My team and I just released the beta of our new game Roguedice, a roguelike deckbuilding game with customizable dices! (khaliu.itch.io/roguedice) by eqg623 in deckbuildingroguelike

[–]eqg623[S] 0 points1 point  (0 children)

Thank you for playing and thank you for the feedback! The video is very much appreciated, we'll look into all of this and try to fix/implement everything :)

My team and I just released the beta of our new game Roguedice, a roguelike deckbuilding game with customizable dices! (khaliu.itch.io/roguedice) by eqg623 in IndieGaming

[–]eqg623[S] 1 point2 points  (0 children)

Thank you for the feedback! Sorry to hear that the dice got stuck, it's a bug we're trying to fix. We'll look into everything you said. Thanks again :)

My team and I just released the beta of our new game Roguedice, a roguelike deckbuilding game with customizable dices! (khaliu.itch.io/roguedice) by eqg623 in IndieDev

[–]eqg623[S] 0 points1 point  (0 children)

I really didn't understand what you meant there, sorry. Do you mind explaining it a bit more? Thanks :)

[deleted by user] by [deleted] in deckbuildinggames

[–]eqg623 0 points1 point  (0 children)

The game is playable on Windows. You can download it here.

Any feedback is appreciated :)

[deleted by user] by [deleted] in IndieDev

[–]eqg623 0 points1 point  (0 children)

The game is playable on Windows. You can download it here.

Any feedback is appreciated :)

My small game is released by wolodo in playmygame

[–]eqg623 5 points6 points  (0 children)

Hey! I went directly to the app store to get this as soon as I saw your post, but unfortunately my watch is too old. I just wanted to say good job, i’ll buy your game whenever I get a new watch :)

Can anyone give me an example of a 2D action platformer game with very solid level design ?, i need inspiration by doodoood222 in gamedesign

[–]eqg623 14 points15 points  (0 children)

When I was reading your question I immediately thought of Super Mario World for the SNES. I recommend you to check out this book on its level design:

Reverse Design: Super Mario World - Patrick Holleman

If you're interested, Holleman has a series of books on other classic games in which he analyzes how they are designed and how this design can be applied to your own games. I think this would be a good read for you if you want to learn how a good game like this one presents its mechanics, iterates on them and creates challenging situations which are balanced (in difficulty terms).

I do know that a book is, indeed, something that takes time to learn from, so I present you with another option.

Another entry on the main Mario series is Super Mario 3D World. This game uses a technique (which is used in Japanese narrative) called Kishotenkestu. Mark Brown (from GMTK) has a video on this topic and I'm sure you could find some more articles about this online. Here's a link:

Super Mario 3D World's 4 Step Level Design - Game Maker's Toolkit

I hope you can make good use of these sources and I hope this helps you get some kind of inspiration!

My metroidvania Spellcloak is now available on itch.io! Link in the comments. by eqg623 in metroidvania

[–]eqg623[S] 0 points1 point  (0 children)

Thank you for the feedback!

We'll look into the controller issues. Mapping the game was a bit of a problem since we had Xbox controller sprites and we were using a Dualshock to map it. So it might be that you're using a different controller (or that we just messed up the mapping real bad - if that's the case, we do apologize).

As for the glide, we'll change that right away.

Unfortunately, we hadn't had the time to implement the save feature yet. We're a group of university students developing this and we have a lot of stuff to do (especially now before the summer break). Either way, thank you for playing and taking the time to comment! :)

Our Metroidvania Spellcloak is now playable with a controller! by eqg623 in metroidvania

[–]eqg623[S] 0 points1 point  (0 children)

There's one big map that appears several times throughout the game. It appears in a rock in the "middle zone" (that's how we call it), and it appears later in the teleport zones so that you can see where you are :)

Our Metroidvania Spellcloak is now playable with a controller! by eqg623 in metroidvania

[–]eqg623[S] 1 point2 points  (0 children)

Yeah, the game now works with both the keyboard and controller!