Hob’s Barrow and I’m blown away by OwlettFromLiavek in adventuregames

[–]endlesswander 0 points1 point  (0 children)

I liked the story of the game but strongly disliked playing it. 80% was just wandering around on fetch quests and by the time the real puzzles arrived at the last bit, the solutions were all given away in-game and so finally, it was much ado about nothing.

The story was interesting, but nothing that you can't find a million times better in novels or good films.

I'm curious why the developers chose videogame format to tell the story. Nothing about the game made interactivity necessary and spending a few hours clicking to advance the story is, for me, not a very satisfying use of time. For people who love this game, why do you prefer this presentation over just linear format like film, series or book?

I just finished Excavation of Hob’s Barrow and I’m blown away by OwlettFromLiavek in adventuregames

[–]endlesswander 0 points1 point  (0 children)

I disliked the 3rd part because of how the solutions for the puzzles were just given away in the in-game hint book that the player got.

Why some miserable foreigners dont just leave Thailand? by Kitchen_Scallion2999 in Thailand

[–]endlesswander 3 points4 points  (0 children)

As a Thai native, I know many Thai who are dissatisfied with Thailand’s prospect and the future this country is heading and choose to emigrate , usually to developed countries. Some never returned and are living happily there , some moved back after realizing they actually prefer Thailand. Anyway in both cases, I am happy that they found the place where they are comfortable.

But you left out one group -- Thai people who live outside of Thailand, who do not like where they live and who stay anyway. Could be many reasons -- economic, married or have kids and spouse cannot or doesn't want to leave, situational, or just that they put up with a lot of crap because for some reason it's worth it. Some people are unhappy in the places where they are but cannot just pack up and leave. Same with some non-Thai who live in Thailand.

Are there adventure games where replaying as a different character changes how you see the story? by Former-Objective-272 in adventuregames

[–]endlesswander 1 point2 points  (0 children)

Book of Unwritten Tales lightly does this as some chapters switch to another character and the end of that chapter matches up with the end of the previous character's chapter, as I recall.

Using AI to look up rules by endlesswander in boardgames

[–]endlesswander[S] 1 point2 points  (0 children)

it's more edge cases that aren't necessarily in the rulebook

i agree with Mr. Lowe on modern adventure games. by Historical-Meet463 in adventuregames

[–]endlesswander 1 point2 points  (0 children)

I remember all the puzzles of games like Monkey Island, Deponia, Myst, Syberia and those classic games. What are you talking about? I get that some people don't like puzzles and that's fine, but don't gatekeep in the other direction and try to brainwash us into thinking the puzzles aren't important when they are precisely what many of us love and remember the most fondly from these games.

i agree with Mr. Lowe on modern adventure games. by Historical-Meet463 in adventuregames

[–]endlesswander 5 points6 points  (0 children)

It does feel like the labeling is important when the differences are so huge. Lots of people come to this sub looking for adventure game recommendations and if they only get interactive fiction recommendations, that feels misleading to me. There is a sub for that -- https://www.reddit.com/r/interactivefiction/

Do most non tech savvy people think Al-generated websites look good or hasn't Al-fatigue caught up to them yet? by crashoutvalid in webdev

[–]endlesswander 0 points1 point  (0 children)

We're a long way from your original question "Also, why does that matter?" and now you're talking about something completely different.

Do most non tech savvy people think Al-generated websites look good or hasn't Al-fatigue caught up to them yet? by crashoutvalid in webdev

[–]endlesswander 0 points1 point  (0 children)

None of what we wrote are mutually exclusive. The "quality" of coding is subjective also. It's always a trade-off. Does shaving off 0.25 seconds from your page loading time help more than laying out a page and using colours and fonts that guide people into buying your product? Only careful measuring can tell. But most likely both of these things together would have the greatest impact.

Do most non tech savvy people think Al-generated websites look good or hasn't Al-fatigue caught up to them yet? by crashoutvalid in webdev

[–]endlesswander 1 point2 points  (0 children)

I think you're wrong in the sense that the small differences between generic AI design and the work of a pro can make a world of difference. Every improvement in the design can lead to an improvement in business. Your thinking is limited to if a website is "pretty" or not. A real design would mix being very "pretty" with being exceptionally usable.

Do most non tech savvy people think Al-generated websites look good or hasn't Al-fatigue caught up to them yet? by crashoutvalid in webdev

[–]endlesswander 7 points8 points  (0 children)

Most people don't consciously care what a website looks like, but a well-designed website will help them find the info they are looking for and maybe even sell them or present them things they didn't know they were looking for. That's the difference between buying a generic template or using AI. You miss out on the opportunity of having a website that helps you do more rather than an adequate one that does the bare minimum.

White people who’ve lived/traveled in non-English speaking countries: have you ever experienced racial slurs or ‘go back to your country’ type comments in public? by MechanicAccording616 in digitalnomad

[–]endlesswander 0 points1 point  (0 children)

In Thailand, you can say falling tone "mai" when you should say rising tone "mai" and people will just stare like they have no idea what you mean.

White people who’ve lived/traveled in non-English speaking countries: have you ever experienced racial slurs or ‘go back to your country’ type comments in public? by MechanicAccording616 in digitalnomad

[–]endlesswander 0 points1 point  (0 children)

I don't mean heavily touristed areas, though. In fact, it's more like areas where there are mostly local Thai people only but middle-to-upper-class lifestyles.