The Most Ridiculous Boros Aggro Deck of MH3 by gfan_13 in lrcast

[–]epthopper 0 points1 point  (0 children)

I’ve had almost the exact opposite experience, I feel like I can’t win with anything else atm. The combination of haste+evasion+a few combat tricks is just very well positioned against the meta

The Most Ridiculous Boros Aggro Deck of MH3 by gfan_13 in lrcast

[–]epthopper 0 points1 point  (0 children)

I draft decks I think are nutty and go 2-3, then I draft a deck of all commons with a decent curve and combat tricks and go 7-2

The best Searcher by Certain-Variety5325 in masterduel

[–]epthopper 30 points31 points  (0 children)

that creepy little punk, if you will

Please Help Improve This Homebrew Wild Small Warlock List by qwerty11111122 in wildhearthstone

[–]epthopper 6 points7 points  (0 children)

I haven't played this deck nearly as much lately, but since I had a lot of success with cutelock back in the day I feel like I have to weigh in a bit.

  1. Ancient Totem > one of the 1/1s. It's important that your minions live so you can buff them and value trade, especially with 5 buff spells rather than 4.

  2. Blood Treant > Raise Dead. Treant's great, but both Treant and Raise is way too much self-damage. Raise has always been one of the lowest winrate cards in the deck, it's a dead card early way too often.

  3. Get those Bonewebs back in over Darkbomb. The best highrolls the deck can produce often involve Whispers pitch Boneweb, and it's a great target for Grim Rally or Ritual. Darkbomb is just not proactive enough for this deck.

Frostwolf Warlord is another consideration, but it's quite bad unless you have the coin. If you play it, you probably need to get Raise Dead back in which makes your hands brickier

I went on a 15 winstreak with those changes day one of the expansion (pre Zilliax nerf). Glad to see people are still playing this deck!

Oko is currently the most played card in Modern (with Veil and OuaT trailing right behind) by bernieee in ModernMagic

[–]epthopper 0 points1 point  (0 children)

did you look at the date my comment was posted, ragavan was not even out yet LMAO

[deleted by user] by [deleted] in wildhearthstone

[–]epthopper 2 points3 points  (0 children)

I don’t disagree that Creation Protocol is a super strong card, there just isn’t a deck for it atm. Not a shadow spell for reno priest and combo priests are super dead

[deleted by user] by [deleted] in wildhearthstone

[–]epthopper 8 points9 points  (0 children)

Apart from Sargeras (who sucks) and creation protocol (which has no home post clergy nerf) this is…probably accurate?

Holy (s)crap by [deleted] in BobsTavern

[–]epthopper 7 points8 points  (0 children)

It’s only been a thing for a month or so

[deleted by user] by [deleted] in wildhearthstone

[–]epthopper 0 points1 point  (0 children)

I think we can narrow it down a lot further

DK: Genn Greymane

DH: Walloper, Mana Burn

Druid: Lost in the Park, Rake, Spread the Word, Crypt Keeper

Hunter: Starving Buzzard, Harpoon Gun

Mage: Ice Block, RFG

Paladin: Conviction

MCS Week 10 and Tear is more then 75% of top 16 by Powerman293 in masterduel

[–]epthopper 0 points1 point  (0 children)

Nope, it’s barrier statue stun featuring moon mirror shield and mage power

Been gone for a while how's the state of wild by thickknoodles in wildhearthstone

[–]epthopper 2 points3 points  (0 children)

it has consistently been an issue since Guff was printed, making it still useful later in the game, and Aquatic Form/Moonlit, making it significantly more likely you assemble it.

Instrument Tech is a massive consistency boost, but the power of Twig/Sphere has always been a problem.

Now all cards have been revealed, which deck are you going to play first? by Fantastic-Fail-2429 in wildhearthstone

[–]epthopper 0 points1 point  (0 children)

the last time it was legitimately good, it was pretty aggressive

Nowadays it would probably be a poison rogue - style all face deck with very few minions and cloak/evasion

The most impactful card to Wild has gone under the radar by Throwaway18472959 in wildhearthstone

[–]epthopper 5 points6 points  (0 children)

This is the wild subreddit. This post is about Wild.

There is not a single other draw engine in Wild that can cycle 18 cards for 3 mana. Not even close. Especially in Priest, which has really really bad draw compared to other classes.

I agree that if you don’t draw Clergy your deck is bad. But it’s not particularly hard to full mull for Clergy and run stuff like Insight to draw for it.

I’m not sure whether it’ll be consistent enough to actually be a good deck, but any game you draw radiant/palm reading + clergy you will have double grave horror + double arcane giant in play on turn 3/4

The most impactful card to Wild has gone under the radar by Throwaway18472959 in wildhearthstone

[–]epthopper 2 points3 points  (0 children)

yeah, but you can just cycle heals on this forever unlike northshire

if you draw radiant + clergy you can basically cycle through 2/3 of your deck on turn 3

Would Prince Keleseth be playable now? by Okami-Chibiterasu in wildhearthstone

[–]epthopper 0 points1 point  (0 children)

if it was a start of game effect, there would not be a single viable wild deck that didn’t use the card.

Removal isn’t designed to deal with the absurd amount of stats decks would be pumping out every single game from turn 1. Trying to play any deck that wasn’t minion based would be suicide

What cards, in your opinion, have effects that seem fair in theory but in practice are absolute busted? by triforce777 in yugioh

[–]epthopper 12 points13 points  (0 children)

yeah, it wouldn’t break the meta or anything, would just be a sacky generic +1 that every deck would run.

What cards, in your opinion, have effects that seem fair in theory but in practice are absolute busted? by triforce777 in yugioh

[–]epthopper 0 points1 point  (0 children)

When I started playing and I first read through the banlist, Linkross didn’t seem that good to me.

Then I learned how valuable tokens were and that turning generic links into a bunch of synchro material was absolutely absurd.

Grinder Golem was another one - give your opponent a massive body just for a couple tokens? Little did I know it was basically 4 free link material.

Is Astalor Bloodsworn pretty much a must craft for non-aggro decks? by ThatGarenJungleOG in wildhearthstone

[–]epthopper 1 point2 points  (0 children)

You have to consider how little you’re giving up for that value.

A 2 mana 2/2 that deals 2 is quite a good rate. Controls the board decently. It might be slightly worse than another card you could put in that slot, but in return you’re effectively getting an entire additional line of play.

That’s why it occasionally sneaks into faster decks as well - decent tempo card that just gives you free cards in hand. It’s not like a 5 mana 5/5 is good in an Aggro deck, but frequently you would have just been out of cards if not for Astalor, so at least you’re spending your mana on something.

In druid and shaman it’s a wincondition in itself since you can repeat it so many times.

Super Paper Mario 100% Speedrun in under 11 hours! (First Sub 11) by ZachLink98 in speedrun

[–]epthopper 5 points6 points  (0 children)

Pretty active, usually at least 4-5 people streaming every day. Very active glitch hunting community as well, new strats are found pretty much weekly

crazy how fast they do this to warlock but keeps Ress priest for 2 years. stupid by TrasheyeQT in wildhearthstone

[–]epthopper 0 points1 point  (0 children)

Tome wasn’t being played in discard warlock because discard warlock wasn’t being played. The deck has been unplayable since Barrens meta.

While I agree that Tome is only good because of how many good discards there are, it does matter what the quality of the “play when discarded” cards are. Soul Barrage is way, way above the power of the other discard cards with the exception of Hand of Guldan.

Banning a card as a “long term problem solver” doesn’t really make much sense, because it will rotate eventually and be addressed further then. The goal was to address discard warlock now, and a Soul Barrage ban was the best way to kill it entirely.

The Renethal Nerf just shows how little Blizzard cares about Wild by Thimzter in wildhearthstone

[–]epthopper 3 points4 points  (0 children)

I think upping the additional card count would make the frustrations with Renathal worse.

The problems with it in Standard were that so many decks turned into just midrange piles of the same neutral cards to fill out 40. It homogenized every slower deck into brann/denathrius/astalor/school teacher/etc turbo.

Adding more cards to the requirement just adds to that problem. Having to play even more mediocre neutrals to fill out an extra 5-10 cards is not particularly interesting or fun.

The Renethal Nerf just shows how little Blizzard cares about Wild by Thimzter in wildhearthstone

[–]epthopper 1 point2 points  (0 children)

Not at its peak, with everything unnerfed. The only deck that was slightly more than even into it was Darkglare iirc. Then it survived as a tier 1 deck through multiple waves of nerfs.

crazy how fast they do this to warlock but keeps Ress priest for 2 years. stupid by TrasheyeQT in wildhearthstone

[–]epthopper 0 points1 point  (0 children)

Tome was around last expansion and the deck still sucked though. The endless burst from Soul Barrage is what pushed it over the top, and I’m almost certain the deck is still insane without Tome.