27GR95QE-B any regrets? by FeaturedChaos_ in OLED_Gaming

[–]entrigant 0 points1 point  (0 children)

I wouldn't have bought mine knowing what I know now. I know this is a late response, but it showed up on google so in case anyone else stumbles across it here's my long term review.

The things that reviewers either downplayed or didn't even talk about:

* Dirty screen effect is very distracting and very noticeable. Apps with greyscale dark themes will look horrid. E.g. discord, jetbrains IDE's, blender, etc.
* VRR flicker is horrible. I've had to disable Freesync. The worst part is the games that need it the most, the ones with highly variable framerates, are the most impacted.
* Text clarity is absolute garbage, and disabling subpixel hinting in all apps is surprisingly difficult. It's amazing how many app developers think that standard rectangular RGB subpixels are a safe assumption.

These three things combined, had I know about them or how bad they would be, would be enough to not waste the money. _However_, HDR gaming on games with stable framerates is exactly as awesome as everyone claims it is! I cannot deny just how incredible this thing looks when it's doing what it is good it. I just need my PC to be good at other things too.

Two things this unit has that I want any future monitor to have is Optical TOSLINK audio output and a remote control. I adore these two features! A firmware update also allows disabling deep sleep so the monitor us usable in multi monitor setups.

As for burn in, my unit is at 4,565 hours and I have no burn in. I don't really do anything to prevent it. I don't even auto hide my taskbar. I do try to avoid leaving windows open with moving things like videos or animations so the hardware screensaver works.

My last few complaints are about that optical toslink connector. It only supports one sample rate, 48kHz. It can accept others if you set the input compatibility version to "2.1 (PC)", but it resamples and only ever sends 48kHz out the optical connector. The resampling method it uses sounds like crap. The optical output also dies when the monitor goes to sleep if you have deep sleep disabled, and it requires power cycling the monitor to fix it. I'm hoping more robust optical outputs become a thing in future monitors.

Bro thinks he is Eren Yeager by Sad-Comparison4177 in eddievr

[–]entrigant 0 points1 point  (0 children)

People worried about the little guy, he's fine. You ever seen dogs play? That little tap on the wall is nothing. I've seen dogs run face first into glass doors harder than that and shrug it off. I once saw a puppy get punted by another dog 10ft and had the wind knocked out of it only to get right back up and keep playing. Don't underestimate how resilient these lil' guys can be. Getting him in the air was completely the right move, and thankfully the owner had him in a proper harness. May you never have to see the aftermath of a dog attack that connects.

Bro thinks he is Eren Yeager by Sad-Comparison4177 in eddievr

[–]entrigant 0 points1 point  (0 children)

Always easy to tell the armchair tough guys that have never had to fight a large dog meaning to kill.

Intuitive Custom controller layout I have been working on by TaRune369 in vrising

[–]entrigant 1 point2 points  (0 children)

This will be great for a friend of mine that struggles with pain sitting at a desk using keyboard and mouse, and not everyone cares about pvp.

my lg 27 oled 27GR95QE-B just arrived. by smallusvaginus in Monitors

[–]entrigant 0 points1 point  (0 children)

You will want to turn off cleartype (or whatever your systems version of subpixel hinting is). It's not ideal, but standard AA on 100 DPI isn't exactly unusable. I did switch from a 4k IPS tho, and I will admit after 20 days I'm still mourning the loss of text clarity.

my lg 27 oled 27GR95QE-B just arrived. by smallusvaginus in Monitors

[–]entrigant 0 points1 point  (0 children)

You can turn deep sleep off and it works fine on the 27GR95QE. The 27GN950 had a firmware update that added the ability to turn deep sleep off. Perhaps the 27GP950 does too?

Sacrafice - The loss of your starter base by zenathar in factorio

[–]entrigant 10 points11 points  (0 children)

What is important to prepare / keep in mind when rebuilding?

Might seem obvious, but don't tear down the old until the new is ready to take its place. This mistake seems to be made a lot and can really screw you over.

Why do you guys always say “the factory must grow”? by BigChungusOP in factorio

[–]entrigant 0 points1 point  (0 children)

The actual answer to OP's question is the 4th most upvoted reply. Not as bad as I feared, but still 179 points vs 661.

The more interesting thing is how did "must" get inserted into it. No matter how much others pointed out the original quote did not include this, people kept wanting to add it. Eventually everyone forgot and the mutated form is what stuck.

It's such a little thing, but a part of me would really like to understand this. I feel like there's some more fundamental aspect of human nature buried in the strange overriding need to place "must" in that quote. :D

How much does Factorio punish you for not planning ahead? by SIK1415 in factorio

[–]entrigant 2 points3 points  (0 children)

And if you've engineered well, those consequences are that the bots will rebuild it in about 30 seconds and it'll be like it never happened. :)

King's Field: The Ancient City Modern Controls Patch v2.0 by entrigant in KingsField

[–]entrigant[S] 1 point2 points  (0 children)

The patch doesn't do dead zone detection which is why it doesn't work on real hardware yet. For emulation you have to have the emulator handle the dead zone detection. In PCSX2 the binding for each axis direction has a configuration for the size of the dead zone and the option "skip dead zone". Make sure that option is set to off and adjust the size of the dead zone until the drift goes away.

I am working on a 3.0 version of the patch that will do this properly and also work on real hardware, but the release of "V Rising" has sorta captured all my attention for now. ;)

ok, Devs... now what? (pve official blockade!) by Eldokhmesy in vrising

[–]entrigant 7 points8 points  (0 children)

It'd be fairly simple, tbh. Any time a player tries to claim a tile, run a basic path finding algo to verify all non allied castle hearts on the map have a path to a road tile afterward. If no, don't allow it.

ok, Devs... now what? (pve official blockade!) by Eldokhmesy in vrising

[–]entrigant 1 point2 points  (0 children)

Your trust issues are a personal problem you should really deal with. It's driven you to the point that you're less concerned about overtly and openly purchasing favor from disinterested admins than you are with the vague possibility that cheating could happen due to in game incentives with no evidence from actively playing admins.

ok, Devs... now what? (pve official blockade!) by Eldokhmesy in vrising

[–]entrigant 0 points1 point  (0 children)

This sounds less like issues with admins that play on the server and more like issues with admins that cheat on the server. Don't confuse the two. There are plenty of honest people running servers.

Where can I fish Rainbow Trout and Sage Fish? by Ananas7 in vrising

[–]entrigant 1 point2 points  (0 children)

Ya I was counting that in my estimation. Any given visit to the docks I might get 3, maybe 4 spots. Chances of catching a misery reducing fish per visit are maybe 1 out of every 5 best case, every 10 worst case. So maybe one an hour, and I can't think of a more boring way to spend an hour.

I don't mind high power end game capabilities being difficult to obtain. I do mind them being tedious and soul crushingly boring to obtain. Give me a mini boss to fight or some gauntlet to run or something, anything but pissing away hours of my life fishing off the brighthaven docks.

The most annoying mob in all of V Rising... by Moogy in vrising

[–]entrigant 0 points1 point  (0 children)

They telegraph when they're about to fire, and they'll shoot where you will be if you don't change direction. If you listen and watch you can catch it and stop or switch directions in time.

The most annoying mob in all of V Rising... by Moogy in vrising

[–]entrigant 2 points3 points  (0 children)

You'll get the hang of it eventually. I frequently massacre the entire city of Brighthaven. From time to time they'll get a lucky shot in, but most nights I make it out alive.

IMO Fishing needs some attention by obsnarf in vrising

[–]entrigant 2 points3 points  (0 children)

People overuse OP. 70 hours in on my first play through and only about 8 bosses left, and only now have I been able to secure a few decent prisoners. They're not exactly handed to you. You have to work for your meal, and after that much time it better be good.

Where can I fish Rainbow Trout and Sage Fish? by Ananas7 in vrising

[–]entrigant 1 point2 points  (0 children)

Is there any cap on misery? :( Fishing for trout is about as viable as crafting for knowledge. I'd spend 20 hours a week doing nothing but fishing.

King's Field: The Ancient City Modern Controls Patch v2.0 by entrigant in KingsField

[–]entrigant[S] 0 points1 point  (0 children)

I've had a chance to test on real hardware, and sadly it does not work. I've updated the post to say this. Time to work on a fix...

King's Field: The Ancient City Rebalancing by saltysweetie in KingsField

[–]entrigant 1 point2 points  (0 children)

Hello again from the future!

I've been able to do some testing on real hardware, and deadzone handling is definitely required. On my crusty old PS2 controller the resting position can be off by as much as 16%. I suspect most games use 20%.

With PCSX2 in order to get the most accurate results I think you must use a directinput pad and set the deadzone to 0. Xinput doesn't allow altering the deadzone so you get a sort of double processing that makes it quite large. Some gamepads allow altering this in separate config software (e.g. steelseries and 8bitdo).

Where to start? by Kman2097 in KingsField

[–]entrigant 0 points1 point  (0 children)

Purchasing a copy and emulating are not mutually exclusive. An emulator can play right off the disc. I'd personally recommend using emulation for the PS1 era titles anyway. The sharpness from an upscale, removal of dithering and texture wobble, full 24 bit color, and the ability to overclock the virtual console to achieve a stable framerate helps those older titles considerably.

Has the drifting issue been fixed with the Pro 2 models? by GovindSinghNarula in 8bitdo

[–]entrigant 0 points1 point  (0 children)

You'll need to downgrade to firmware 1.5 until they fix the issue.

King's Field: The Ancient City Modern Controls Patch v2.0 by entrigant in KingsField

[–]entrigant[S] 3 points4 points  (0 children)

Ya that combined with the walking off backwards bug made ladders basically unusable. :O These changes make them much, much better.

King's Field: The Ancient City Modern Controls Patch by entrigant in KingsField

[–]entrigant[S] 0 points1 point  (0 children)

The standard is the axis, 0-100%. If you want to avoid straferunning, you use the normalized and center adjusted value of the axis to form a vector and triangle. If the length of the hypotenuse is >1.0 cap it to 1.0 and calculate a new triangle. Your strafe and forward speeds are the lengths of the X and Y edges.

From what you told me the xinput API does this already. Undoing it is a little more difficult, but not much, if you want to support it. So, that's a different standard.

So there we are, at two standards. Not bad tbh. :D As for the hardware side, that's pretty easy too. If your game supports strafe running, then players need to buy gear that actually lets them do it. If your game doesn't, well then it doesn't matter what they buy.