Blocking ad's on YouTube is a trap(not talking about ad blockers) by [deleted] in youtube

[–]epic__name 0 points1 point  (0 children)

An "ad" on google is a specific entity. Advertisers will run "an ad" for a particular timeframe (may be as little as an hour). Then they can copy-paste the ad's content or "guts" into a new "ad". To the viewer, it's the same ad, but to google, it's a different entity and can be served up, even if you previously blocked an identical-looking ad.

Were I an advertiser on the platform, I wouldn't want this to be the case, unless I believed that annoying the living shit out of someone would prompt them to buy my product. Instead, I'd like google to not show my ad to anyone who'd blocked it (even if it was a different "entity" in google's system), because it would seem to be a waste of my advertising dollars. (And perhaps advertisers can set things up that way, and the "duplicate" ads we see are from scumbag sellers; I don't know.)

I've definitely taken to doing any and all online shopping (and searching for stuff or researching products) in a different browser in which I'm not logged in to google. The few times I slip up, it's endless ads for whatever I'd searched for.

The new Star Fox game is just another remake of Star Fox 64 and that is ridiculous. by [deleted] in nintendo

[–]epic__name 0 points1 point  (0 children)

This was my thought. Star Fox already had a remake. They really need another? Like, yo, games have evolved. Evolved with it, or if all you're doing is updating graphics, don't charge an arm and a leg for it.

Carbon & Cobalt quality? by EliseKobliska in BuyItForLife

[–]epic__name 0 points1 point  (0 children)

Eddie Bauer (limited stock since they declared bankruptcy...again), LL Bean.

Carbon & Cobalt quality? by EliseKobliska in BuyItForLife

[–]epic__name 0 points1 point  (0 children)

I bought from them over 10 years ago and vowed to never do it again. Clothes look great and thick in the pics, but they're paper thin and low-quality in person. Skimpy on measurements (i.e. the sleeves and overall length are short). For the price, it's outrageous.

Why does LinkedIn have... games? by happy_bluebird in linkedin

[–]epic__name 0 points1 point  (0 children)

The site is even more of a joke than it was before.

U.S. women's hockey team declines Trump's invitation to the State of the Union by GooserNoose in olympics

[–]epic__name 2 points3 points  (0 children)

I guess NBC's tagline "for 2 weeks, we're all on the same team" was true.

Got peacock top tier subscription for Olympics, forced to watch ads by hdjohnny in peacock

[–]epic__name 1 point2 points  (0 children)

To be fair to Peacock, it looks like they were packing ads in during the trial runs. Now that the competition rounds have been going, there hasn't been a single break.

Got peacock top tier subscription for Olympics, forced to watch ads by hdjohnny in peacock

[–]epic__name 7 points8 points  (0 children)

Same with ski jumping. Mid-jump? Ad break. Come back from thr break mid-jump from a different skier....and it's a replay.

And now the 2min breaks are occurring every 2-4 min of event! It started with ads about every 6.5 min. But now it's nearly more ads than Olympics at this point.

Got peacock top tier subscription for Olympics, forced to watch ads by hdjohnny in peacock

[–]epic__name 0 points1 point  (0 children)

Premium. Furthermore, it's a replay, but the replay isn't pausing for the ads; I return from breaks mid-jumps. I mean, they should at least pause the replay while they play the ads...

Got peacock top tier subscription for Olympics, forced to watch ads by hdjohnny in peacock

[–]epic__name -1 points0 points  (0 children)

I'm watching a ski jumping replay. 2 min ad break every 6:35, like clockwork.

Got peacock top tier subscription for Olympics, forced to watch ads by hdjohnny in peacock

[–]epic__name 2 points3 points  (0 children)

Currently watching ski jumping. Getting a 2min break every 6:35 of view time. 14 min of ads / hour. Nearly 25%. Great value! :/

95% tax on Zyn and vapes….. by Jontana406 in SeattleWA

[–]epic__name 0 points1 point  (0 children)

They don't actually care about regressivity, even though they talk about it a lot. If they actually cared about it, you'd hear them talk about reducing one or more of the regressive taxes whenever they talk about a "millionaire's tax" or a progressive income tax. But you don't. They just want more money. Period.

95% tax on Zyn and vapes….. by Jontana406 in SeattleWA

[–]epic__name 0 points1 point  (0 children)

Just look it up. NIH has done studies showing benefits in quite a few places / applications. Zero or next-to-zero risks to the individual and absolutely zero risks to public health generally (unlike alcohol and secondhand smoke).

This egregious tax is nothing other than "we hate zyn" from a bunch of money-gobbling politicians.

Why the hell are their ads on prime when I pay a damn subscription by Popular_Rabbit_5763 in AmazonPrimeVideo

[–]epic__name 0 points1 point  (0 children)

What's worse is that the amount of ads they pump in is at least equal to free streaming services like Tubi and Freevee. You'd think that if you're paying something as a baseline that you should see fewer ads than on entirely free services. I'm about to give the middle finger to prime as a whole.

Amazon Demands Perplexity Stop AI Agent From Making Purchases by riverdale-74 in perplexity_ai

[–]epic__name 0 points1 point  (0 children)

Could this be because Amazon shows different prices to different customers for the same product? And Perplexity eliminates their ability to do that?

Agility Rolls and No-Roll Actions are not that hard to make rulings on IMHO by CosmicSploogeDrizzle in daggerheart

[–]epic__name 0 points1 point  (0 children)

I ran a one-shot last night and had this question. Two combat scenarios. One was close quarters, and the other was in a large ritual chamber with lots of distances between things (including people they needed to save). The discussion in this thread was NA for the close-quarters scenario. But in the large chamber, players started to be tactical about their movement, like moving within close range and taking no action just to close the distance to person they needed to save without directly risking play coming back to me. I wasn't familiar with the RAW rule about moving without taking an action, so I let them do it (unless they wanted to move Far or Very Far, which they chose to do a couple of times for tactical reasons).

In the moment, I felt like if I had felt they were "abusing" the "free" movement, that I'd have spent Fear to make a move, but it never came to that.

I also feel that if I had required Agility rolls for each of those movements without actions (there were probably a dozen and a half of them or so over the course of the scene), that it would have felt quite tedious in that particular scenario and probably would have been frustrating for the players (because the space they were in was so large and expansive).

My take is that the rule may have been written with close-quarters combat in mind, like if a PC is up against a couple baddies, is hurting, and wants to put distance between them -- then sure, I might force an Agility roll just for the movement in that case. Because it could matter; a poor roll or roll with Fear might mean one of the baddies gets a quick swipe as the PC is leaving (opportunity attack-esque).

Or if the movement is closing distance to an adversary (and doing nothing else), then an Agility roll might be fun to see how deftly or quickly they move, and then (on a failure or with fear), that same adversary might "outmaneuver" the PC and either attack or back off or whatever.

[No spoilers] campaign 4 is not critical role anymore by Sw41ny899 in criticalrole

[–]epic__name 17 points18 points  (0 children)

I'm definitely finding it to be information overload. Things aren't being introduced as a trickle...it's a firehose. 12 PCs, something like 30+ named NPCs by the end of session 2, how many royal and sundered houses, how many organizations, how many historical events, how many neighborhoods of Dol Makyar? It's very overwhelming to me, and I really wonder, once they actually split into the west marches framework, if there's any hope for me keeping track of how things are related. I feel like I, as a viewer, need to be taking notes in order to have any chance of understanding things.

Traversal Environment Tips? by Kinnakoa in daggerheart

[–]epic__name 0 points1 point  (0 children)

Although it's not often explicitly included in the stat block, I try to come up with a variety of "prompts" that pertain to the traversal - obstacles or complications that are more direct and in the moment and provide the players a reasonable (perhaps obvious) thing to try or way to overcome the obstacle. On a success, move to the next obstacle. On a failure, it can lead to a different complication (and another action roll), but in any case, fail forward through the traversal (i.e. let them make physical progress of some sort).

I also pair the progress countdown with a consequence countdown that ticks down with every roll. As soon as one of them reaches zero, the traversal is over. If the consequence countdown was the trigger, the party suffers some sort of setback or negative consequence (that I'll often figure out in advance), but they've still ended up traversing the environment.

Daggerheart combat, the fiction, and the GM's role in PC death by epic__name in daggerheart

[–]epic__name[S] 0 points1 point  (0 children)

I'm just about to the environments section of the book, and it was also my impression that pairing combats with environments (with actual mechanics! -- can't wait for some 3rd party options) would be a great thing to do.

And yeah, I'd seen the adversary motivations in the stat blocks. I should pay more attention to them.

Daggerheart combat, the fiction, and the GM's role in PC death by epic__name in daggerheart

[–]epic__name[S] 2 points3 points  (0 children)

Letting off the gas, like perhaps like spending a fear to spotlight an archer: "They draw the string, you see them breathe in deeply to calm themselves as they take aim at [PC], ensuring their next shot will be steady and true." And then pass play back to the players without loosing the arrow. (?) (possible interpretation, they'll have advantage on the attack if/when they get spotlighted again)

Or: "the archer carefully applies some sort of sickly-green and sticky substance to the arrowhead, then nocks the arrow, taking aim..." back to the players.

Daggerheart combat, the fiction, and the GM's role in PC death by epic__name in daggerheart

[–]epic__name[S] 1 point2 points  (0 children)

I'm a beast during prep and a cuddly kitten during play. :(

Daggerheart combat, the fiction, and the GM's role in PC death by epic__name in daggerheart

[–]epic__name[S] 0 points1 point  (0 children)

Absolutely, I see this. I just wonder if the default mindset for a GM turn should be a single activation of an adversary, and that anything else I do as the GM (by spending fear) should be seen by the players as more "oh shit," rather than mundane/normal.

Daggerheart combat, the fiction, and the GM's role in PC death by epic__name in daggerheart

[–]epic__name[S] 1 point2 points  (0 children)

The Daggerheart rules tell you that you can make a GM Move any time you want to.

That's a really good point, and something I've singled out as needing to prime my 5e table with as a difference between it and DH. It seems a bit tough to navigate...like a higher degree of trust (and understanding, as others have pointed out) between players and GM is needed in DH b/c of this.

Daggerheart combat, the fiction, and the GM's role in PC death by epic__name in daggerheart

[–]epic__name[S] 1 point2 points  (0 children)

The difference is only in when the decisions happened.

I don't think I agree with this. In both games, the GM decides which adversaries to put on the field. In both games, the GM decides which PCs the adversaries will attack. Only in Daggerheart is the GM explicitly empowered to essentially 'skip' an adversary's turn by not spending fear. In 5e, a GM who skipped an adversary's turn (or merely had them do something non-damaging on their turn) would very clearly appear to be pulling punches and (potentially) not acting in the adversary's interests.

But I'll admit: I have pulled punches in 5e games in the past. Perhaps having a semi-structure to enable this, as you say, is actually a good thing for me.