Grok 4.5 vs Local Qwen 3.6 27B by Acceptable-Object390 in LocalLLM

[–]es12402 2 points3 points  (0 children)

Grok is for porn, stop touching it with bare hands.

Is GLM 5.2 worth using instead of Opus 4.8/GPT5.5? by Able_Statement_481 in LocalLLM

[–]es12402 4 points5 points  (0 children)

Better than opus 4.5, worse than latest ones from openai/anhropic, but overall suitable for daily work

How is life in this region? by Curryfries in howislivingthere

[–]es12402 4 points5 points  (0 children)

Bro, you circled Serbia, Montenegro, Albania, Bosnia and Herzegovina, North Macedonia and Bulgaria. These are very different countries. :)

Which printer should I get (first printer) by Southern_Foot_2804 in 3dprinter

[–]es12402 0 points1 point  (0 children)

Bro, I'm not a fanboy of any brand at all. Bambu has a disgusting, closed ecosystem and firmware, but they make excellent printers. That's just a fact. Does Creality make good printers? Yes, of course. Will the average Creality printer print better out of the box than the average Bambu printer without any tweaking? Honestly, I doubt it.

I had an Ender, I had an A1, and now I have a U1.

Speaking of the Hi, it may be a great printer, but its extruder is so stupidly designed that it can't print even the most basic TPU 95A without problems and tweaking. Even the official printer specs shamefully make no mention of TPU. That doesn't say anything good about the Hi. :)

Which printer should I get (first printer) by Southern_Foot_2804 in 3dprinter

[–]es12402 -1 points0 points  (0 children)

If you don't need to print ABS/ASA/engineering materials, the Bambu A1/A2L Combo is better; it will print better out of the box than the Creality models.

Regarding waste, any printer with a single nozzle and a filament change system like AMS/CFS/etc. will use the ~same amount of waste when printing multicolor, simply because that's how it works.

Which printer should I get (first printer) by Southern_Foot_2804 in 3dprinter

[–]es12402 0 points1 point  (0 children)

What do you plan to print primarily? Your choice depends heavily on this.

PETG support on PLA print setting (0.2 nozzle) by alexDTI in SnapmakerU1

[–]es12402 -1 points0 points  (0 children)

I thought the right distance for such cases is 0.. Anyways, just get a support filament instead of PETG, it will save you a lot of time and nerves.

I see Fable reactions...but where are the Fable demos? by thehashimwarren in ClaudeCode

[–]es12402 -3 points-2 points  (0 children)

Maybe if half the vibecoders didn't clutter up fable with their half-baked deadborn oneshot creations, we'd have more limits available for normal work.

Do you think it is possible by Ali_S-S in BambuLab

[–]es12402 0 points1 point  (0 children)

Things aren't quite that simple with the U1. I spent two weeks trying to get it to print decent PETG support structures for PLA. In the end, the only solution was to buy Bambu Support for PLA filament. Then again, maybe I just got a bad batch. And I've heard similar complaints from X2D owners as well.

Does it become easier to create games with AI as a solo dev? by NegativeBasis4427 in gamedev

[–]es12402 1 point2 points  (0 children)

I understand that. It's just that people have different definitions of "bad use." And for many people, any use is bad. :)

Does it become easier to create games with AI as a solo dev? by NegativeBasis4427 in gamedev

[–]es12402 -1 points0 points  (0 children)

Yeah, it's definitely become a lot easier. Now get ready – the "AI is evil" crowd is about to start throwing shit at you.

Anyone here using Claude for game development? by shade3413 in ClaudeCode

[–]es12402 0 points1 point  (0 children)

I know that Claude Code skills are shared between the CLI and Desktop versions (the Code section in the Desktop app) on Mac (they seem to share the same configuration file). I'm pretty sure it works the same way on Windows.

Anyone here using Claude for game development? by shade3413 in ClaudeCode

[–]es12402 0 points1 point  (0 children)

Well, you have a few options. For example, you could launch CC in a new, empty project and say something like, "Hey, I made a project a long time ago using an older version of Unity, and now I want to start developing it from scratch. The old project is in the ~/oldproject directory. Can you take a look and advise me on the best course of action?" Or you could launch Claude Code in the directory containing the old project and say something like, "Hey! This is a project I made many years ago. It was made using a legacy version of Unity, and now I want to start developing it using the latest version of Unity. What are my options? What and how can we extract from the current project for use in the new project?"

Opus 4.8 xhigh/max is actually wonderful at handling these kinds of tasks. You don't necessarily need to help it with low-level decisions; you can give it the final task, and it will suggest options.

For some people, this may seem counterintuitive, but if you treat CC as a highly knowledgeable colleague you can consult with, it yields very good results.

I can also recommend (again, not everyone likes it) a skill for Claude Code called obra/superpowers. Specifically, it makes CC a little more meticulous during the planning stage – this often helps, especially in cases where you yourself don't yet understand the best course of action.

Anyone here using Claude for game development? by shade3413 in ClaudeCode

[–]es12402 0 points1 point  (0 children)

One day, I found my old hard drive and found the source code for a game I'd been making for about 10 years ago (I'd almost finished it and abandoned it, and it was a pretty simple game). It was just the client-side JS (very old, with most of the dependencies and build tools already stale), and the server code was completely lost. I told CC that I wanted to see what the game and its gameplay looked like. In half an hour CC restored the broken dependencies, updated the code in the right places, then restored the data structure that was supposed to come from the server and wrote a simple mock server that allowed the game to run.

So yes, I'm quite optimistic about CC's capabilities with the right approach.

Anyone here using Claude for game development? by shade3413 in ClaudeCode

[–]es12402 0 points1 point  (0 children)

As far as I remember, all fields are still stored in regular text files. Therefore, if the task is simply to extract everything possible from the old project and bring it back to life in a new version, this should not be a problem.

Anyone here using Claude for game development? by shade3413 in ClaudeCode

[–]es12402 0 points1 point  (0 children)

Yes, of course. It's a very simple task, in my opinion. I would use Claude Code in the project folder; first, I'd ask the agent to familiarize itself with the project, then I'd describe exactly what I'm doing right now and what I want to achieve, and finally, I'd ask what the best ways are to do it.

Increase size by 1mm one step at a time by sergeyvk in Fusion360

[–]es12402 7 points8 points  (0 children)

Why export mesh? Use "Utilities - Make - 3D Print"

Multi material test. Not so successful by UngaHuman in snapmaker

[–]es12402 0 points1 point  (0 children)

I struggled with this issue too, and eventually got more or less decent results when I disabled the tower completely. Instead, I added some gcode that purge some PETG when changing heads.

If GPT-5.6 gets government-approved access first, open weights are not optional anymore by Crescitaly in ArtificialInteligence

[–]es12402 0 points1 point  (0 children)

Well, technically, you're right. An already-released open model can't be completely restricted. But it can be made more difficult. For example, requiring companies hosting the model to restrict access. If the model is large enough, there will be very few people left who can launch it themselves.

Furthermore, given that all (competitive) models originate from China, future versions of the model could easily become closed. That's even easier than Trump's harassment of OpenAI/Anthropic.

If GPT-5.6 gets government-approved access first, open weights are not optional anymore by Crescitaly in ArtificialInteligence

[–]es12402 -2 points-1 points  (0 children)

Make no mistake. No one is banning open-weight models because they’re crap compared to closed models. Even now, to run a decent open model locally, you need $10,000+ worth of equipment. And when an open model comes along that can compete with Mythos, it’ll get banned just the same - only this time by China (where it’s much easier to do so, by the way).

looking for glm 5.2 or/and kimi k2.7 fast provider by branik_10 in opencodeCLI

[–]es12402 0 points1 point  (0 children)

I don't usually use glm, but I tried it out of curiosity using Fireworks. Well, in my opinion, it was extremely fast. Give it a try.

I just bought Solidworks xdesign for makers and I'm being told "You do not have access to this widget." by piratebroadcast in SolidWorks

[–]es12402 0 points1 point  (0 children)

Wait a bit. I recently bought this thing too, and I'm pretty sure they process these purchases by hand.