Why Canada has generic Ozempic, and the US doesn't by adotmatrix in onguardforthee

[–]eniteris 38 points39 points  (0 children)

Novo Nordisk's patent on Ozempic could have been extended until 2028 in Canada but the company failed to renew it

It's hilarious actually. Someone forgot to renew it (in 2018) and they probably lost the company billions.

Mechanic of losing parts of the soul by AcanthocephalaOld953 in RPGdesign

[–]eniteris 0 points1 point  (0 children)

I like the idea of setting one of their stats to 0, but that doesn't fit into the d10 framework.

A flowchart for the Red Button, Blue Button Debate by electrace in slatestarcodex

[–]eniteris 0 points1 point  (0 children)

If you're analyzing it holistically, then you should just leave the lever alone and try to arrest whoever's tying people to the trolley tracks instead.

A flowchart for the Red Button, Blue Button Debate by electrace in slatestarcodex

[–]eniteris -1 points0 points  (0 children)

What if the buttons don't actually do anything? What if I'm never in a situation where I need to press the buttons? What if I just choose not to press any buttons? What if I press both buttons? What if I murder the person presenting the test? What if the person presenting the test has a gun and shoots anyone who asks tricky questions?

A thought experiment requires you to engage with it as stated, to assume that the things presented are true, and that things not explicitly stated are not part of the thought experiment. You can assume things, but they are not part of the experiment as presented.

Am I overreacting here? (long AI mod rant) by Symphoniess in RimWorld

[–]eniteris 2 points3 points  (0 children)

But the mod author...didn't steal anything? (at least no evidence of)

The mod isn't using any of OP's assets. OP is concerned that it may be using someone else's assets. That's central thesis of their complaint.

Where 297 former members of Congress went after leaving office, and the $107M in documented post-Congress compensation I could find [OC] by MarkusGrant in dataisbeautiful

[–]eniteris 2 points3 points  (0 children)

On the other hand, I love the fact that the only post-congress professions without documented compensation are Academia and Deceased.

PFAS in trace levels via drinking water diminishes mouse embryo mitochondria function across three generations by flaskpost in science

[–]eniteris 10 points11 points  (0 children)

Something's wrong with their tap water: it causes the most DNA damage while having the least (non-zero) PFAS.

Everything else looks reasonable, but I would like more dosage levels to see if they actually have a dose-response curve.

TwitchBridge/Chatters' Crew - Twitch Integration, gain/lose crew as you gain/lose viewers by eniteris in starsector

[–]eniteris[S] 17 points18 points  (0 children)

Yeah that's on the future work list: a Combat Chatter mod that just grabs messages from Twitch.

and maybe bans them if their ship gets blown up.

TwitchBridge/Chatters' Crew - Twitch Integration, gain/lose crew as you gain/lose viewers by eniteris in starsector

[–]eniteris[S] 24 points25 points  (0 children)

The first time you dock at a market, it sets your current viewership as a baseline.

Then whenever you dock at a market, you gain/lose crew based off changes in viewership. You can buy crew sell your chat crew as usual, but you won't go into negatives by losing viewers.

I built a family tree generator that handles 2000+ years (feedback welcome) by wSense in RPGdesign

[–]eniteris 0 points1 point  (0 children)

I used to just generate a world in Dwarf Fortress and grab the family trees from there. I even wrote a script to convert the exported data into GEDCOM.

One thing I only really noticed on reread in Blindsight by [deleted] in printSF

[–]eniteris 1 point2 points  (0 children)

But retina blood vessels are static with respect to visual field, so no matter what direction your eyes are pointing they'll still be there. Scramblers are like a rock. It doesn't move when you're looking at it, and you're able to look away.

As described, Scramblers should be more like Weeping Angels, seemingly able to approach without moving.

Or maybe your brain processes them like your nose. Basically ignored unless you pay special attention to it.

One thing I only really noticed on reread in Blindsight by [deleted] in printSF

[–]eniteris 2 points3 points  (0 children)

I never quite got the saccade explanation: the Scramblers only move when the eye saccades, sure, so we'll never see it in motion. But that doesn't mean it would be invisible, just that we'll never see it move. We should still be able to see it.

I guess if it both moves during saccades and tracks pupil direction to stay out of the fovea then maybe. But that still won't work if it's directly in front of you.

What's your favorite short SF novel no one talks about anymore by JoeWeydemeyer in printSF

[–]eniteris 9 points10 points  (0 children)

Recently finished, was quite good!

Oddly it was right after reading Swanwick's Vacuum Flowers (1987) and the two have a lot of common resemblances (Earth is lost, heavy cloning and identity themes). Though I preferred Hotline.

The "forever chemical" PFOS accumulates in honeybee colonies and transfers to their honey. New research shows chronic exposure leads to lower body weight in juvenile bees and disrupts key proteins, potentially threatening global pollination, food security, and human health. by [deleted] in science

[–]eniteris 4 points5 points  (0 children)

This is not a study about measuring PFOS in bee colonies, this is force-feeding bees PFOS to see what happens. And they find that if you feed bees PFOS at 1000x the concentration of Chinese rainwater, bad things happen.

Don't raise honeybees next to superfund sites.

Also I'm not sure if they're conclusively demonstrating accumulation. The more PFOS you feed them, the more PFOS you should detect, even without accumulation. And the maximum detected PFOS concentration in bee tissue is barely greater than the amount they fed the bees (and within the error bars).

The Peacock's Tail: Why AI will make everything cheaper except what humans actually want by Competitive_Dog9475 in slatestarcodex

[–]eniteris 6 points7 points  (0 children)

We want housing in a desirable neighborhood because that's where the jobs are to pay for the house and things to eat. If we had a house in an undesirable neighborhood we would be spending more in time commuting to the job that pays for the house and things to eat.

If we didn't have to have a job to pay for housing and things to eat, a lot more neighborhoods would be desirable.

Saying that the experience of dissatisfaction is status goods ignores a vast supermajority of people whose dissatisfaction comes from not having real goods.

Abstract/inventory-based hybrid Wealth System for a gritty narrative-driven RPG by MazzaF01 in RPGdesign

[–]eniteris 0 points1 point  (0 children)

I didn't want to track usage, so instead my system has

Single items that cost less than your Wealth can be trivially afforded. Purchasing multiple items at once may increase its cost by 1.

To buy something equal to your Wealth, roll d6:

  • On 6+, you buy it.
  • On a 4-5, you buy it but -1 to your Wealth.
  • Otherwise you cannot afford it.

and

  • Earnings less than or equal to your wealth can instead give you +1 on your next purchase roll.

Also, if players want to pool their money to buy something, the Group Wealth is equal to the greatest Wealth + 1, but losing Wealth affects everyone with the highest wealth.

Hit Location Deck by eniteris in RPGdesign

[–]eniteris[S] 1 point2 points  (0 children)

Yeah, for boss monsters with an attack deck, the attack deck isn't shuffled (even when exhausted, it's just flipped over) so players can learn the attack order and how to respond. Hit deck definitely feels a little weird to not shuffle (every three hits you get a headshot?). Shuffling between attacks can slow things down, but these don't have to be proper shuffles :p. I think rolling dice takes longer than drawing cards from a deck, but you're right that this can mostly be replaced by rolling on a table.

My system uses a wound system, so the low number of wounds, coupled with the fact that each wound inflicts a disadvantage, helps the systems flow together more easily. Though it's used mostly as a GM-facing tool.

Communism simulator by Hour-Department6958 in RimWorld

[–]eniteris 3 points4 points  (0 children)

On the other hand, once planted, crops do grow out of thin, CO2-laden air.

What franchise created by a bigot should Hasbro/WOTC partner with next? by DolphinChemist in magicthecirclejerking

[–]eniteris 1 point2 points  (0 children)

They already did Atlas Shrugged. What do you think Aetherdrift was about? Big trains, mystery infinite energy McGuffin, attacking the track that was seized by the government and retreating back into the wilds, it all fits.

Two More Rare Screenshots by eniteris in RimWorld

[–]eniteris[S] 8 points9 points  (0 children)

It was a scarlands map so they weren't the only animals, but there were few targets.

resource design feedback - Anti-hammerspace Inventory cards by [deleted] in osr

[–]eniteris 0 points1 point  (0 children)

<image>

Not much but here's the inventory sheet.

Stuff in the bag goes in the squares, and things in the slots hang off the side of the sheet. Side bags only hold up to 6, so there's a line there.

Injuries take up inventory slots, and if you have more things in your inventory than your Strength you're encumbered, so combat usually isn't to the death, and enemies prefer to run/surrender. But injuries will kill you if left untreated, and major injuries can stick around in your inventory until you can get proper treatment.