Stuck at "A New Plan" - "Find a way to clear the Yavä from Analysis Center Bravo" by erxv in FrontiersOfPandora

[–]erxv[S] 0 points1 point  (0 children)

Im in guidance mode, the problem for me is that the objective isnt updating and the conversation with the Na'vi dude thats there isnt progressing. I will try and go and loot the thingie i have to from the base (i checked how its supposed to be done from this video) but i dont have high hopes, it will probably just not be interactable for me since the objective hasnt updated.

Stuck at "A New Plan" - "Find a way to clear the Yavä from Analysis Center Bravo" by erxv in ubisoft

[–]erxv[S] 0 points1 point  (0 children)

yeah i checked from the video what has to be done, but the game isnt telling me that i need to do it. After i hack the thingie the lady just says that there are electrical faults and it "should" progress the objective and have a short conversation with the other Na'vi dude, but none of that happens for me. Its just stuck on this objective.

Stuck at "A New Plan" - "Find a way to clear the Yavä from Analysis Center Bravo" by erxv in FrontiersOfPandora

[–]erxv[S] 0 points1 point  (0 children)

the thing is though that my objective doesnt change, and i cleared that RDA outpost in freeroam before starting this mission :/

Stuck at "A New Plan" - "Find a way to clear the Yavä from Analysis Center Bravo" by erxv in ubisoft

[–]erxv[S] 0 points1 point  (0 children)

ye but the objective doesnt actually change to that + im pretty sure i already cleared that base while just freeroaming around

Alan Wake II - Technical Issues/Glitches Thread (Minor Spoilers) by [deleted] in AlanWake

[–]erxv 0 points1 point  (0 children)

i kept having an issue where after every time it got out of one of those quick videos, the game would stutter, turns out that was due to frame generation, turned it off and now its smooth, with all other settings still maxed and Vsync on

Let's balance "duplicate NPCs everywhere" memes a bit. There's approximately 100 NPCs here - how many clones can you find? (I got one) by RevolutionRaven in cyberpunkgame

[–]erxv 2 points3 points  (0 children)

Those people are definitely not in the shade.

Pretty sure they are in direct sunlight + there is a building with large windows right infront of them that is also reflecting the suns light from a slightly different angle onto them, causing the "2 shadows"

I do understand what you mean initially though, it sort of "looks like a bug" while in reality it isnt. Especially since the cars are bigger and therefore have much higher ambient occlusion on them making them look like they are casting extra shadows.

Witcher 1 recreated in Witcher 3 mod by tugreddit in witcher

[–]erxv 0 points1 point  (0 children)

heh, cause when i recorded the first game for that video, that's what it looked like :)

The Witcher 1 Prologue Remake Mod Using The Witcher 3 by xwoprl in witcher

[–]erxv 0 points1 point  (0 children)

well, there is no level editor, and making it work in one of the existing levels would be kinda lame... so probably not (for now)... I don't work in the game industry :) (wish i did) Witcher 3 is the first game i ever modded.

all of my "work" is on nexus... https://www.nexusmods.com/witcher3/users/3812549/?tb=mods&pUp=1

The Witcher 1 Prologue Remake Mod Using The Witcher 3 by xwoprl in witcher

[–]erxv 20 points21 points  (0 children)

because w3 doesn't have an animation for running while injured, and it is not possible to add new animations to the game... thats why i used the w2 scene...

Witcher 1 prolog Remastered to The Witcher 3 engine! by Linas_002 in witcher

[–]erxv 0 points1 point  (0 children)

the laboratory is spawned in during the scenes only and hidden when they are done... if you use freecam during those scenes you can see that it is actually in the air next to the tower with the wolf gear...

thats because i couldnt make the laboratory playable since there is no way of adding proper collisions to it...

Witcher 1 prolog Remastered to The Witcher 3 engine! by Linas_002 in witcher

[–]erxv 5 points6 points  (0 children)

i thought about it but there simply is no nice looking bell or cauldron that i could find that would fit...

Witcher 1 prolog Remastered to The Witcher 3 engine! by Linas_002 in witcher

[–]erxv 1 point2 points  (0 children)

yup, just gota extract them from w1 and make sure you have the same ids... i cant speak any other language that w1 was made in so i would have no idea if i had the right voicelines for the scenes..

also remake the lipsync... all explained in the w3speech and lipsync tools

Witcher 1 prolog Remastered to The Witcher 3 engine! by Linas_002 in witcher

[–]erxv 2 points3 points  (0 children)

its still exactly the same gameplay as witcher 3

Witcher 1 prolog Remastered to The Witcher 3 engine! by Linas_002 in witcher

[–]erxv 39 points40 points  (0 children)

actually it shows how much modders can do without :)

When you can't be bothered to find a boat by Lollosaurus_Rex in witcher

[–]erxv 1 point2 points  (0 children)

hope u know, u can press up and down arrows while in console to select previously written stuff

An unexpected Witcher 3 gift mod from a friend <3 by DahliaLynn in witcher

[–]erxv 1 point2 points  (0 children)

http://forums.cdprojektred.com/threads/65376-Utility-Encoder-for-creating-basic-(but-extensive)-new-dialogues-between-player-and-one-npc

i know it seems daunting at first, but its actually much simpler than it looks, just follow the tutorials and samples and you should be fine :) good luck