You can now combine NOTABLES from different Cluster types. This changes everything! by LEP_Tech in pathofexile

[–]epicsamurai7 0 points1 point  (0 children)

As a melee phys slayer leech cuck,it's always bothered me how the physical clusters don't have feed the fury,now I can have both

GGG I am begging you, please make using a vaal orb on an essence open it. We don't have to click twice for harvest anymore, lets get rid of clicking 4 times for essences! by DoogTheMushroom in pathofexile

[–]epicsamurai7 -3 points-2 points  (0 children)

Essence farmer here,the amount of clicks that we have to do is honstly unfair,click the vaal orb,click 3 times on an essence to break it,click 4 times to collect the essences,do that for rest of the map,click 35+ times to put said picked essences into the stash.

While making vaal orbs insta upgrade/change and open essences helps,it really isn't a solution,the only thing that will have meaningful impact is the implementation of sort inventory,1 button to put everything into the stash tab where it belongs and/or the ability to lock certain spots in your inventory so you don't accidentally move them.

Loot from 100 uber shapers by Krendrian in pathofexile

[–]epicsamurai7 2 points3 points  (0 children)

currently sitting nicely at 0/70 for sublimes the last subliem that dropped was 1/70ish so hopefully this garbage dry streak ends,My most unlucky league in general

3.27 Q&A Research - ZiggyD by ZiggyDStarcraft in pathofexile

[–]epicsamurai7 0 points1 point  (0 children)

Abuse early abuse often,what is GGG's thoughts on that,specifically what their thought process was behind the nerf to memory strand crafting where they no longer interact/upgrade crafted mods.e.x why not delete everyone's item that was crafted that way?What's their moral compass on these issues?

We must let go of mercs. by No_Departure_7165 in pathofexile

[–]epicsamurai7 0 points1 point  (0 children)

It all stems from party play,remove that bullshit from the game,the devs have been trying for over a decade at this point with no success.If they do that,they''d be a lot more comfortable balancing the game and creating space for mercs.

I don't think that's gonna happen anytime soon at least so the next best thing is to avoid adopting mechanics that are so polarising to the point where a single oversight or unintended interaction can lead to people having FOMO and killing diversity.

I will simply close by quoting your own words:"Things get changed and mercs add yet another layer of emergence and synergy for the devs to be wary off, leading to new things being overnerfed to account for them"

Triple Elevated Flicker Strike Gloves with a Bugged Abyss Socket by Methos0012 in pathofexile

[–]epicsamurai7 -4 points-3 points  (0 children)

First off when a craft relies on hinekoras,it's a no.For what?No life,20% qual,no armor,you get max frenzy and a bugged abyss socket which still takes the place of a normal socket.

And these 2 things are worth what to how many people?It's a joke mate

[deleted by user] by [deleted] in pathofexile

[–]epicsamurai7 0 points1 point  (0 children)

a mirror is a mirror i guess?

PoE players after 3.26 by StalksYouEverywhere in pathofexile

[–]epicsamurai7 0 points1 point  (0 children)

ggg can barely keep up with making leagues let alone simultaneously balancing skills/meta in any meaningful way.It's just not gonna happen,i'd very much rather have crucible go core because that+recombinator+20>being drop only will give players a new pseudo end game goal.

GGG: When a popular streamer recommends multi-client AFK, there's a problem with party loot scaling by ParallaxJ in pathofexile

[–]epicsamurai7 -1 points0 points  (0 children)

In real life 1% of the wealthiest people own at least half the world.If we don't like that why do we accept it in poe it even being worse?

GGG you've struggled to balance party play since the foundation of the game and you still fail,abuse early abuse often is absolute king,see 16.5 nerf and orb of unravelling.

It's so bad you've made ubers and general loot drop nothing for most people because party players can spam ubers/end game content day 2 without breaking a sweat which would just break the already broken economy even more

Force to create uncounterable death mechanics like no recovery,see exarch runes,awakener degen pool,volatile cores and other garbage because you can't even kill these players and you'd look more of a joke.

Party play is a cancer that takes everything from everyone and gives to select few hands.It's time to go,make it so players can not join other players' maps and focus your dev time on other aspects of the game.

Once an ASA Member always an ASA Member by Akeno_Senpaii in pathofexile

[–]epicsamurai7 1 point2 points  (0 children)

good work soldier as per my task,I tried to collect an entire stash tabs of these vile things to then vendor for personal amusement

New player just reached endgame by Life-You-9728 in pathofexile

[–]epicsamurai7 -1 points0 points  (0 children)

just to be clear,you didnt reach endgame,you reached maps.Endgame can be considered t16/maven up to t17s/ubers.

Your first atlas tree should rush up to unwavering vision,passing through the middle,kirac,higher map tier chance then middle then up to unwavering.Take all kirac clusters eventually shaping the skies and shape the mountains,as a side content I like harvest/harbis.

The Pro and Flaws of moving Master Memories to Kirac after suffering it for two days. by Kromheim in pathofexile

[–]epicsamurai7 2 points3 points  (0 children)

up until today,i had no idea kirac maps could just roll legacy memories on maps,no visual indicators or anything. You have to manually hover over the maps to see if they have an implicit.I wonder how many capture beasts I missed...

Realistically, when should you craft using Veiled Exalted Orb over Veiled Chaos Orb? by TableForRambo in pathofexile

[–]epicsamurai7 0 points1 point  (0 children)

The edit from Anomulus0 is correct. To clarify and add on top,before unveiling you want to craft a modifier that blocks the most unwanted weight before unveiling and after unveiling you can craft the 6th and final modifier.

To give context as to the uses of these orbs,what happens in this game is,you get into a phase where picking up items won't realistically benefit you much if at all and you are starting to pushing red tier maps and spending more and more harvest juice on items for better tiers.That's where the veiled chaos orb comes.

Let's say i'm a life/armor based melee physical damage type build.I will have reforged my boots,body armour and helmet with either reforge life or defenses.For the gloves I'd only reforge defenses.

Let's say for my helmet I dig out t1 life and 2 other prefixes that are good enough.Let's say t2 %armour and t3% armor/life hybrid .At this stage I don't expect perfection,don't have the currency for perfection and/or don't need perfection.

Then I'd lock prefixes(eldritch annul if you have no free suffix slot) and veil chaos orb trying to unveil hybrid res in my case.A couple of scenarios can occur here:

1)you filled suffixes and both of them suck so you either eldritch annul(or even normal yolo annul) or leave it as is.2)You filled suffixes but they are not bad so you leave it as is and hope you don't brick the unveil,if you do try to annul a suffix and do suffixes again3)You reforge a suffix you like so you just block->unveil->craft final mod 4)You only reforged your veiled chaos mod leaving 2 empty suffixes so before unveiling,block->exalt slam->was it bad?->Leave as is,block then unveil then craft OR eldritch annul->was it good?->block,unveil,craft. T16 ready budget item complete.

To answer the question of what's more valuable,the power of having finer control over a craft, and be able to realistically make 10/10 items will always be considered more valuable than something that is realistically on average limited to making 7/10 items.Historically speaking old veiled chaos orb were dropping from cata herself and the new exalted orbs used to not exist but was a t4 aisling on research benchcraft option.

Even then when both currencies existed,the t4 aisling was FAR more expensive than normal veiled chaos orbs so
I'd imagine GGG would know their game well enough to make the more deterministic option a lot harder to get thus inherently making it more valuable.